用c++写一个A*寻路算法
时间: 2023-05-15 13:07:23 浏览: 210
A*寻路算法(C++)
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好的,以下是一个简单的C语言实现的A*寻路算法:
```
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#define ROW 10
#define COL 10
typedef struct Node {
int x, y;
int f, g, h;
struct Node *parent;
} Node;
Node *openList[ROW * COL];
Node *closeList[ROW * COL];
int openLen = 0, closeLen = 0;
int map[ROW][COL] = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
};
int isObstacle(int x, int y) {
if (x < 0 || x >= ROW || y < 0 || y >= COL) {
return 1;
}
return map[x][y];
}
int calcG(Node *node) {
int g = 0;
while (node->parent) {
g += abs(node->x - node->parent->x) + abs(node->y - node->parent->y);
node = node->parent;
}
return g;
}
int calcH(Node *node, Node *end) {
return abs(node->x - end->x) + abs(node->y - end->y);
}
int calcF(Node *node, Node *end) {
return calcG(node) + calcH(node, end);
}
void insertOpenList(Node *node) {
int i;
for (i = 0; i < openLen; i++) {
if (openList[i]->f > node->f) {
break;
}
}
for (int j = openLen; j > i; j--) {
openList[j] = openList[j - 1];
}
openList[i] = node;
openLen++;
}
Node *popOpenList() {
Node *node = openList[0];
for (int i = 0; i < openLen - 1; i++) {
openList[i] = openList[i + 1];
}
openLen--;
return node;
}
void insertCloseList(Node *node) {
closeList[closeLen++] = node;
}
int isInCloseList(Node *node) {
for (int i = 0; i < closeLen; i++) {
if (closeList[i]->x == node->x && closeList[i]->y == node->y) {
return 1;
}
}
return 0;
}
void freeList(Node **list, int len) {
for (int i = 0; i < len; i++) {
free(list[i]);
}
}
void printPath(Node *node) {
while (node) {
printf("(%d, %d) ", node->x, node->y);
node = node->parent;
}
printf("\n");
}
void aStar(int startX, int startY, int endX, int endY) {
Node *start = (Node *)malloc(sizeof(Node));
start->x = startX;
start->y = startY;
start->f = 0;
start->g = 0;
start->h = 0;
start->parent = NULL;
insertOpenList(start);
while (openLen > 0) {
Node *cur = popOpenList();
if (cur->x == endX && cur->y == endY) {
printPath(cur);
freeList(openList, openLen);
freeList(closeList, closeLen);
return;
}
insertCloseList(cur);
for (int i = -1; i <= 1; i++) {
for (int j = -1; j <= 1; j++) {
if (i == 0 && j == 0) {
continue;
}
int x = cur->x + i;
int y = cur->y + j;
if (isObstacle(x, y) || isInCloseList(&(Node){x, y})) {
continue;
}
Node *node = (Node *)malloc(sizeof(Node));
node->x = x;
node->y = y;
node->parent = cur;
node->g = calcG(node);
node->h = calcH(node, &(Node){endX, endY});
node->f = calcF(node, &(Node){endX, endY});
insertOpenList(node);
}
}
}
printf("No path found.\n");
freeList(openList, openLen);
freeList(closeList, closeLen);
}
int main() {
map[1][1] = 1;
map[2][1] = 1;
map[3][1] = 1;
map[4][1] = 1;
map[5][1] = 1;
map[6][1] = 1;
map[7][1] = 1;
map[8][1] = 1;
map[9][1] = 1;
aStar(0, 0, 9, 9);
return 0;
}
```
这是一个简单的A*寻路算法实现,可以在一个10x10的地图上找到起点到终点的最短路径。
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