使用python 帮我写一个坦克大战小游戏
时间: 2023-09-06 20:12:24 浏览: 90
好的,我可以为你提供一个简单的坦克大战小游戏的Python代码,但需要注意的是,这只是一个简单的游戏,可能与正式的坦克大战游戏有所不同。同时,这个游戏没有图形界面,只是在命令行中进行。
代码如下:
```python
import random
import os
import sys
import time
class Tank:
def __init__(self, x, y):
self.x = x
self.y = y
self.blood = 3
def move(self, direction):
if direction == 'w':
self.y -= 1
elif direction == 's':
self.y += 1
elif direction == 'a':
self.x -= 1
elif direction == 'd':
self.x += 1
def shoot(self):
return Bullet(self.x, self.y)
def hit(self):
self.blood -= 1
if self.blood <= 0:
return True
return False
class Bullet:
def __init__(self, x, y):
self.x = x
self.y = y
def move(self):
self.y -= 1
class Enemy:
def __init__(self, x, y):
self.x = x
self.y = y
self.blood = 2
def move(self):
self.y += 1
def shoot(self):
return Bullet(self.x, self.y)
def hit(self):
self.blood -= 1
if self.blood <= 0:
return True
return False
class Game:
def __init__(self):
self.tank = Tank(10, 10)
self.enemies = []
self.bullets = []
self.score = 0
self.game_over = False
def add_enemy(self):
x = random.randint(0, 20)
y = 0
enemy = Enemy(x, y)
self.enemies.append(enemy)
def move_enemies(self):
for enemy in self.enemies:
enemy.move()
def move_bullets(self):
for bullet in self.bullets:
bullet.move()
def check_collisions(self):
for bullet in self.bullets:
if bullet.y == self.tank.y and bullet.x == self.tank.x:
if self.tank.hit():
self.game_over = True
for enemy in self.enemies:
for bullet in self.bullets:
if bullet.y == enemy.y and bullet.x == enemy.x:
if enemy.hit():
self.score += 1
self.enemies.remove(enemy)
self.bullets.remove(bullet)
if enemy.y == self.tank.y and enemy.x == self.tank.x:
if self.tank.hit():
self.game_over = True
def update(self):
self.move_enemies()
self.move_bullets()
self.check_collisions()
if random.randint(0, 10) < 3:
self.add_enemy()
def run(self):
while not self.game_over:
os.system('cls' if os.name == 'nt' else 'clear')
for y in range(20):
for x in range(20):
if x == self.tank.x and y == self.tank.y:
print('T', end='')
elif any(enemy.x == x and enemy.y == y for enemy in self.enemies):
print('E', end='')
elif any(bullet.x == x and bullet.y == y for bullet in self.bullets):
print('*', end='')
else:
print('.', end='')
print()
print('Score:', self.score)
print('Blood:', self.tank.blood)
time.sleep(0.1)
if sys.stdin in select.select([sys.stdin], [], [], 0)[0]:
char = sys.stdin.read(1)
if char == 'w' or char == 's' or char == 'a' or char == 'd':
self.tank.move(char)
elif char == ' ':
bullet = self.tank.shoot()
self.bullets.append(bullet)
self.update()
print('Game Over!')
game = Game()
game.run()
```
这个小游戏由Tank、Bullet和Enemy三个类组成,分别表示玩家控制的坦克、子弹和敌人。在游戏中,玩家需要控制坦克移动,并发射子弹消灭敌人。如果敌人碰到了玩家的坦克,或者玩家的坦克被敌人的子弹击中,游戏就会结束。
这个小游戏使用了Python的基础语法和面向对象编程的概念,如果你对Python已经有了一定的了解,应该能够理解这个代码。如果你对Python还不是很熟悉,可以通过学习Python的基础语法和面向对象编程的概念来加深理解。
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