生成一个俄罗斯方块的代码
时间: 2024-03-06 11:49:10 浏览: 17
好的,以下是一个简单的俄罗斯方块代码示例,使用 Python 语言编写。代码中使用了 Pygame 模块来实现游戏窗口和游戏逻辑。
```python
import pygame
import random
# 游戏界面大小
SCREEN_WIDTH = 400
SCREEN_HEIGHT = 600
# 方块大小和颜色
BLOCK_SIZE = 30
BLOCK_COLORS = [(255, 0, 0), (0, 255, 0), (0, 0, 255), (255, 255, 0), (0, 255, 255)]
class Block:
def __init__(self, x, y, color):
self.x = x
self.y = y
self.color = color
def move_down(self):
self.y += BLOCK_SIZE
def move_left(self):
self.x -= BLOCK_SIZE
def move_right(self):
self.x += BLOCK_SIZE
def draw(self, screen):
pygame.draw.rect(screen, self.color, (self.x, self.y, BLOCK_SIZE, BLOCK_SIZE))
class BlockGroup:
def __init__(self, x, y):
self.blocks = []
self.color = random.choice(BLOCK_COLORS)
self.blocks.append(Block(x, y, self.color))
self.blocks.append(Block(x + BLOCK_SIZE, y, self.color))
self.blocks.append(Block(x, y + BLOCK_SIZE, self.color))
self.blocks.append(Block(x + BLOCK_SIZE, y + BLOCK_SIZE, self.color))
def move_down(self):
for block in self.blocks:
block.move_down()
def move_left(self):
for block in self.blocks:
block.move_left()
def move_right(self):
for block in self.blocks:
block.move_right()
def draw(self, screen):
for block in self.blocks:
block.draw(screen)
class Game:
def __init__(self):
pygame.init()
self.screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("俄罗斯方块")
self.clock = pygame.time.Clock()
self.score = 0
self.game_over = False
self.block_group = None
def create_block_group(self):
x = SCREEN_WIDTH // 2 - BLOCK_SIZE * 2
y = 0
self.block_group = BlockGroup(x, y)
def draw_score(self):
font = pygame.font.SysFont(None, 40)
score_text = font.render(f"得分:{self.score}", True, (255, 255, 255))
self.screen.blit(score_text, (10, 10))
def draw_game_over(self):
font = pygame.font.SysFont(None, 80)
game_over_text = font.render("游戏结束", True, (255, 0, 0))
self.screen.blit(game_over_text, (SCREEN_WIDTH // 2 - 200, SCREEN_HEIGHT // 2 - 40))
def check_collision(self):
for block in self.block_group.blocks:
if block.y >= SCREEN_HEIGHT - BLOCK_SIZE:
return True
for other_block in self.block_group.blocks:
if other_block != block and abs(block.x - other_block.x) < BLOCK_SIZE and abs(block.y - other_block.y) < BLOCK_SIZE:
return True
return False
def check_full_rows(self):
rows = {}
for block in self.block_group.blocks:
row = block.y // BLOCK_SIZE
if row not in rows:
rows[row] = 1
else:
rows[row] += 1
full_rows = [row for row, count in rows.items() if count == SCREEN_WIDTH // BLOCK_SIZE]
return full_rows
def remove_full_rows(self, full_rows):
for row in full_rows:
for block in self.block_group.blocks[:]:
if block.y == row * BLOCK_SIZE:
self.score += 10
self.block_group.blocks.remove(block)
elif block.y < row * BLOCK_SIZE:
block.move_down()
def run(self):
while not self.game_over:
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.game_over = True
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
self.block_group.move_left()
elif event.key == pygame.K_RIGHT:
self.block_group.move_right()
if self.block_group is None:
self.create_block_group()
if self.check_collision():
self.game_over = True
full_rows = self.check_full_rows()
if full_rows:
self.remove_full_rows(full_rows)
self.screen.fill((0, 0, 0))
self.block_group.draw(self.screen)
self.draw_score()
if self.game_over:
self.draw_game_over()
pygame.display.update()
self.clock.tick(30)
pygame.quit()
if __name__ == "__main__":
game = Game()
game.run()
```
这个代码生成了一个基本的俄罗斯方块游戏,包括方块的移动、碰撞检测、得分计算等功能。你可以运行这个代码来体验一下这个简单的游戏。