unity webgl怎么通过StreamingAssets的方式点击不同按钮播放mp4格式视频的操作方式和完整代码,按钮和视频10个以上
时间: 2024-03-09 19:48:18 浏览: 168
你可以通过以下步骤实现Unity WebGL通过StreamingAssets方式播放不同的MP4视频并在按钮点击时切换视频:
1. 创建一个空的GameObject,命名为VideoPlayer,为其添加VideoPlayer组件。
2. 在Unity编辑器中创建多个空的GameObject,用于存放不同的按钮,命名为Button1、Button2、Button3等。
3. 为每个按钮GameObject添加Button组件,并设置按钮的位置和大小。
4. 创建一个C#脚本,命名为VideoController,用于管理视频和按钮的行为。在脚本中定义一个VideoClip数组,用于存放所有的视频文件。
5. 在Start()函数中,将所有视频文件加载到VideoClip数组中。例如:
```
public VideoClip[] videoClips;
void Start()
{
videoClips = new VideoClip[10];
videoClips[0] = Resources.Load<VideoClip>("StreamingAssets/video1");
videoClips[1] = Resources.Load<VideoClip>("StreamingAssets/video2");
//...
}
```
6. 在每个按钮的OnClick()函数中,切换当前播放的视频。例如:
```
public void OnClickButton1()
{
videoPlayer.clip = videoClips[0];
videoPlayer.Play();
}
public void OnClickButton2()
{
videoPlayer.clip = videoClips[1];
videoPlayer.Play();
}
//...
```
7. 在VideoController脚本中,为VideoPlayer组件添加一个事件监听,当视频播放完成时自动切换到下一个视频。例如:
```
void Start()
{
//...
videoPlayer.loopPointReached += OnVideoEnd;
}
void OnVideoEnd(VideoPlayer vp)
{
int index = System.Array.IndexOf(videoClips, vp.clip);
if (index < videoClips.Length - 1)
{
videoPlayer.clip = videoClips[index + 1];
videoPlayer.Play();
}
}
```
完整的代码实现如下:
```
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Video;
public class VideoController : MonoBehaviour
{
public VideoPlayer videoPlayer;
public VideoClip[] videoClips;
void Start()
{
videoClips = new VideoClip[10];
videoClips[0] = Resources.Load<VideoClip>("StreamingAssets/video1");
videoClips[1] = Resources.Load<VideoClip>("StreamingAssets/video2");
videoClips[2] = Resources.Load<VideoClip>("StreamingAssets/video3");
videoClips[3] = Resources.Load<VideoClip>("StreamingAssets/video4");
videoClips[4] = Resources.Load<VideoClip>("StreamingAssets/video5");
videoClips[5] = Resources.Load<VideoClip>("StreamingAssets/video6");
videoClips[6] = Resources.Load<VideoClip>("StreamingAssets/video7");
videoClips[7] = Resources.Load<VideoClip>("StreamingAssets/video8");
videoClips[8] = Resources.Load<VideoClip>("StreamingAssets/video9");
videoClips[9] = Resources.Load<VideoClip>("StreamingAssets/video10");
videoPlayer.loopPointReached += OnVideoEnd;
}
public void OnClickButton1()
{
videoPlayer.clip = videoClips[0];
videoPlayer.Play();
}
public void OnClickButton2()
{
videoPlayer.clip = videoClips[1];
videoPlayer.Play();
}
public void OnClickButton3()
{
videoPlayer.clip = videoClips[2];
videoPlayer.Play();
}
public void OnClickButton4()
{
videoPlayer.clip = videoClips[3];
videoPlayer.Play();
}
public void OnClickButton5()
{
videoPlayer.clip = videoClips[4];
videoPlayer.Play();
}
public void OnClickButton6()
{
videoPlayer.clip = videoClips[5];
videoPlayer.Play();
}
public void OnClickButton7()
{
videoPlayer.clip = videoClips[6];
videoPlayer.Play();
}
public void OnClickButton8()
{
videoPlayer.clip = videoClips[7];
videoPlayer.Play();
}
public void OnClickButton9()
{
videoPlayer.clip = videoClips[8];
videoPlayer.Play();
}
public void OnClickButton10()
{
videoPlayer.clip = videoClips[9];
videoPlayer.Play();
}
void OnVideoEnd(VideoPlayer vp)
{
int index = System.Array.IndexOf(videoClips, vp.clip);
if (index < videoClips.Length - 1)
{
videoPlayer.clip = videoClips[index + 1];
videoPlayer.Play();
}
}
}
```
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