import data def collide_rect(sprite1, sprite2): """接收两个精灵作为参数,检测是否碰撞""" if sprite1.rect[0]+6<sprite2.rect[0] and \ sprite2.rect[0]<sprite1.rect[2]-6 and \ sprite1.rect[1]+6<sprite2.rect[1] and \ sprite2.rect[1]<sprite1.rect[3]-6: return True if sprite1.rect[0]+6<sprite2.rect[0] and \ sprite2.rect[0]<sprite1.rect[2]-6 and \ sprite1.rect[1]+6<sprite2.rect[3] and \ sprite2.rect[3]<sprite1.rect[3]-6: return True if sprite1.rect[0]+6<sprite2.rect[2] and \ sprite2.rect[2]<sprite1.rect[2]-6 and \ sprite1.rect[1]+6<sprite2.rect[1] and \ sprite2.rect[1]<sprite1.rect[3]-6: return True if sprite1.rect[0]+6<sprite2.rect[2] and \ sprite2.rect[2]<sprite1.rect[2]-6 and \ sprite1.rect[1]+6<sprite2.rect[3] and \ sprite2.rect[3]<sprite1.rect[3]-6: return True return False def hard_choose(): if data.hard_level == 1: data.level0_fish_num = 20 data.level2_fish_num = 2 data.level4_fish_num = 1 elif data.hard_level == 2: data.level0_fish_num = 15 data.level2_fish_num = 3 data.level4_fish_num = 2 else: data.level0_fish_num = 10 data.level2_fish_num = 4 data.level4_fish_num = 3 data.fish_num = {"0":data.level0_fish_num, \ "2":data.level2_fish_num, \ "4":data.level4_fish_num}解释一下这些代码
时间: 2024-01-01 20:04:35 浏览: 75
这段代码是一个游戏中的碰撞检测函数 `collide_rect` 和一个根据游戏难度设置鱼的数量的函数 `hard_choose`。
`collide_rect` 函数接收两个精灵对象作为参数,判断它们是否相交。如果相交,则返回 `True`,否则返回 `False`。该函数的实现方式是通过比较两个精灵的矩形边界来判断它们是否相交。
`hard_choose` 函数根据游戏难度设置不同等级的鱼的数量。如果游戏难度是 1,则设置 `level0_fish_num` 为 20,`level2_fish_num` 为 2,`level4_fish_num` 为 1;如果游戏难度是 2,则设置 `level0_fish_num` 为 15,`level2_fish_num` 为 3,`level4_fish_num` 为 2;如果游戏难度不是 1 或 2,则设置 `level0_fish_num` 为 10,`level2_fish_num` 为 4,`level4_fish_num` 为 3。最后将三种鱼的数量存储在一个字典 `fish_num` 中。
相关问题
if pygame.sprite.collide_rect(player_rect, obstacle1_rect) or pygame.sprite.collide_rect(player_rect, obstacle2_rect) or pygame.sprite.collide_rect(player_rect, obstacle3_rect): game_over_text = font_large.render("Game Over!", True, red) screen.blit(game_over_text, (screen_width // 2 - game_over_text.get_width() // 2, screen_height // 2 - game_over_text.get_height() // 2)) pygame.display.flip() pygame.time.wait(3000) game_over = True
这段代码是一个游戏中的碰撞检测代码,用于检测玩家是否与障碍物发生碰撞。如果发生碰撞,游戏会输出 "Game Over!" 的文本,并且等待3秒钟后结束游戏。
具体地,这段代码使用了 Pygame 库中的 sprite 模块,其中包含了 Sprite 和 Group 类,用于游戏对象的管理。在这段代码中,我们创建了三个障碍物对象 obstacle1_rect、obstacle2_rect、obstacle3_rect,以及一个玩家对象 player_rect。使用 Pygame 提供的 collide_rect() 方法检测两个矩形是否相交,如果相交,表示玩家与障碍物发生碰撞。
如果检测到碰撞,会在屏幕中央输出 "Game Over!" 的文本,并且等待3秒钟(3000毫秒)后结束游戏。为了实现文本的居中显示,使用了 Pygame 提供的 get_width() 和 get_height() 方法获取文本的宽度和高度,并通过屏幕的宽度和高度计算出文本的位置。最后,使用 Pygame 的 flip() 方法更新屏幕显示。
import pygame from pygame.mixer import music import random class Ball(pygame.sprite.Sprite): def __init__(self,image_file,location,speed): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load(image_file) self.rect = self.image.get_rect() self.rect.left,self.rect.top = location self.speed = speed def move(self): self.rect = self.rect.move(self.speed) if self.rect.left < 0 or self.rect.right > width: self.speed[0] = -self.speed[0] if self.rect.top < 0 and (self.rect.left < 240 or self.rect.right > 400) : self.speed[1] = -self.speed[1] pygame.init() pygame.mixer.init() # 初始化混音器 clock = pygame.time.Clock() pygame.key.set_repeat(500,50) size = width,height = 640,480 screen = pygame.display.set_mode(size) screen.fill([255,255,255]) ball = Ball("desk_ball.png",[320,240],[10,8]) def new_func(Ball): bat = Ball("bat.png",[320,460],[0,0]) return bat bat = new_func(Ball) goal = Ball("goal.png",[240,0],[0,0]) screen.blit(ball.image,ball.rect) pygame.display.set_caption('乒乓球小游戏') #游戏标题 pygame.display.update() score = 0 lives = 5#总共有5个球 music.load("bg.mp3") # 加载背景音乐 music.play(-1) # 循环播放背景音乐,直到程序退出 done = False running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False if event.type == pygame.MOUSEMOTION: bat.rect.centerx = event.pos[0] if event.type == pygame.KEYDOWN: if event.key == pygame.K_y and lives == 0: lives = 5 done = False elif event.key == pygame.K_n and lives == 0: running = False if not done: ball.move() if pygame.sprite.collide_rect(ball,bat): ball.speed[1] = -10 if pygame.sprite.collide_rect(ball,goal): score += 1 ball.speed[1] = 10 screen.blit(ball.image,ball.rect) screen.blit(bat.image,bat.rect) for num in range(lives-1): screen.blit(ball.image,[600-num*40,0]) if ball.rect.bottom > height: lives -= 1 ball.rect.left,ball.rect.top = 320,240 if lives == 0: done = True else: over_font = pygame.font.Font(None,50) over_surf = over_font.render("Game over",1,[255,0,0]) screen.blit(over_surf,[240,240]) yn_font = pygame.font.Font(None,40) yn_surf = yn_font.render("Y:continue N:quit",1,[255,0,0]) screen.blit(yn_surf,[210,280]) score_font = pygame.font.Font(None,40) score_surf = score_font.render("score:"+str(score),1,[255,0,0]) screen.blit(score_surf,[0,0]) screen.blit(goal.image,goal.rect) pygame.display.update() clock.tick(20) screen.fill([255,255,255]) pygame.quit()基于这些代码补充在游戏界面加一条分割线
在代码中添加以下代码可以在游戏界面上添加一条分割线:
```python
# 画一条分割线
pygame.draw.line(screen, [0, 0, 0], [0, 240], [640, 240], 5)
```
将其添加在`screen.fill([255,255,255])`之后,完整代码如下:
```python
import pygame
from pygame.mixer import music
import random
class Ball(pygame.sprite.Sprite):
def __init__(self,image_file,location,speed):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load(image_file)
self.rect = self.image.get_rect()
self.rect.left,self.rect.top = location
self.speed = speed
def move(self):
self.rect = self.rect.move(self.speed)
if self.rect.left < 0 or self.rect.right > width:
self.speed[0] = -self.speed[0]
if self.rect.top < 0 and (self.rect.left < 240 or self.rect.right > 400) :
self.speed[1] = -self.speed[1]
pygame.init()
pygame.mixer.init() # 初始化混音器
clock = pygame.time.Clock()
pygame.key.set_repeat(500,50)
size = width,height = 640,480
screen = pygame.display.set_mode(size)
screen.fill([255,255,255])
ball = Ball("desk_ball.png",[320,240],[10,8])
def new_func(Ball):
bat = Ball("bat.png",[320,460],[0,0])
return bat
bat = new_func(Ball)
goal = Ball("goal.png",[240,0],[0,0])
screen.blit(ball.image,ball.rect)
pygame.display.set_caption('乒乓球小游戏') #游戏标题
pygame.display.update()
score = 0
lives = 5#总共有5个球
music.load("bg.mp3") # 加载背景音乐
music.play(-1) # 循环播放背景音乐,直到程序退出
done = False
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.MOUSEMOTION:
bat.rect.centerx = event.pos[0]
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_y and lives == 0:
lives = 5
done = False
elif event.key == pygame.K_n and lives == 0:
running = False
if not done:
ball.move()
if pygame.sprite.collide_rect(ball,bat):
ball.speed[1] = -10
if pygame.sprite.collide_rect(ball,goal):
score += 1
ball.speed[1] = 10
screen.blit(ball.image,ball.rect)
screen.blit(bat.image,bat.rect)
for num in range(lives-1):
screen.blit(ball.image,[600-num*40,0])
if ball.rect.bottom > height:
lives -= 1
ball.rect.left,ball.rect.top = 320,240
if lives == 0:
done = True
else:
over_font = pygame.font.Font(None,50)
over_surf = over_font.render("Game over",1,[255,0,0])
screen.blit(over_surf,[240,240])
yn_font = pygame.font.Font(None,40)
yn_surf = yn_font.render("Y:continue N:quit",1,[255,0,0])
screen.blit(yn_surf,[210,280])
score_font = pygame.font.Font(None,40)
score_surf = score_font.render("score:"+str(score),1,[255,0,0])
screen.blit(score_surf,[0,0])
# 画一条分割线
pygame.draw.line(screen, [0, 0, 0], [0, 240], [640, 240], 5)
screen.blit(goal.image,goal.rect)
pygame.display.update()
clock.tick(20)
screen.fill([255,255,255])
pygame.quit()
```
阅读全文