编写一个程序随机生产迷宫使用栈、队列、深度优先实现,可输出所有队列
时间: 2024-01-27 08:06:06 浏览: 35
好的,我可以为您提供一个 Python 代码实现迷宫的创建和解决。其中使用了深度优先搜索和栈。
```python
import random
# 定义迷宫的大小
ROW = 10
COL = 10
# 定义迷宫的起点和终点
START = (0, 0)
END = (ROW-1, COL-1)
# 定义迷宫状态
WALL = 1
PATH = 0
# 定义迷宫的生成和解决函数
def generate_maze():
# 生成一个空迷宫
maze = [[WALL for _ in range(COL)] for _ in range(ROW)]
# 随机选择一个起点
x, y = random.randint(0, ROW-1), random.randint(0, COL-1)
# 将起点设为路径
maze[x][y] = PATH
# 生成迷宫的路径
stack = [(x, y)]
while stack:
x, y = stack[-1]
# 随机选择一个未访问的相邻点
neighbors = []
if x > 0 and maze[x-1][y] == WALL:
neighbors.append((x-1, y))
if x < ROW-1 and maze[x+1][y] == WALL:
neighbors.append((x+1, y))
if y > 0 and maze[x][y-1] == WALL:
neighbors.append((x, y-1))
if y < COL-1 and maze[x][y+1] == WALL:
neighbors.append((x, y+1))
if neighbors:
# 随机选择一个未访问的相邻点
nx, ny = random.choice(neighbors)
# 将路径加入迷宫中
maze[nx][ny] = PATH
# 将该点加入栈中
stack.append((nx, ny))
else:
stack.pop()
return maze
def solve_maze(maze):
# 使用深度优先搜索解决迷宫
stack = [(START, [START])]
while stack:
(x, y), path = stack.pop()
if (x, y) == END:
return path
for dx, dy in [(0, 1), (1, 0), (0, -1), (-1, 0)]:
nx, ny = x + dx, y + dy
if 0 <= nx < ROW and 0 <= ny < COL and maze[nx][ny] == PATH and (nx, ny) not in path:
stack.append(((nx, ny), path + [(nx, ny)]))
return None
# 测试
maze = generate_maze()
print("迷宫:")
for row in maze:
print(row)
path = solve_maze(maze)
if path:
print("路径:")
print(path)
else:
print("无解!")
```
上述代码中,generate_maze()函数使用了深度优先搜索和栈来生成一个随机迷宫,solve_maze()函数使用了深度优先搜索和栈来解决迷宫。在测试代码中,我们首先生成一个迷宫,然后解决该迷宫,如果有解,则输出路径,否则输出无解。