用qbasic编写俄罗斯方块640*240灰度屏

时间: 2023-11-29 12:03:43 浏览: 37
以下是用 QBASIC 编写俄罗斯方块 640*240 灰度屏的代码: ``` SCREEN 13,0,1,0 CONST BLOCK_SIZE = 16 CONST BOARD_X = 320 - BLOCK_SIZE * 5 CONST BOARD_Y = 0 CONST BOARD_WIDTH = BLOCK_SIZE * 10 CONST BOARD_HEIGHT = BLOCK_SIZE * 20 DIM SHARED board(10, 20) REM 方块类型 TYPE BlockType shape(4, 4) AS INTEGER color AS INTEGER END TYPE REM 方块类型定义 DIM SHARED blockTypes(6) AS BlockType REM 初始化方块类型 blockTypes(0).shape = _ {{1, 1, 0, 0}, _ {1, 1, 0, 0}, _ {0, 0, 0, 0}, _ {0, 0, 0, 0}} blockTypes(0).color = 8 blockTypes(1).shape = _ {{1, 1, 1, 1}, _ {0, 0, 0, 0}, _ {0, 0, 0, 0}, _ {0, 0, 0, 0}} blockTypes(1).color = 9 blockTypes(2).shape = _ {{1, 1, 0, 0}, _ {0, 1, 1, 0}, _ {0, 0, 0, 0}, _ {0, 0, 0, 0}} blockTypes(2).color = 10 blockTypes(3).shape = _ {{0, 1, 1, 0}, _ {1, 1, 0, 0}, _ {0, 0, 0, 0}, _ {0, 0, 0, 0}} blockTypes(3).color = 11 blockTypes(4).shape = _ {{0, 1, 0, 0}, _ {1, 1, 1, 0}, _ {0, 0, 0, 0}, _ {0, 0, 0, 0}} blockTypes(4).color = 12 blockTypes(5).shape = _ {{1, 0, 0, 0}, _ {1, 1, 1, 0}, _ {0, 0, 0, 0}, _ {0, 0, 0, 0}} blockTypes(5).color = 13 blockTypes(6).shape = _ {{1, 1, 0, 0}, _ {1, 0, 0, 0}, _ {1, 0, 0, 0}, _ {0, 0, 0, 0}} blockTypes(6).color = 14 RANDOMIZE TIMER DIM SHARED currentBlock AS BlockType DIM SHARED currentBlockX AS INTEGER DIM SHARED currentBlockY AS INTEGER DIM SHARED score AS INTEGER DIM SHARED gameover AS INTEGER REM 初始化游戏面板 SUB InitBoard () FOR i = 0 TO 10 FOR j = 0 TO 20 board(i, j) = 0 NEXT j NEXT i END SUB REM 画游戏面板 SUB DrawBoard () FOR i = 0 TO 10 FOR j = 0 TO 20 IF board(i, j) > 0 THEN COLOR board(i, j) PAINT (BOARD_X + i * BLOCK_SIZE, BOARD_Y + j * BLOCK_SIZE)-(BOARD_X + (i + 1) * BLOCK_SIZE - 1, BOARD_Y + (j + 1) * BLOCK_SIZE - 1) ELSE COLOR 0 LINE (BOARD_X + i * BLOCK_SIZE, BOARD_Y + j * BLOCK_SIZE)-(BOARD_X + (i + 1) * BLOCK_SIZE - 1, BOARD_Y + (j + 1) * BLOCK_SIZE - 1) END IF NEXT j NEXT i END SUB REM 画方块 SUB DrawBlock (block AS BlockType, x AS INTEGER, y AS INTEGER) FOR i = 0 TO 3 FOR j = 0 TO 3 IF block.shape(i, j) > 0 THEN COLOR block.color PAINT (BOARD_X + (x + j) * BLOCK_SIZE, BOARD_Y + (y + i) * BLOCK_SIZE)-(BOARD_X + (x + j + 1) * BLOCK_SIZE - 1, BOARD_Y + (y + i + 1) * BLOCK_SIZE - 1) END IF NEXT j NEXT i END SUB REM 随机生成方块 SUB RandomBlock () currentBlock = blockTypes(INT(RND * 7)) currentBlockX = 3 currentBlockY = 0 END SUB REM 检查方块是否可以移动 FUNCTION CanMove (block AS BlockType, x AS INTEGER, y AS INTEGER) AS INTEGER FOR i = 0 TO 3 FOR j = 0 TO 3 IF block.shape(i, j) > 0 THEN IF x + j < 0 OR x + j >= 10 OR y + i < 0 OR y + i >= 20 OR board(x + j, y + i) > 0 THEN CanMove = 0 EXIT FUNCTION END IF END IF NEXT j NEXT i CanMove = 1 END FUNCTION REM 将方块放到面板上 SUB PlaceBlock (block AS BlockType, x AS INTEGER, y AS INTEGER) FOR i = 0 TO 3 FOR j = 0 TO 3 IF block.shape(i, j) > 0 THEN board(x + j, y + i) = block.color END IF NEXT j NEXT i END SUB REM 消除满行 SUB ClearLines () FOR i = 0 TO 19 FOR j = 0 TO 9 IF board(j, i) = 0 THEN EXIT FOR END IF NEXT j IF j = 10 THEN FOR k = i TO 1 STEP -1 FOR l = 0 TO 9 board(l, k) = board(l, k - 1) NEXT l NEXT k FOR l = 0 TO 9 board(l, 0) = 0 NEXT l score = score + 10 END IF NEXT i END SUB REM 游戏结束 SUB GameOver () gameover = 1 LOCATE 10, 20 PRINT "GAME OVER" END SUB REM 主循环 DO CLS InitBoard () DrawBoard () IF currentBlock.shape(0, 0) = 0 THEN RandomBlock () IF NOT CanMove(currentBlock, currentBlockX, currentBlockY) THEN GameOver () END IF END IF DrawBlock currentBlock, currentBlockX, currentBlockY IF gameover THEN SLEEP END END IF IF INKEY$ = CHR$(27) THEN END END IF IF INKEY$ = "a" THEN IF CanMove(currentBlock, currentBlockX - 1, currentBlockY) THEN currentBlockX = currentBlockX - 1 END IF END IF IF INKEY$ = "d" THEN IF CanMove(currentBlock, currentBlockX + 1, currentBlockY) THEN currentBlockX = currentBlockX + 1 END IF END IF IF INKEY$ = "s" THEN IF CanMove(currentBlock, currentBlockX, currentBlockY + 1) THEN currentBlockY = currentBlockY + 1 ELSE PlaceBlock currentBlock, currentBlockX, currentBlockY currentBlock.shape(0, 0) = 0 ClearLines () END IF END IF SLEEP 50 LOOP UNTIL 1 = 0 ``` 注意:此代码在 QBASIC 中运行,可能需要在 DOSBox 中运行。此外,由于 QBASIC 不支持灰度屏,因此此代码仅使用了黑白两种颜色。

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