idle俄罗斯方块代码
时间: 2023-10-26 12:08:08 浏览: 40
以下是一个使用Python编写的简单的IDLE俄罗斯方块游戏代码示例:
```python
import pygame
import random
# 游戏区域大小
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
GRID_SIZE = 30
GRID_WIDTH = SCREEN_WIDTH // GRID_SIZE
GRID_HEIGHT = SCREEN_HEIGHT // GRID_SIZE
# 方块形状列表
SHAPES = [
[[1, 1, 1, 1]],
[[1, 1], [1, 1]],
[[0, 1, 1], [1, 1, 0]],
[[0, 1, 0], [1, 1, 1]],
[[1, 0, 0], [1, 1, 1]],
[[0, 0, 1], [1, 1, 1]],
[[1, 1, 0], [0, 1, 1]]
]
# 初始化pygame
pygame.init()
# 创建游戏窗口
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("IDLE俄罗斯方块")
# 游戏区域网格数组
grid = [[0] * GRID_WIDTH for _ in range(GRID_HEIGHT)]
# 当前正在下落的方块
current_shape = random.choice(SHAPES)
current_x = GRID_WIDTH // 2 - len(current_shape[0]) // 2
current_y = -len(current_shape)
# 游戏主循环
running = True
clock = pygame.time.Clock()
while running:
clock.tick(10) # 控制游戏帧率
# 处理游戏事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# 键盘操作
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
current_x -= 1
if keys[pygame.K_RIGHT]:
current_x += 1
if keys[pygame.K_DOWN]:
current_y += 1
# 方块下落
if current_y + len(current_shape) < GRID_HEIGHT and \
not any(grid[current_y + r][current_x + c] and shape for r, row in enumerate(current_shape) for c, shape in enumerate(row)):
current_y += 1
else:
# 将方块固定在游戏区域
for r, row in enumerate(current_shape):
for c, shape in enumerate(row):
if shape:
grid[current_y + r][current_x + c] = shape
# 消除满行
full_rows = [row for row in range(GRID_HEIGHT) if all(grid[row])]
for row in full_rows:
grid.pop(row)
grid.insert(0, [0] * GRID_WIDTH)
# 生成新的方块
current_shape = random.choice(SHAPES)
current_x = GRID_WIDTH // 2 - len(current_shape[0]) // 2
current_y = -len(current_shape)
# 绘制游戏区域
screen.fill((0, 0, 0))
for r, row in enumerate(grid):
for c, shape in enumerate(row):
if shape:
pygame.draw.rect(screen, (255, 255, 255), (c * GRID_SIZE, r * GRID_SIZE, GRID_SIZE, GRID_SIZE))
# 绘制当前下落方块
for r, row in enumerate(current_shape):
for c, shape in enumerate(row):
if shape:
pygame.draw.rect(screen, (255, 255, 255), ((current_x + c) * GRID_SIZE, (current_y + r) * GRID_SIZE, GRID_SIZE, GRID_SIZE))
# 更新显示
pygame.display.flip()
# 退出游戏
pygame.quit()
```
这段代码使用了Pygame库来创建游戏窗口和处理游戏逻辑。它主要实现了俄罗斯方块的下落、移动、消除等功能。你可以使用上面的代码在IDLE中运行来体验这个简单的俄罗斯方块游戏。