Some objects were not cleaned up when closing the scene. (Did you spawn new GameObjects from OnDestr...
时间: 2024-02-23 14:57:18 浏览: 17
这个警告信息通常出现在Unity编辑器中关闭场景时,表示该场景中的某些游戏对象在销毁时没有被正确清理。这可能是由于在OnDestroy()函数中生成新的游戏对象而导致的。
如果你在OnDestroy()函数中生成了新的游戏对象,Unity无法自动清理这些对象,因为它们不在场景的编辑器层次结构中。为避免这种情况,你可以在OnDestroy()函数中手动销毁这些游戏对象,或者将它们添加到编辑器层次结构中,这样Unity就会自动清理它们。
如果你不确定哪个游戏对象没有被正确清理,可以尝试在Unity编辑器的控制台中查看警告消息,以获得更多信息。
相关问题
Link in the new vma even if an error occurred, so that exit_mmap() can clean up the mess.
In the context of the Linux kernel, the Virtual Memory Area (VMA) is a data structure that describes a range of virtual memory addresses that have a common set of attributes, such as permissions and caching behavior.
When linking a new VMA into the list of VMAs for a process, it is important to ensure that the VMA is properly linked so that it can be cleaned up by `exit_mmap()` even if an error occurs during the linking process.
Here is some sample code that demonstrates how to link a new VMA into the process's VMA list, even if an error occurs:
```c
#include <linux/mm.h>
int insert_vma(struct mm_struct *mm, struct vm_area_struct *vma) {
int error;
struct vm_area_struct *prev, *next;
// Find the correct position to insert the new VMA
prev = NULL;
next = mm->mmap;
while (next && next->vm_start < vma->vm_start) {
prev = next;
next = next->vm_next;
}
// Link the new VMA into the list
vma->vm_next = next;
if (prev) {
prev->vm_next = vma;
} else {
mm->mmap = vma;
}
// Defer error checking until exit_mmap()
error = 0;
if (error) {
// An error occurred, but link the VMA anyway
vma->vm_flags |= VM_ACCOUNT;
}
return error;
}
```
In this code, `insert_vma` inserts a new VMA `vma` into the process's VMA list. The VMA is inserted at the correct position in the list, and error checking is deferred until `exit_mmap()` is called. If an error occurs, the `VM_ACCOUNT` flag is set on the VMA to indicate that it should be cleaned up by `exit_mmap()`. This ensures that the VMA is properly cleaned up even if an error occurs during the linking process.
y hdfs://gzh3master:9000/user/hive/warehouse/stocks could not be cleaned up.
这个错误通常是由于 Hadoop 文件系统(HDFS)权限不足或者目录已经被其他进程锁定导致的。你可以尝试以下解决方案:
1. 检查 HDFS 目录的权限和所有者,确保你有足够的权限来删除该目录。
2. 检查是否有其他进程正在使用该目录,如果是,先停止这些进程,然后再尝试删除该目录。
3. 如果以上两种方法都无法解决问题,可以尝试重启 HDFS 服务,然后再尝试删除该目录。
希望这些解决方案能够帮到你。