unity webgl与java的连接案例和代码
时间: 2024-02-17 10:04:00 浏览: 69
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Unity WebGL与Java的连接,可以使用WebSocket实现,以下是一个简单的案例和代码:
1. Java代码
```java
import java.io.IOException;
import java.util.Collections;
import java.util.HashSet;
import java.util.Set;
import javax.websocket.OnClose;
import javax.websocket.OnMessage;
import javax.websocket.OnOpen;
import javax.websocket.Session;
import javax.websocket.server.ServerEndpoint;
@ServerEndpoint("/websocket")
public class WebSocketServer {
private static Set<Session> clients = Collections.synchronizedSet(new HashSet<Session>());
@OnOpen
public void onOpen(Session session) {
clients.add(session);
System.out.println("Client connected: " + session.getId());
}
@OnClose
public void onClose(Session session) {
clients.remove(session);
System.out.println("Client disconnected: " + session.getId());
}
@OnMessage
public void onMessage(String message, Session session) throws IOException {
// 处理接收到的消息
System.out.println("Received message from " + session.getId() + ": " + message);
// 回复消息
session.getBasicRemote().sendText("Received message: " + message);
}
}
```
2. Unity WebGL代码
```csharp
using UnityEngine;
using WebSocketSharp;
using System;
public class WebSocketClient : MonoBehaviour
{
WebSocket ws;
void Start()
{
// 连接WebSocket服务器
ws = new WebSocket("ws://localhost:8080/websocket");
ws.OnOpen += OnOpenHandler;
ws.OnMessage += OnMessageHandler;
ws.OnClose += OnCloseHandler;
ws.Connect();
}
void OnDestroy()
{
// 断开WebSocket连接
ws.Close();
}
void Update()
{
// 发送消息
if (Input.GetKeyDown(KeyCode.Space))
{
ws.Send("Hello!");
}
}
void OnOpenHandler(object sender, EventArgs e)
{
Debug.Log("Connected to WebSocket server.");
}
void OnMessageHandler(object sender, MessageEventArgs e)
{
// 处理接收到的消息
Debug.Log("Received message: " + e.Data);
}
void OnCloseHandler(object sender, CloseEventArgs e)
{
Debug.Log("Disconnected from WebSocket server.");
}
}
```
需要注意的是,Unity的WebSocket库需要使用第三方库,如WebSocketSharp。
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