unity 实现图片拖拽移动
时间: 2023-07-11 15:24:03 浏览: 88
JavaScript 实现图片拖拽
在Unity中,您可以通过以下步骤来实现图片拖拽移动:
1. 创建一个空物体,并将其命名为“ImageContainer”。
2. 在ImageContainer下创建一个RawImage,并将其命名为“Image”。
3. 为RawImage添加一个BoxCollider组件,并将其勾选为“Is Trigger”。
4. 为ImageContainer添加一个脚本,并在脚本中添加以下代码:
```
using UnityEngine;
public class ImageDrag : MonoBehaviour
{
private bool isDragging = false;
private Vector3 startPosition;
private float deltaX, deltaY;
void Update()
{
if (isDragging)
{
Vector3 mousePosition = Input.mousePosition;
mousePosition.z = 10.0f; // Set this to be the distance you want the object to be placed in front of the camera.
transform.position = Camera.main.ScreenToWorldPoint(mousePosition) + new Vector3(deltaX, deltaY, 0);
}
}
private void OnMouseDown()
{
isDragging = true;
startPosition = transform.position;
Vector3 mousePosition = Input.mousePosition;
mousePosition.z = 10.0f; // Set this to be the distance you want the object to be placed in front of the camera.
Vector3 objectPosition = Camera.main.ScreenToWorldPoint(mousePosition);
deltaX = objectPosition.x - transform.position.x;
deltaY = objectPosition.y - transform.position.y;
}
private void OnMouseUp()
{
isDragging = false;
if (transform.position.y < -3) // Set this to be the y-coordinate where you want the object to snap back to its starting position.
{
transform.position = startPosition;
}
}
}
```
5. 在Unity编辑器中,选择ImageContainer并将Image拖放到RawImage的Texture属性中。
现在,您可以在场景中拖动ImageContainer来移动图片。当您松开鼠标时,如果图片的位置低于指定的y坐标,它将自动回到其起始位置。
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