Java写个贪吃蛇脚本
时间: 2023-03-15 20:03:03 浏览: 73
写一个贪吃蛇脚本需要了解游戏的基本规则和设计思路。下面是一份 Java 贪吃蛇代码的示例:
```
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Point;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.ArrayList;
import java.util.Random;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
public class Snake implements ActionListener, KeyListener {
public static Snake snake;
public JFrame jframe;
public RenderPanel renderPanel;
public Timer timer = new Timer(20, this);
public ArrayList<Point> snakeParts = new ArrayList<Point>();
public static final int UP = 0, DOWN = 1, LEFT = 2, RIGHT = 3, SCALE = 10;
public int ticks = 0, direction = DOWN, score, tailLength = 10, time;
public Point head, cherry;
public Random random;
public boolean over = false, paused;
public Dimension dim;
public Snake() {
dim = Toolkit.getDefaultToolkit().getScreenSize();
jframe = new JFrame("Snake");
jframe.setVisible(true);
jframe.setSize(805, 700);
jframe.setResizable(false);
jframe.setLocation(dim.width / 2 - jframe.getWidth() / 2, dim.height / 2 - jframe.getHeight() / 2);
jframe.add(renderPanel = new RenderPanel());
jframe.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
jframe.addKeyListener(this);
startGame();
}
public void startGame() {
over = false;
paused = false;
time = 0;
score = 0;
tailLength = 14;
direction = DOWN;
head = new Point(0, -1);
random = new Random();
snakeParts.clear();
cherry = new Point(random.nextInt(79), random.nextInt(66));
timer.start();
}
@Override
public void actionPerformed(ActionEvent e) {
renderPanel.repaint();
ticks++;
if (ticks % 2 == 0 && head != null && !over && !paused) {
time++;
snakeParts.add(new Point(head.x, head.y));
if (direction == UP) {
if (head.y - 1 >= 0 && noTailAt(head