用Unity实现一个功能,根据手指在屏幕上滑动的位置实时生成圆柱形管道mesh,管道的两端是半球体mesh
时间: 2023-05-21 19:03:13 浏览: 117
可以使用Unity的Mesh类来实现这个功能。首先,需要在代码中创建一个空的Mesh对象,并设置其顶点、三角形和UV坐标等属性。然后,在每一帧中,根据手指在屏幕上的滑动位置计算出管道的形状,并更新Mesh对象的属性。最后,将Mesh对象渲染到屏幕上即可。
以下是一个简单的实现示例:
```csharp
using UnityEngine;
public class PipeGenerator : MonoBehaviour
{
public float radius = 1.0f;
public float height = 1.0f;
public int segments = 16;
private MeshFilter meshFilter;
private Mesh mesh;
private Vector3[] vertices;
private int[] triangles;
private Vector2[] uv;
private Vector2 lastPosition;
void Start()
{
meshFilter = GetComponent<MeshFilter>();
mesh = new Mesh();
meshFilter.mesh = mesh;
vertices = new Vector3[(segments + 1) * 2];
triangles = new int[segments * 6];
uv = new Vector2[(segments + 1) * 2];
for (int i = 0; i <= segments; i++)
{
float angle = i * Mathf.PI * 2.0f / segments;
float x = Mathf.Cos(angle) * radius;
float z = Mathf.Sin(angle) * radius;
vertices[i] = new Vector3(x, 0.0f, z);
vertices[i + segments + 1] = new Vector3(x, height, z);
uv[i] = new Vector2((float)i / segments, 0.0f);
uv[i + segments + 1] = new Vector2((float)i / segments, 1.0f);
}
for (int i = 0; i < segments; i++)
{
triangles[i * 6] = i;
triangles[i * 6 + 1] = i + segments + 1;
triangles[i * 6 + 2] = i + 1;
triangles[i * 6 + 3] = i + 1;
triangles[i * 6 + 4] = i + segments + 1;
triangles[i * 6 + 5] = i + segments + 2;
}
mesh.vertices = vertices;
mesh.triangles = triangles;
mesh.uv = uv;
}
void Update()
{
if (Input.touchCount > 0)
{
Touch touch = Input.GetTouch(0);
if (touch.phase == TouchPhase.Moved)
{
Vector2 deltaPosition = touch.position - lastPosition;
float angle = deltaPosition.x / Screen.width * Mathf.PI * 2.0f;
float distance = deltaPosition.y / Screen.height * height;
for (int i = 0; i <= segments; i++)
{
float x = Mathf.Cos(angle + i * Mathf.PI * 2.0f / segments) * (radius + distance);
float z = Mathf.Sin(angle + i * Mathf.PI * 2.0f / segments) * (radius + distance);
vertices[i] = new Vector3(x, 0.0f, z);
vertices[i + segments + 1] = new Vector3(x, height, z);
}
mesh.vertices = vertices;
}
lastPosition = touch.position;
}
}
}
```
这个脚本可以挂载到一个空的GameObject上,然后将其Mesh Filter组件的Mesh属性设置为一个空的Mesh对象。在运行时,手指在屏幕上滑动时,会根据手指的位置动态生成管道的形状,并更新Mesh对象的属性。
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