完善的五子棋悔棋代码
时间: 2023-07-02 10:20:00 浏览: 113
以下是基于Python的五子棋悔棋代码:
```
board = [[0 for i in range(15)] for j in range(15)] # 棋盘,0表示没有棋子,1表示黑子,2表示白子
history = [] # 保存棋局历史
# 悔棋函数
def undo():
if len(history) > 0:
x, y, player = history.pop() # 取出最后一步棋的位置和玩家
board[x][y] = 0 # 棋盘上该位置变为空
return True
else:
return False
# 落子函数
def put(x, y, player):
if board[x][y] == 0: # 该位置没有棋子
board[x][y] = player # 在该位置落子
history.append((x, y, player)) # 保存历史记录
return True
else:
return False
```
使用示例:
```
# 黑方在(3,3)处落子
put(3, 3, 1)
# 白方在(4,4)处落子
put(4, 4, 2)
# 黑方悔棋
undo()
```
注意事项:
1. 悔棋只能撤销最后一步棋,不能一次性撤销多步棋。
2. 悔棋操作应该在落子前进行,否则会影响棋盘状态。
相关问题
c语言五子棋代码加入菜单包括开始进入游戏,结束游戏,复盘,悔棋
好的,下面是一个简单的C语言五子棋代码,其中包括了开始进入游戏、结束游戏、复盘和悔棋的菜单功能。请注意,这个代码只是一个简单的示例,可以根据需要进行修改和完善。
```
#include <stdio.h>
#include <stdlib.h>
#define ROW 15
#define COL 15
int board[ROW][COL]; // 棋盘
int turn; // 玩家轮流下棋
int endgame; // 游戏是否结束
// 初始化棋盘
void init_board() {
int i, j;
for (i = 0; i < ROW; i++) {
for (j = 0; j < COL; j++) {
board[i][j] = 0;
}
}
}
// 显示棋盘
void display() {
int i, j;
printf(" ");
for (i = 0; i < COL; i++) {
printf("%c ", 'A' + i);
}
printf("\n");
for (i = 0; i < ROW; i++) {
printf("%2d", i + 1);
for (j = 0; j < COL; j++) {
if (board[i][j] == 0) {
printf(" +");
} else if (board[i][j] == 1) {
printf(" X");
} else if (board[i][j] == 2) {
printf(" O");
}
}
printf("\n");
}
}
// 判断是否胜利
int win(int row, int col) {
int i, j, k;
int count;
// 水平方向
count = 1;
for (i = col - 1; i >= 0 && board[row][i] == turn; i--) {
count++;
}
for (i = col + 1; i < COL && board[row][i] == turn; i++) {
count++;
}
if (count >= 5) {
return 1;
}
// 垂直方向
count = 1;
for (i = row - 1; i >= 0 && board[i][col] == turn; i--) {
count++;
}
for (i = row + 1; i < ROW && board[i][col] == turn; i++) {
count++;
}
if (count >= 5) {
return 1;
}
// 左上到右下方向
count = 1;
for (i = row - 1, j = col - 1; i >= 0 && j >= 0 && board[i][j] == turn; i--, j--) {
count++;
}
for (i = row + 1, j = col + 1; i < ROW && j < COL && board[i][j] == turn; i++, j++) {
count++;
}
if (count >= 5) {
return 1;
}
// 右上到左下方向
count = 1;
for (i = row - 1, j = col + 1; i >= 0 && j < COL && board[i][j] == turn; i--, j++) {
count++;
}
for (i = row + 1, j = col - 1; i < ROW && j >= 0 && board[i][j] == turn; i++, j--) {
count++;
}
if (count >= 5) {
return 1;
}
return 0;
}
// 下棋
void play() {
int row, col;
printf("请 %c 方下棋:\n", turn == 1 ? 'X' : 'O');
while (1) {
printf("请输入行和列(例如:3D):");
char input[10];
scanf("%s", input);
if (input[0] < '1' || input[0] > '9' ||
input[1] < 'A' || input[1] > 'A' + COL - 1 ||
input[2] != '\0') {
printf("输入不合法,请重新输入!\n");
continue;
}
row = input[0] - '1';
col = input[1] - 'A';
if (board[row][col] != 0) {
printf("此位置已经有棋子,请重新输入!\n");
continue;
}
break;
}
board[row][col] = turn;
if (win(row, col)) {
printf("%c 方胜利!\n", turn == 1 ? 'X' : 'O');
endgame = 1;
}
turn = 3 - turn; // 轮换玩家
}
// 开始游戏
void start_game() {
init_board();
display();
turn = 1;
endgame = 0;
while (!endgame) {
play();
display();
}
}
// 复盘
void replay() {
int i, j, step = 0;
while (1) {
printf("请输入步数(1-%d):", ROW * COL);
scanf("%d", &step);
if (step < 1 || step > ROW * COL) {
printf("输入不合法,请重新输入!\n");
continue;
}
break;
}
init_board();
for (i = 0; i < step; i++) {
int row = rand() % ROW;
int col = rand() % COL;
while (board[row][col] != 0) {
row = rand() % ROW;
col = rand() % COL;
}
board[row][col] = i % 2 + 1;
}
display();
}
// 悔棋
void undo() {
int i, j;
for (i = ROW - 1; i >= 0; i--) {
for (j = COL - 1; j >= 0; j--) {
if (board[i][j] != 0) {
board[i][j] = 0;
display();
return;
}
}
}
}
int main() {
int choice;
while (1) {
printf("五子棋游戏\n");
printf("1. 开始游戏\n");
printf("2. 结束游戏\n");
printf("3. 复盘\n");
printf("4. 悔棋\n");
printf("请选择:");
scanf("%d", &choice);
switch (choice) {
case 1:
start_game();
break;
case 2:
printf("谢谢使用!\n");
return 0;
case 3:
replay();
break;
case 4:
undo();
break;
default:
printf("输入不合法,请重新输入!\n");
break;
}
}
return 0;
}
```
注意:这个代码只是一个简单的示例,可能存在一些问题。如果您需要在实际应用中使用,请自行进行修改和完善。
用VS 2017并且运用easy-x编写一个五子棋带有悔棋和认输功能的代码
好的,下面是一个简单的五子棋游戏的代码示例,主要实现了棋盘绘制、落子、悔棋和认输等功能。注意,以下代码仅供参考,你需要根据实际情况进行修改和完善。
```c++
#include <graphics.h>
#include <conio.h>
#include <stack>
using namespace std;
const int BOARD_SIZE = 15; // 棋盘大小
const int CELL_SIZE = 40; // 棋盘格子大小
const int BOARD_LEFT = 50; // 棋盘左上角坐标
const int BOARD_TOP = 50;
enum class ChessType { NONE, BLACK, WHITE }; // 棋子类型
enum class GameState { PLAYING, BLACK_WIN, WHITE_WIN, DRAW }; // 游戏状态
class ChessBoard {
public:
ChessBoard() {
init();
}
void init() {
memset(board_, 0, sizeof(board_));
current_player_ = ChessType::BLACK;
game_state_ = GameState::PLAYING;
undo_stack_.clear();
}
void draw() {
cleardevice();
setbkcolor(WHITE);
setfillcolor(RGB(232, 189, 109));
solidrectangle(BOARD_LEFT, BOARD_TOP, BOARD_LEFT + BOARD_SIZE * CELL_SIZE, BOARD_TOP + BOARD_SIZE * CELL_SIZE);
setlinecolor(BLACK);
for (int i = 0; i < BOARD_SIZE; ++i) {
line(BOARD_LEFT, BOARD_TOP + i * CELL_SIZE, BOARD_LEFT + (BOARD_SIZE - 1) * CELL_SIZE, BOARD_TOP + i * CELL_SIZE);
line(BOARD_LEFT + i * CELL_SIZE, BOARD_TOP, BOARD_LEFT + i * CELL_SIZE, BOARD_TOP + (BOARD_SIZE - 1) * CELL_SIZE);
}
for (int i = 0; i < BOARD_SIZE; ++i) {
for (int j = 0; j < BOARD_SIZE; ++j) {
int x = BOARD_LEFT + i * CELL_SIZE;
int y = BOARD_TOP + j * CELL_SIZE;
if (board_[i][j] == ChessType::BLACK) {
setfillcolor(BLACK);
solidcircle(x, y, CELL_SIZE / 2 - 2);
} else if (board_[i][j] == ChessType::WHITE) {
setfillcolor(WHITE);
solidcircle(x, y, CELL_SIZE / 2 - 2);
}
}
}
settextcolor(BLACK);
settextstyle(20, 0, _T("Consolas"));
outtextxy(BOARD_LEFT, BOARD_TOP + BOARD_SIZE * CELL_SIZE + 10, _T("按 R 键重新开始游戏,Q 键退出游戏"));
outtextxy(BOARD_LEFT, BOARD_TOP + BOARD_SIZE * CELL_SIZE + 40, _T("按 U 键悔棋,S 键认输"));
}
void putChess(int x, int y) {
if (game_state_ != GameState::PLAYING) {
return;
}
if (x < 0 || x >= BOARD_SIZE || y < 0 || y >= BOARD_SIZE) {
return;
}
if (board_[x][y] != ChessType::NONE) {
return;
}
board_[x][y] = current_player_;
undo_stack_.push({x, y, current_player_});
if (checkWin(x, y)) {
game_state_ = (current_player_ == ChessType::BLACK) ? GameState::BLACK_WIN : GameState::WHITE_WIN;
} else if (checkDraw()) {
game_state_ = GameState::DRAW;
} else {
current_player_ = (current_player_ == ChessType::BLACK) ? ChessType::WHITE : ChessType::BLACK;
}
}
bool checkWin(int x, int y) {
int dx[4] = {1, 0, 1, 1};
int dy[4] = {0, 1, 1, -1};
for (int i = 0; i < 4; ++i) {
int count = 1;
for (int j = 1; j <= 4; ++j) {
int nx = x + j * dx[i];
int ny = y + j * dy[i];
if (nx < 0 || nx >= BOARD_SIZE || ny < 0 || ny >= BOARD_SIZE || board_[nx][ny] != current_player_) {
break;
}
++count;
}
for (int j = 1; j <= 4; ++j) {
int nx = x - j * dx[i];
int ny = y - j * dy[i];
if (nx < 0 || nx >= BOARD_SIZE || ny < 0 || ny >= BOARD_SIZE || board_[nx][ny] != current_player_) {
break;
}
++count;
}
if (count >= 5) {
return true;
}
}
return false;
}
bool checkDraw() {
for (int i = 0; i < BOARD_SIZE; ++i) {
for (int j = 0; j < BOARD_SIZE; ++j) {
if (board_[i][j] == ChessType::NONE) {
return false;
}
}
}
return true;
}
void undo() {
if (!undo_stack_.empty()) {
auto last_move = undo_stack_.top();
undo_stack_.pop();
board_[last_move.x][last_move.y] = ChessType::NONE;
current_player_ = last_move.player;
game_state_ = GameState::PLAYING;
}
}
void resign() {
if (game_state_ == GameState::PLAYING) {
game_state_ = (current_player_ == ChessType::BLACK) ? GameState::WHITE_WIN : GameState::BLACK_WIN;
}
}
ChessType getCurrentPlayer() const {
return current_player_;
}
GameState getGameState() const {
return game_state_;
}
private:
struct Move {
int x;
int y;
ChessType player;
};
ChessType board_[BOARD_SIZE][BOARD_SIZE]; // 棋盘数组
ChessType current_player_; // 当前玩家
GameState game_state_; // 游戏状态
stack<Move> undo_stack_; // 悔棋记录
};
int main() {
initgraph(BOARD_LEFT + BOARD_SIZE * CELL_SIZE + 200, BOARD_TOP + BOARD_SIZE * CELL_SIZE, SHOWCONSOLE);
setbkcolor(WHITE);
ChessBoard board;
while (true) {
board.draw();
if (board.getGameState() != GameState::PLAYING) {
TCHAR msg[100];
if (board.getGameState() == GameState::BLACK_WIN) {
_stprintf_s(msg, _T("黑方胜利"));
} else if (board.getGameState() == GameState::WHITE_WIN) {
_stprintf_s(msg, _T("白方胜利"));
} else {
_stprintf_s(msg, _T("平局"));
}
MessageBox(NULL, msg, _T("游戏结束"), MB_OK);
board.init();
continue;
}
if (board.getCurrentPlayer() == ChessType::BLACK) {
outtextxy(BOARD_LEFT + BOARD_SIZE * CELL_SIZE + 10, BOARD_TOP, _T("黑方下棋"));
} else {
outtextxy(BOARD_LEFT + BOARD_SIZE * CELL_SIZE + 10, BOARD_TOP, _T("白方下棋"));
}
int x = -1;
int y = -1;
if (_kbhit()) {
int ch = _getch();
if (ch == 'q' || ch == 'Q') {
break;
} else if (ch == 'r' || ch == 'R') {
board.init();
continue;
} else if (ch == 'u' || ch == 'U') {
board.undo();
continue;
} else if (ch == 's' || ch == 'S') {
board.resign();
continue;
} else if (ch == ' ') {
POINT pt;
GetCursorPos(&pt);
ScreenToClient(GetForegroundWindow(), &pt);
x = (pt.x - BOARD_LEFT + CELL_SIZE / 2) / CELL_SIZE;
y = (pt.y - BOARD_TOP + CELL_SIZE / 2) / CELL_SIZE;
}
}
if (x >= 0 && y >= 0) {
board.putChess(x, y);
}
Sleep(10);
}
closegraph();
return 0;
}
```
运行以上代码,可以看到一个简单的五子棋游戏界面,支持悔棋、认输等功能。
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