请你用pddl写出积木世界的domain文件和problem文件,其中,domain文件只有2个动作,一个是move,有2个参数,另一个是moToTable,只有一个参数。在编写过程中,你可能要用到forall和when
时间: 2024-02-18 22:01:05 浏览: 102
好的,以下是一个简单的积木世界的PDDL domain文件和problem文件:
**domain文件**
```
(define (domain blocks-world)
(:requirements :strips :typing)
(:types block)
(:predicates (ontable ?x - block)
(on ?x - block ?y - block)
(clear ?x - block)
(holding ?x - block))
(:action move
:parameters (?x - block ?y - block)
:precondition (and (clear ?x) (clear ?y) (holding ?x))
:effect (and (not (holding ?x)) (not (clear ?y)) (on ?x ?y) (clear ?x)))
(:action moveToTable
:parameters (?x - block)
:precondition (and (clear ?x) (holding ?x))
:effect (and (not (holding ?x)) (ontable ?x) (clear ?x)))
)
```
**problem文件**
```
(define (problem blocks-1)
(:domain blocks-world)
(:objects A B C - block)
(:init (ontable A) (ontable B) (ontable C) (clear A) (clear B) (clear C) (not (holding A)) (not (holding B)) (not (holding C)) (not (on A B)) (not (on A C)) (not (on B A)) (not (on B C)) (not (on C A)) (not (on C B)))
(:goal (and (on A B) (on B C)))
)
```
在这个例子中,我们定义了一个blocks-world域,其中有两个动作:move和moveToTable。每个动作都有自己的参数、前置条件和效果。在problem文件中,我们定义了一个初始状态,其中所有的块都在桌子上,没有任何块叠在彼此上方。目标状态是将块A叠在块B上,将块B叠在块C上。
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