上面的pddl应该分成domain和problem2个文件
时间: 2024-03-29 16:40:44 浏览: 31
您说得对,通常情况下,PDDL文件都会被分成两个部分:domain文件和problem文件。其中domain文件定义了问题的领域,包括可用的操作和相关的谓词,而problem文件则定义了具体的问题实例,包括初始状态和目标状态。这样做的好处是可以更加清晰地定义问题和领域,同时也方便将不同的问题实例应用于同一个领域。
相关问题
请你用pddl写出积木世界的domain文件和problem文件,其中,domain文件只有2个动作,一个是move,有2个参数,另一个是moToTable,只有一个参数。在编写过程中,你可能要用到forall和when
好的,以下是一个简单的积木世界的PDDL domain文件和problem文件:
**domain文件**
```
(define (domain blocks-world)
(:requirements :strips :typing)
(:types block)
(:predicates (ontable ?x - block)
(on ?x - block ?y - block)
(clear ?x - block)
(holding ?x - block))
(:action move
:parameters (?x - block ?y - block)
:precondition (and (clear ?x) (clear ?y) (holding ?x))
:effect (and (not (holding ?x)) (not (clear ?y)) (on ?x ?y) (clear ?x)))
(:action moveToTable
:parameters (?x - block)
:precondition (and (clear ?x) (holding ?x))
:effect (and (not (holding ?x)) (ontable ?x) (clear ?x)))
)
```
**problem文件**
```
(define (problem blocks-1)
(:domain blocks-world)
(:objects A B C - block)
(:init (ontable A) (ontable B) (ontable C) (clear A) (clear B) (clear C) (not (holding A)) (not (holding B)) (not (holding C)) (not (on A B)) (not (on A C)) (not (on B A)) (not (on B C)) (not (on C A)) (not (on C B)))
(:goal (and (on A B) (on B C)))
)
```
在这个例子中,我们定义了一个blocks-world域,其中有两个动作:move和moveToTable。每个动作都有自己的参数、前置条件和效果。在problem文件中,我们定义了一个初始状态,其中所有的块都在桌子上,没有任何块叠在彼此上方。目标状态是将块A叠在块B上,将块B叠在块C上。
上面的problem文件呢
这里提供一个完整的PDDL问题描述文件,你可以将其保存为`.pddl`文件并使用PDDL求解器来求解该问题。
```
(define (problem river-crossing)
(:domain river-crossing)
(:objects farmer - person
wolf - animal
goat - animal
cabbage - vegetable
riverbank1 - riverbank
riverbank2 - riverbank
boat - boat)
(:init (at farmer riverbank1)
(at wolf riverbank1)
(at goat riverbank1)
(at cabbage riverbank1)
(at boat riverbank1)
(on-board farmer boat))
(:goal (and (at farmer riverbank2)
(at wolf riverbank2)
(at goat riverbank2)
(at cabbage riverbank2))))
(:operators
;; Move the farmer from one riverbank to the other
(:action cross-river
:parameters (?from - riverbank ?to - riverbank)
:precondition (and (at farmer ?from) (at boat ?from))
:effect (and (not (at farmer ?from))
(not (at boat ?from))
(at farmer ?to)
(at boat ?to)))
;; Move an animal or vegetable from one riverbank to the other
(:action move
:parameters (?thing - object ?from - riverbank ?to - riverbank)
:precondition (and (at ?thing ?from) (at boat ?from) (on-board farmer boat))
:effect (and (not (at ?thing ?from))
(not (at boat ?from))
(at ?thing ?to)
(at boat ?to))))
;; Make the farmer and an animal or vegetable cross the river
(:action cross
:parameters (?thing - object ?from - riverbank ?to - riverbank)
:precondition (and (at farmer ?from) (at ?thing ?from) (at boat ?from))
:effect (and (not (at farmer ?from))
(not (at ?thing ?from))
(not (at boat ?from))
(at farmer ?to)
(at ?thing ?to)
(at boat ?to)
(if (and (not (at goat ?from)) (not (at cabbage ?from)))
(on-board farmer boat)
(and (not (on-board farmer boat)))))))
```
请注意,上面的PDDL问题描述文件中,需要定义问题名称、所属领域、对象和其属性、初始状态、目标状态和操作等。在这个规划问题中,我们定义了五个对象:农夫、狼、羊、白菜和船,还定义了两个河岸:riverbank1和riverbank2。初始状态下,所有的对象都在riverbank1上,船也在riverbank1上,并且农夫在船上。目标状态是所有对象都在riverbank2上。
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