if button==1: b=b-1 elif button==2: a=a+1 elif button==4: a=a-1 elif button==8: b=b+1 简化这段代码
时间: 2023-09-11 18:11:35 浏览: 185
可以将第二行的 `b=b-1` 和第四行的 `a=a-1` 合并为一行,即 `b -= button == 1` 和 `a -= button == 4`。最终简化后的代码如下:
```
if button == 1:
b -= 1
elif button == 2:
a = a
elif button == 4:
a -= 1
elif button == 8:
b += 1
```
相关问题
import pygame pygame.init() SCREEN_WIDTH = 640 SCREEN_HEIGHT = 480 screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) pygame.display.set_caption("Resize Image") image = pygame.image.load("miaojv.jpg") image_rect = image.get_rect() scale = 1.0 min_scale = 0.5 max_scale = 2.0 while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() exit() elif event.type == pygame.MOUSEBUTTONDOWN: if event.button == 1: # left click scale += 0.1 if scale < min_scale: scale = min_scale elif event.button == 3: # right click scale -= 0.1 if scale > max_scale: scale = max_scale screen.fill((255, 255, 255)) scaled_image = pygame.transform.scale(image, (int(image_rect.width * scale), int(image_rect.height * scale))) screen.blit(scaled_image, (SCREEN_WIDTH // 2 - scaled_image.get_width() // 2, SCREEN_HEIGHT // 2 - scaled_image.get_height() // 2)) pygame.display.flip() 改为左击放大,双击缩小
你可以将代码中以下部分:
```
if event.button == 1: # left click
scale += 0.1
if scale < min_scale:
scale = min_scale
elif event.button == 3: # right click
scale -= 0.1
if scale > max_scale:
scale = max_scale
```
修改为:
```
if event.button == 1: # left click
if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1: # single click
scale += 0.1
if scale > max_scale:
scale = max_scale
elif event.type == pygame.MOUSEBUTTONDOWN and event.button == 1 and event.pos == last_click_pos: # double click
scale -= 0.1
if scale < min_scale:
scale = min_scale
last_click_pos = event.pos
```
这样就可以实现左击放大,双击缩小的效果了。
colors=cycle('rgbcmyk') color=next(colors) def onMonseclick(event): global color if event.button ==1: #单击鼠标左键,绘制新直线 x.append(event.xdata) y.append(event.ydata) if len(x)>1: plt.plot([x[-2],x[-1]],[y[-2],y[-1]],c=color,lw=2) plt.xticks(range(10)) plt.yticks(range(10)) elif event.button ==3: color=next(colors) elif event.button ==2: if ax.lines: del ax.lines[-1] x.pop() y.pop() event.canvas.draw() def onclose(event): print('cLosed') def onclear(event): if event.key =='c': ax.lines.clear() x.clear() y.clear() event.canvas.draw()哪里有问题
这段代码存在一些问题,请注意以下几点:
1. `cycle()` 函数需要导入 itertools 模块,否则会出现 `NameError: name 'cycle' is not defined` 错误。
2. `plt.xticks()` 和 `plt.yticks()` 函数设置的刻度范围应该是从 0 到 9,而不是从 1 到 10。
3. `onMonseclick()` 函数中的 `plt.plot()` 函数应该使用小写字母 "t",即 `plt.plot()`。
4. `onMonseclick()` 函数中的 `plt.xticks()` 和 `plt.yticks()` 函数应该放在 `if len(x)>1:` 的外面,否则会在绘制第一条线段时设置刻度范围。
5. `onclear()` 函数中的 `ax.lines.clear()` 函数需要导入 `matplotlib.axes` 模块,否则会出现 `AttributeError: 'NoneType' object has no attribute 'clear'` 错误。
下面是修改后的代码,供参考:
```python
import itertools
import matplotlib.pyplot as plt
fig, ax = plt.subplots()
x, y = [], []
colors = itertools.cycle('rgbcmyk')
color = next(colors)
def onMonseclick(event):
global color
if event.button == 1:
# 单击鼠标左键,绘制新直线
x.append(event.xdata)
y.append(event.ydata)
if len(x) > 1:
ax.plot([x[-2], x[-1]], [y[-2], y[-1]], c=color, lw=2)
elif event.button == 3:
color = next(colors)
elif event.button == 2:
if ax.lines:
del ax.lines[-1]
x.pop()
y.pop()
ax.set_xticks(range(10))
ax.set_yticks(range(10))
event.canvas.draw()
def onclear(event):
if event.key == 'c':
import matplotlib.axes as axes
ax.lines.clear()
x.clear()
y.clear()
event.canvas.draw()
fig.canvas.mpl_connect('button_press_event', onMonseclick)
fig.canvas.mpl_connect('key_press_event', onclear)
fig.canvas.mpl_connect('close_event', onclose)
plt.show()
```
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