用three.js实现点击按钮画线的功能
时间: 2024-01-12 20:03:47 浏览: 96
点击按钮画图
要用Three.js实现点击按钮画线的功能,需要以下步骤:
1. 创建场景、相机和渲染器:
```
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
```
2. 创建一个空的几何体,用于存储线条的顶点:
```
var geometry = new THREE.Geometry();
```
3. 创建线条材质:
```
var material = new THREE.LineBasicMaterial( { color: 0xffffff } );
```
4. 创建线条对象:
```
var line = new THREE.Line( geometry, material );
scene.add( line );
```
5. 创建按钮元素:
```
var button = document.createElement( 'button' );
button.innerHTML = 'Draw Line';
document.body.appendChild( button );
```
6. 给按钮添加点击事件:
```
button.addEventListener( 'click', function() {
// 添加一个顶点
geometry.vertices.push( new THREE.Vector3( Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1 ) );
// 更新线条
geometry.verticesNeedUpdate = true;
});
```
7. 渲染场景:
```
function render() {
requestAnimationFrame( render );
renderer.render( scene, camera );
}
render();
```
这样就可以实现点击按钮画线的功能了。完整的代码如下:
```
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var geometry = new THREE.Geometry();
var material = new THREE.LineBasicMaterial( { color: 0xffffff } );
var line = new THREE.Line( geometry, material );
scene.add( line );
var button = document.createElement( 'button' );
button.innerHTML = 'Draw Line';
document.body.appendChild( button );
button.addEventListener( 'click', function() {
geometry.vertices.push( new THREE.Vector3( Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1 ) );
geometry.verticesNeedUpdate = true;
});
camera.position.z = 5;
function render() {
requestAnimationFrame( render );
renderer.render( scene, camera );
}
render();
```
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