完整的第三人称漫游效果代码
时间: 2023-07-10 08:36:41 浏览: 166
第一人称和第三人称漫游(学校背景)
完整的第三人称漫游效果需要使用游戏引擎的支持,比如Unity或者Unreal Engine等。以下是在Unity游戏引擎中实现第三人称漫游效果的示例代码:
```
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ThirdPersonCamera : MonoBehaviour
{
public float mouseSensitivity = 10;
public Transform target;
public float distanceFromTarget = 2;
public Vector2 pitchMinMax = new Vector2(-40, 85);
public float rotationSmoothTime = 0.12f;
Vector3 rotationSmoothVelocity;
Vector3 currentRotation;
float yaw;
float pitch;
void LateUpdate()
{
yaw += Input.GetAxis("Mouse X") * mouseSensitivity;
pitch -= Input.GetAxis("Mouse Y") * mouseSensitivity;
pitch = Mathf.Clamp(pitch, pitchMinMax.x, pitchMinMax.y);
currentRotation = Vector3.SmoothDamp(currentRotation, new Vector3(pitch, yaw), ref rotationSmoothVelocity, rotationSmoothTime);
transform.eulerAngles = currentRotation;
transform.position = target.position - transform.forward * distanceFromTarget;
}
}
```
此代码会将摄像头追踪一个目标物体,并且通过鼠标控制旋转视角。在实现第三人称漫游效果时,需要在目标物体上添加一个脚本来控制其移动和动作,同时摄像头跟随目标物体的移动和旋转。
阅读全文