python openGl如何导入obj模型
时间: 2023-05-20 13:05:58 浏览: 180
用glm库加载和使用obj模型
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要在Python中使用OpenGL导入OBJ模型,可以使用PyOpenGL库。可以使用以下代码导入OBJ模型:
```python
import pygame
from OpenGL.GL import *
from OpenGL.GLU import *
def load_obj(filename):
vertices = []
normals = []
texcoords = []
faces = []
for line in open(filename, "r"):
if line.startswith('#'): continue
values = line.split()
if not values: continue
if values[0] == 'v':
vertices.append(map(float, values[1:4]))
elif values[0] == 'vn':
normals.append(map(float, values[1:4]))
elif values[0] == 'vt':
texcoords.append(map(float, values[1:3]))
elif values[0] == 'f':
face = []
texcoords_idx = []
norms_idx = []
for v in values[1:]:
w = v.split('/')
face.append(int(w[0]))
if len(w) >= 2 and len(w[1]) > 0:
texcoords_idx.append(int(w[1]))
else:
texcoords_idx.append(0)
if len(w) >= 3 and len(w[2]) > 0:
norms_idx.append(int(w[2]))
else:
norms_idx.append(0)
faces.append((face, norms_idx, texcoords_idx))
return vertices, normals, texcoords, faces
def draw_obj(vertices, normals, texcoords, faces):
glBegin(GL_TRIANGLES)
for face in faces:
for i in range(3):
if normals:
glNormal3fv(normals[face[1][i] - 1])
if texcoords:
glTexCoord2fv(texcoords[face[2][i] - 1])
glVertex3fv(vertices[face[0][i] - 1])
glEnd()
def main():
pygame.init()
display = (800, 600)
pygame.display.set_mode(display, pygame.DOUBLEBUF | pygame.OPENGL)
gluPerspective(45, (display[0] / display[1]), 0.1, 50.0)
glTranslatef(0.0, 0.0, -5)
vertices, normals, texcoords, faces = load_obj("model.obj")
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
draw_obj(vertices, normals, texcoords, faces)
pygame.display.flip()
pygame.time.wait(10)
main()
```
这段代码使用Pygame和PyOpenGL库来加载和渲染OBJ模型。它首先定义了一个load_obj函数,该函数从OBJ文件中读取顶点、法线、纹理坐标和面数据。然后,它定义了一个draw_obj函数,该函数使用OpenGL绘制OBJ模型。最后,它使用Pygame创建一个窗口,并在窗口中渲染OBJ模型。
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