openSLES怎么结合audioRecord和audioTrack
时间: 2024-03-06 07:30:54 浏览: 20
要在 Android 平台上结合 openSLES、AudioRecord 和 AudioTrack,可以按照以下步骤进行:
1. 创建一个 OpenSL ES 引擎对象和一个录制器对象,以及一个播放器对象和一个混音器对象。
2. 配置录制器对象并开始录制音频数据。
3. 配置播放器对象并开始播放录制的音频数据。
4. 使用混音器对象将录制器对象和播放器对象混合输出。
具体实现可以参考 Android 开发文档中的相关示例代码。需要注意的是,开发过程中要考虑到多线程同步和性能等问题。
相关问题
怎么结合audioRecord和audioTrack
来实现一个基于Android平台的录音和播放功能?
要实现基于Android平台的录音和播放功能,可以结合使用AudioRecord和AudioTrack,具体步骤如下:
1.创建AudioRecord对象,设置录音参数,如采样率、声道数和采样位深等。可以使用MediaRecorder.AudioSource.MIC设置音频输入源。
2.创建一个字节数组用于存储录制的声音,然后开始录制,不断将音频数据写入字节数组。
3.创建AudioTrack对象,设置播放参数,如采样率、声道数和采样位深等。使用MODE_STREAM模式。
4.将录制的数据写入AudioTrack中播放。
以下是代码示例:
//录音
int frequency = 16000;//采样率
int channelConfiguration = AudioFormat.CHANNEL_CONFIGURATION_MONO;//单声道
int audioEncoding = AudioFormat.ENCODING_PCM_16BIT;//采样位深
int bufferSize = AudioRecord.getMinBufferSize(frequency, channelConfiguration, audioEncoding);
AudioRecord audioRecord = new AudioRecord(MediaRecorder.AudioSource.MIC, frequency, channelConfiguration, audioEncoding, bufferSize);
byte[] recordBuffer = new byte[bufferSize];
audioRecord.startRecording();
while (isRecording) {
int readSize = audioRecord.read(recordBuffer, 0, bufferSize);
//处理录制的音频数据
}
audioRecord.stop();
audioRecord.release();
//播放
AudioTrack audioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, frequency, channelConfiguration, audioEncoding, bufferSize, AudioTrack.MODE_STREAM);
audioTrack.play();
audioTrack.write(recordBuffer, 0, recordBuffer.length);
audioTrack.stop();
audioTrack.release();
android audio fw audiorecord audiotrack
Android Audio Framework (AFW) is a software framework that provides an interface between the Android system and the audio hardware. It is responsible for managing audio input and output streams, routing audio data, and handling audio effects.
AudioRecord is a class in the Android Audio Framework that allows an application to record audio from the device's microphone or other sources. It provides low-level access to the audio hardware and allows for real-time audio recording.
AudioTrack is another class in the Android Audio Framework that allows an application to play audio data. It provides low-level access to the audio hardware and allows for real-time audio playback. AudioTrack is commonly used for playing audio files, streaming audio data, and generating audio tones.