使用C++代码实现 拦截扬声器的输出音频二进制流
时间: 2024-03-12 15:49:58 浏览: 103
要在C++中拦截扬声器的输出音频二进制流,可以使用操作系统提供的音频API,例如在Windows操作系统中,可以使用MMSystem库中的waveInOpen()函数打开音频输入设备,然后使用waveInAddBuffer()函数将音频数据缓冲区添加到输入缓冲队列中,最后使用waveInStart()函数开始音频输入捕获。以下是一个简单的示例代码:
```c++
#include <iostream>
#include <Windows.h>
#include <Mmsystem.h>
#pragma comment(lib, "Winmm.lib")
#define BUF_SIZE 4096
void CALLBACK waveInProc(HWAVEIN hwi, UINT uMsg, DWORD_PTR dwInstance, DWORD_PTR dwParam1, DWORD_PTR dwParam2);
int main()
{
// 打开音频输入设备
HWAVEIN hWaveIn = NULL;
WAVEFORMATEX wfx = { 0 };
wfx.wFormatTag = WAVE_FORMAT_PCM;
wfx.nChannels = 2;
wfx.nSamplesPerSec = 44100;
wfx.wBitsPerSample = 16;
wfx.nBlockAlign = wfx.nChannels * wfx.wBitsPerSample / 8;
wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign;
MMRESULT mmr = waveInOpen(&hWaveIn, WAVE_MAPPER, &wfx, (DWORD_PTR)waveInProc, 0, CALLBACK_FUNCTION);
if (mmr != MMSYSERR_NOERROR)
{
std::cerr << "waveInOpen failed with error code " << mmr << std::endl;
return 1;
}
// 创建音频输入缓冲区
char* pBuf = new char[BUF_SIZE];
WAVEHDR* pWaveHdr = new WAVEHDR;
pWaveHdr->lpData = pBuf;
pWaveHdr->dwBufferLength = BUF_SIZE;
pWaveHdr->dwBytesRecorded = 0;
pWaveHdr->dwUser = 0;
pWaveHdr->dwFlags = 0;
pWaveHdr->dwLoops = 0;
mmr = waveInPrepareHeader(hWaveIn, pWaveHdr, sizeof(WAVEHDR));
if (mmr != MMSYSERR_NOERROR)
{
std::cerr << "waveInPrepareHeader failed with error code " << mmr << std::endl;
return 1;
}
// 添加音频输入缓冲区到输入缓冲队列中
mmr = waveInAddBuffer(hWaveIn, pWaveHdr, sizeof(WAVEHDR));
if (mmr != MMSYSERR_NOERROR)
{
std::cerr << "waveInAddBuffer failed with error code " << mmr << std::endl;
return 1;
}
// 开始音频输入捕获
mmr = waveInStart(hWaveIn);
if (mmr != MMSYSERR_NOERROR)
{
std::cerr << "waveInStart failed with error code " << mmr << std::endl;
return 1;
}
// 等待音频输入完成
Sleep(5000);
// 停止音频输入捕获
mmr = waveInStop(hWaveIn);
if (mmr != MMSYSERR_NOERROR)
{
std::cerr << "waveInStop failed with error code " << mmr << std::endl;
return 1;
}
// 关闭音频输入设备
mmr = waveInClose(hWaveIn);
if (mmr != MMSYSERR_NOERROR)
{
std::cerr << "waveInClose failed with error code " << mmr << std::endl;
return 1;
}
// 释放音频输入缓冲区
delete[] pBuf;
delete pWaveHdr;
return 0;
}
// 音频输入回调函数
void CALLBACK waveInProc(HWAVEIN hwi, UINT uMsg, DWORD_PTR dwInstance, DWORD_PTR dwParam1, DWORD_PTR dwParam2)
{
if (uMsg == WIM_DATA)
{
WAVEHDR* pWaveHdr = (WAVEHDR*)dwParam1;
char* pData = pWaveHdr->lpData;
DWORD dwDataSize = pWaveHdr->dwBytesRecorded;
// 在这里可以对音频数据进行处理,例如输出到文件或网络等
// ...
// 重新添加音频输入缓冲区到输入缓冲队列中
MMRESULT mmr = waveInAddBuffer(hwi, pWaveHdr, sizeof(WAVEHDR));
if (mmr != MMSYSERR_NOERROR)
{
std::cerr << "waveInAddBuffer failed with error code " << mmr << std::endl;
}
}
}
```
在这个示例代码中,我们使用了waveInOpen()函数打开了音频输入设备(默认为麦克风),然后使用了waveInAddBuffer()函数将音频数据缓冲区添加到输入缓冲队列中,并使用了waveInStart()函数开始音频输入捕获。在音频输入回调函数waveInProc()中,我们可以对音频数据进行处理(例如输出到文件或网络等),然后使用waveInAddBuffer()函数重新添加音频输入缓冲区到输入缓冲队列中,以继续捕获音频数据。最后,我们使用waveInStop()函数停止音频输入捕获,然后使用waveInClose()函数关闭音频输入设备,并释放音频输入缓冲区。
阅读全文