用qbasic编写俄罗斯方块640*240灰度屏
时间: 2023-11-29 12:03:43 浏览: 37
以下是用 QBASIC 编写俄罗斯方块 640*240 灰度屏的代码:
```
SCREEN 13,0,1,0
CONST BLOCK_SIZE = 16
CONST BOARD_X = 320 - BLOCK_SIZE * 5
CONST BOARD_Y = 0
CONST BOARD_WIDTH = BLOCK_SIZE * 10
CONST BOARD_HEIGHT = BLOCK_SIZE * 20
DIM SHARED board(10, 20)
REM 方块类型
TYPE BlockType
shape(4, 4) AS INTEGER
color AS INTEGER
END TYPE
REM 方块类型定义
DIM SHARED blockTypes(6) AS BlockType
REM 初始化方块类型
blockTypes(0).shape = _
{{1, 1, 0, 0}, _
{1, 1, 0, 0}, _
{0, 0, 0, 0}, _
{0, 0, 0, 0}}
blockTypes(0).color = 8
blockTypes(1).shape = _
{{1, 1, 1, 1}, _
{0, 0, 0, 0}, _
{0, 0, 0, 0}, _
{0, 0, 0, 0}}
blockTypes(1).color = 9
blockTypes(2).shape = _
{{1, 1, 0, 0}, _
{0, 1, 1, 0}, _
{0, 0, 0, 0}, _
{0, 0, 0, 0}}
blockTypes(2).color = 10
blockTypes(3).shape = _
{{0, 1, 1, 0}, _
{1, 1, 0, 0}, _
{0, 0, 0, 0}, _
{0, 0, 0, 0}}
blockTypes(3).color = 11
blockTypes(4).shape = _
{{0, 1, 0, 0}, _
{1, 1, 1, 0}, _
{0, 0, 0, 0}, _
{0, 0, 0, 0}}
blockTypes(4).color = 12
blockTypes(5).shape = _
{{1, 0, 0, 0}, _
{1, 1, 1, 0}, _
{0, 0, 0, 0}, _
{0, 0, 0, 0}}
blockTypes(5).color = 13
blockTypes(6).shape = _
{{1, 1, 0, 0}, _
{1, 0, 0, 0}, _
{1, 0, 0, 0}, _
{0, 0, 0, 0}}
blockTypes(6).color = 14
RANDOMIZE TIMER
DIM SHARED currentBlock AS BlockType
DIM SHARED currentBlockX AS INTEGER
DIM SHARED currentBlockY AS INTEGER
DIM SHARED score AS INTEGER
DIM SHARED gameover AS INTEGER
REM 初始化游戏面板
SUB InitBoard ()
FOR i = 0 TO 10
FOR j = 0 TO 20
board(i, j) = 0
NEXT j
NEXT i
END SUB
REM 画游戏面板
SUB DrawBoard ()
FOR i = 0 TO 10
FOR j = 0 TO 20
IF board(i, j) > 0 THEN
COLOR board(i, j)
PAINT (BOARD_X + i * BLOCK_SIZE, BOARD_Y + j * BLOCK_SIZE)-(BOARD_X + (i + 1) * BLOCK_SIZE - 1, BOARD_Y + (j + 1) * BLOCK_SIZE - 1)
ELSE
COLOR 0
LINE (BOARD_X + i * BLOCK_SIZE, BOARD_Y + j * BLOCK_SIZE)-(BOARD_X + (i + 1) * BLOCK_SIZE - 1, BOARD_Y + (j + 1) * BLOCK_SIZE - 1)
END IF
NEXT j
NEXT i
END SUB
REM 画方块
SUB DrawBlock (block AS BlockType, x AS INTEGER, y AS INTEGER)
FOR i = 0 TO 3
FOR j = 0 TO 3
IF block.shape(i, j) > 0 THEN
COLOR block.color
PAINT (BOARD_X + (x + j) * BLOCK_SIZE, BOARD_Y + (y + i) * BLOCK_SIZE)-(BOARD_X + (x + j + 1) * BLOCK_SIZE - 1, BOARD_Y + (y + i + 1) * BLOCK_SIZE - 1)
END IF
NEXT j
NEXT i
END SUB
REM 随机生成方块
SUB RandomBlock ()
currentBlock = blockTypes(INT(RND * 7))
currentBlockX = 3
currentBlockY = 0
END SUB
REM 检查方块是否可以移动
FUNCTION CanMove (block AS BlockType, x AS INTEGER, y AS INTEGER) AS INTEGER
FOR i = 0 TO 3
FOR j = 0 TO 3
IF block.shape(i, j) > 0 THEN
IF x + j < 0 OR x + j >= 10 OR y + i < 0 OR y + i >= 20 OR board(x + j, y + i) > 0 THEN
CanMove = 0
EXIT FUNCTION
END IF
END IF
NEXT j
NEXT i
CanMove = 1
END FUNCTION
REM 将方块放到面板上
SUB PlaceBlock (block AS BlockType, x AS INTEGER, y AS INTEGER)
FOR i = 0 TO 3
FOR j = 0 TO 3
IF block.shape(i, j) > 0 THEN
board(x + j, y + i) = block.color
END IF
NEXT j
NEXT i
END SUB
REM 消除满行
SUB ClearLines ()
FOR i = 0 TO 19
FOR j = 0 TO 9
IF board(j, i) = 0 THEN
EXIT FOR
END IF
NEXT j
IF j = 10 THEN
FOR k = i TO 1 STEP -1
FOR l = 0 TO 9
board(l, k) = board(l, k - 1)
NEXT l
NEXT k
FOR l = 0 TO 9
board(l, 0) = 0
NEXT l
score = score + 10
END IF
NEXT i
END SUB
REM 游戏结束
SUB GameOver ()
gameover = 1
LOCATE 10, 20
PRINT "GAME OVER"
END SUB
REM 主循环
DO
CLS
InitBoard ()
DrawBoard ()
IF currentBlock.shape(0, 0) = 0 THEN
RandomBlock ()
IF NOT CanMove(currentBlock, currentBlockX, currentBlockY) THEN
GameOver ()
END IF
END IF
DrawBlock currentBlock, currentBlockX, currentBlockY
IF gameover THEN
SLEEP
END
END IF
IF INKEY$ = CHR$(27) THEN
END
END IF
IF INKEY$ = "a" THEN
IF CanMove(currentBlock, currentBlockX - 1, currentBlockY) THEN
currentBlockX = currentBlockX - 1
END IF
END IF
IF INKEY$ = "d" THEN
IF CanMove(currentBlock, currentBlockX + 1, currentBlockY) THEN
currentBlockX = currentBlockX + 1
END IF
END IF
IF INKEY$ = "s" THEN
IF CanMove(currentBlock, currentBlockX, currentBlockY + 1) THEN
currentBlockY = currentBlockY + 1
ELSE
PlaceBlock currentBlock, currentBlockX, currentBlockY
currentBlock.shape(0, 0) = 0
ClearLines ()
END IF
END IF
SLEEP 50
LOOP UNTIL 1 = 0
```
注意:此代码在 QBASIC 中运行,可能需要在 DOSBox 中运行。此外,由于 QBASIC 不支持灰度屏,因此此代码仅使用了黑白两种颜色。