用python写一个斗地主的程序
时间: 2023-03-01 12:10:37 浏览: 190
好的,下面是一份简单的斗地主代码。它模拟了一个三人斗地主游戏的基本流程,并在控制台输出每个人手中的牌:
```
import random
# 定义花色和点数
suits = ["♠️", "♥️", "♣️", "♦️"]
ranks = ["2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K", "A"]
# 创建一副牌
deck = [rank + suit for suit in suits for rank in ranks]
# 洗牌
random.shuffle(deck)
# 发牌,每人17张
player1 = deck[0:17]
player2 = deck[17:34]
player3 = deck[34:]
# 输出每个人手中的牌
print("Player 1: ", player1)
print("Player 2: ", player2)
print("Player 3: ", player3)
```
希望这份代码能帮到你!
相关问题
用python写一个斗地主程序
下面是一个使用Python编写的简单斗地主程序示例:
```python
import random
def shuffle_cards():
cards = [str(i) for i in range(2, 11)] + ['J', 'Q', 'K', 'A']
cards += ['JOKER', 'joker']
random.shuffle(cards)
return cards
def deal_cards(cards):
players = [[], [], []]
for i in range(51):
players[i % 3].append(cards[i])
players[0].extend(cards[51:])
return players
def main():
cards = shuffle_cards()
players = deal_cards(cards)
names = ['地主', '农民1', '农民2']
for i in range(3):
print(names[i] + '的手牌:')
print(players[i])
print()
if __name__ == '__main__':
main()
```
这个程序首先定义了洗牌的函数`shuffle_cards()`,使用随机打乱顺序的方式生成一副扑克牌。然后定义了发牌的函数`deal_cards()`,将洗好的牌分发给三个玩家。最后在`main()`函数中调用洗牌和发牌函数,并输出每个玩家的手牌。
运行这个程序,你将看到每个玩家的手牌。请注意,这只是一个简单的示例,实际的斗地主游戏还需要实现更多的功能,比如出牌、判断牌型、计分等。这些功能可以根据实际需求进行扩展。
如何用python写一个斗地主的软件
斗地主是一种扑克牌游戏,实现斗地主的软件需要实现以下几个方面的功能:
1. 发牌:需要实现随机发牌功能,将牌随机分配给玩家。
2. 牌型判断:需要判断玩家手中的牌型,比如单张、对子、三张、炸弹等,以便后续比较大小。
3. 出牌逻辑:需要实现玩家出牌的逻辑,包括出牌的牌型和大小,以及判断出牌是否合法。
4. AI算法:如果要实现自动出牌的功能,需要实现AI算法,以便让电脑玩家能够自动出牌。
下面是一个简单的斗地主游戏的Python实现示例:
``` python
import random
# 定义扑克牌
cards = ['3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K', 'A', '2', '小王', '大王']
# 定义牌型
patterns = {
'单张': 1,
'对子': 2,
'三张': 3,
'三带一': 4,
'三带二': 5,
'炸弹': 6,
'顺子': 7,
'连对': 8,
'飞机': 9,
'四带二': 10,
'王炸': 11
}
# 定义牌型比较规则
patterns_cmp = {
'单张': 1,
'对子': 2,
'三张': 3,
'三带一': 4,
'三带二': 5,
'炸弹': 6,
'顺子': 7,
'连对': 8,
'飞机': 9,
'四带二': 10,
'王炸': 11
}
# 定义玩家类
class Player:
def __init__(self, name):
self.name = name
self.cards = []
# 发牌
def deal(self, cards):
self.cards.extend(cards)
# 显示手牌
def show(self):
print('{} 的手牌是:{}'.format(self.name, ' '.join(self.cards)))
# 出牌
def play(self, last_cards=[]):
cards = self.select_cards(last_cards)
if len(cards) == 0:
print('{} 不出。'.format(self.name))
else:
self.cards = [card for card in self.cards if card not in cards]
print('{} 出了:{}'.format(self.name, ' '.join(cards)))
return cards
# 选择出牌
def select_cards(self, last_cards=[]):
pass
# 定义电脑玩家类
class ComputerPlayer(Player):
# 选择出牌
def select_cards(self, last_cards=[]):
if len(last_cards) == 0:
# 如果是第一手牌,则随机出牌
return self.random_play()
else:
# 如果不是第一手牌,则根据牌型和大小出牌
return self.pattern_play(last_cards)
# 随机出牌
def random_play(self):
random.shuffle(self.cards)
cards = self.cards[:random.randint(1, 4)]
return self.check_cards(cards)
# 根据牌型和大小出牌
def pattern_play(self, last_cards=[]):
last_pattern = self.check_pattern(last_cards)
last_rank = self.check_rank(last_cards)
for pattern in patterns_cmp.keys():
if patterns[pattern] > patterns[last_pattern]:
cards = self.find_pattern(pattern)
if len(cards) > 0:
return cards
elif patterns[pattern] == patterns[last_pattern]:
if patterns[pattern] == 6:
# 炸弹比大小
rank = self.check_rank(cards)
if rank > last_rank:
return cards
elif patterns[pattern] in [7, 8, 9]:
# 顺子、连对、飞机比长度
if len(self.find_pattern(pattern)) == len(last_cards):
cards = self.check_rank(cards)
last_rank = self.check_rank(last_cards)
if cards[0] > last_rank:
return cards
else:
# 其他情况比较牌点数
cards = self.check_rank(cards)
last_rank = self.check_rank(last_cards)
if cards[0] > last_rank:
return cards
return []
# 找出符合指定牌型的牌
def find_pattern(self, pattern):
pattern_cards = []
for i in range(len(self.cards)):
if i + patterns[pattern] <= len(self.cards):
cards = self.check_cards(self.cards[i:i+patterns[pattern]])
if self.check_pattern(cards) == pattern:
pattern_cards.extend(cards)
return pattern_cards
# 检查牌型
def check_pattern(self, cards):
length = len(cards)
if length == 1:
return '单张'
elif length == 2:
if cards[0] == cards[1]:
return '对子'
elif length == 3:
if cards[0] == cards[1] == cards[2]:
return '三张'
elif length == 4:
if cards[0] == cards[1] == cards[2] == cards[3]:
return '炸弹'
elif cards[0] == cards[1] == cards[2]:
return '三带一'
elif cards[1] == cards[2] == cards[3]:
return '三带一'
elif length == 5:
if cards[0] == cards[1] == cards[2] == cards[3] != cards[4]:
return '四带一'
elif cards[1] == cards[2] == cards[3] == cards[4] != cards[0]:
return '四带一'
elif self.check_straight(cards):
return '顺子'
elif self.check_pair_straight(cards):
return '连对'
elif length == 6:
if cards[0] == cards[1] == cards[2] == cards[3] and cards[4] == cards[5]:
return '四带二'
elif cards[2] == cards[3] == cards[4] == cards[5] and cards[0] == cards[1]:
return '四带二'
elif self.check_straight(cards):
return '顺子'
elif self.check_airplane(cards):
return '飞机'
elif length == 7:
if self.check_straight(cards):
return '顺子'
elif length == 8:
if self.check_straight(cards):
return '顺子'
elif self.check_pair_straight(cards):
return '连对'
elif self.check_airplane(cards):
return '飞机'
elif length == 9:
if self.check_straight(cards):
return '顺子'
elif self.check_airplane(cards):
return '飞机'
elif length == 10:
if self.check_straight(cards):
return '顺子'
elif self.check_pair_straight(cards):
return '连对'
elif length >= 11:
if self.check_straight(cards):
return '顺子'
elif self.check_airplane(cards):
return '飞机'
return '未知'
# 检查牌点数
def check_rank(self, cards):
if '2' in cards:
return 15
elif 'A' in cards:
return 14
elif 'K' in cards:
return 13
elif 'Q' in cards:
return 12
elif 'J' in cards:
return 11
elif '10' in cards:
return 10
elif '9' in cards:
return 9
elif '8' in cards:
return 8
elif '7' in cards:
return 7
elif '6' in cards:
return 6
elif '5' in cards:
return 5
elif '4' in cards:
return 4
elif '3' in cards:
return 3
elif '小王' in cards:
return 16
elif '大王' in cards:
return 17
return 0
# 检查是否是顺子
def check_straight(self, cards):
ranks = []
for card in cards:
ranks.append(self.check_rank([card]))
ranks.sort()
for i in range(len(ranks) - 1):
if ranks[i+1] - ranks[i] != 1:
return False
return True
# 检查是否是连对
def check_pair_straight(self, cards):
if len(cards) % 2 != 0:
return False
pairs = []
for i in range(len(cards) // 2):
if cards[i*2] == cards[i*2+1]:
pairs.append(cards[i*2])
else:
return False
ranks = []
for pair in pairs:
ranks.append(self.check_rank([pair]))
ranks.sort()
for i in range(len(ranks) - 1):
if ranks[i+1] - ranks[i] != 1:
return False
return True
# 检查是否是飞机
def check_airplane(self, cards):
length = len(cards)
if length % 3 != 0:
return False
triples = []
for i in range(length // 3):
if cards[i*3] == cards[i*3+1] == cards[i*3+2]:
triples.append(cards[i*3:i*3+3])
else:
return False
ranks = []
for triple in triples:
ranks.append(self.check_rank(triple))
ranks.sort()
for i in range(len(ranks) - 1):
if ranks[i+1] - ranks[i] != 1:
return False
return True
# 检查牌面
def check_cards(self, cards):
for card in cards:
if card not in self.cards:
return []
return cards
# 定义游戏类
class Game:
def __init__(self, players):
self.players = players
self.current_player = 0
self.last_cards = []
# 发牌
def deal(self):
random.shuffle(cards)
for i in range(3):
for player in self.players:
player.deal(cards[i*17:(i+1)*17])
self.last_cards = []
# 开始游戏
def start(self):
print('开始斗地主游戏!')
self.deal()
for player in self.players:
player.show()
while len(self.players[0].cards) > 0 and len(self.players[1].cards) > 0 and len(self.players[2].cards) > 0:
self.play()
# 玩家出牌
def play(self):
current_player = self.players[self.current_player]
print('轮到 {} 出牌。'.format(current_player.name))
cards = current_player.play(self.last_cards)
if len(cards) == 0:
self.current_player = (self.current_player + 1) % 3
self.last_cards = []
else:
self.current_player = (self.current_player + 1) % 3
self.last_cards = cards
# 测试程序
if __name__ == '__main__':
players = [Player('玩家1'), ComputerPlayer('电脑1'), ComputerPlayer('电脑2')]
game = Game(players)
game.start()
```
以上实现只是简单的示例,可以根据实际需求进行修改和完善。
阅读全文