使用python完成一个俄罗斯的编写
时间: 2023-05-27 13:01:44 浏览: 119
python编写俄罗斯方块.doc
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这里简单示范一下使用Python实现俄罗斯方块游戏部分功能的代码:
```python
import pygame
import random
pygame.init()
# 游戏界面参数
screen_width = 800
screen_height = 600
block_size = 30
border_width = 5
# 方块颜色
block_colors = [
(255, 0, 0), # 红色
(0, 255, 0), # 绿色
(0, 0, 255), # 蓝色
(255, 255, 0), # 黄色
(0, 255, 255), # 青色
(255, 0, 255), # 紫色
(255, 255, 255) # 白色
]
# 定义方块类
class Block:
def __init__(self, x, y, color):
self.x = x
self.y = y
self.color = color
# 定义方块组类
class BlockGroup:
def __init__(self):
self.blocks = []
self.color = block_colors[random.randrange(0, len(block_colors))]
def generate_blocks(self):
# 随机生成一组方块
shape = random.randrange(0, 7)
if shape == 0: # I 形状
self.blocks.append(Block(4, 0, self.color))
self.blocks.append(Block(4, 1, self.color))
self.blocks.append(Block(4, 2, self.color))
self.blocks.append(Block(4, 3, self.color))
elif shape == 1: # O 形状
self.blocks.append(Block(4, 0, self.color))
self.blocks.append(Block(5, 0, self.color))
self.blocks.append(Block(4, 1, self.color))
self.blocks.append(Block(5, 1, self.color))
elif shape == 2: # T 形状
self.blocks.append(Block(4, 0, self.color))
self.blocks.append(Block(3, 1, self.color))
self.blocks.append(Block(4, 1, self.color))
self.blocks.append(Block(5, 1, self.color))
elif shape == 3: # L 形状
self.blocks.append(Block(4, 0, self.color))
self.blocks.append(Block(4, 1, self.color))
self.blocks.append(Block(4, 2, self.color))
self.blocks.append(Block(5, 2, self.color))
elif shape == 4: # J 形状
self.blocks.append(Block(5, 0, self.color))
self.blocks.append(Block(5, 1, self.color))
self.blocks.append(Block(5, 2, self.color))
self.blocks.append(Block(4, 2, self.color))
elif shape == 5: # S 形状
self.blocks.append(Block(4, 0, self.color))
self.blocks.append(Block(5, 0, self.color))
self.blocks.append(Block(3, 1, self.color))
self.blocks.append(Block(4, 1, self.color))
elif shape == 6: # Z 形状
self.blocks.append(Block(3, 0, self.color))
self.blocks.append(Block(4, 0, self.color))
self.blocks.append(Block(4, 1, self.color))
self.blocks.append(Block(5, 1, self.color))
def move_down(self):
# 将方块组向下移动一个单位
for block in self.blocks:
block.y += 1
def move_left(self):
# 将方块组向左移动一个单位
for block in self.blocks:
block.x -= 1
def move_right(self):
# 将方块组向右移动一个单位
for block in self.blocks:
block.x += 1
def rotate(self):
# 将方块组顺时针旋转90度
pivot = self.blocks[1]
for block in self.blocks:
x_diff = block.x - pivot.x
y_diff = block.y - pivot.y
block.x = pivot.x - y_diff
block.y = pivot.y + x_diff
# 初始化游戏界面
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("俄罗斯方块")
# 初始化游戏变量
fps_clock = pygame.time.Clock()
running = True
game_over = False
current_group = BlockGroup()
next_group = BlockGroup()
next_group.generate_blocks()
# 游戏循环
while running:
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN and not game_over:
if event.key == pygame.K_LEFT:
current_group.move_left()
elif event.key == pygame.K_RIGHT:
current_group.move_right()
elif event.key == pygame.K_UP:
current_group.rotate()
elif event.key == pygame.K_DOWN:
current_group.move_down()
# 游戏逻辑
current_group.move_down()
if current_group.blocks[-1].y == screen_height // block_size:
# 当前方块组已到底部,生成下一组方块
current_group = next_group
next_group = BlockGroup()
next_group.generate_blocks()
# 绘制游戏界面
screen.fill((0, 0, 0))
for block in current_group.blocks:
pygame.draw.rect(screen, block.color, (block.x * block_size, block.y * block_size, block_size, block_size))
for block in next_group.blocks:
pygame.draw.rect(screen, block.color, (block.x * block_size + screen_width - block_size * 5, block.y * block_size + border_width, block_size, block_size))
pygame.display.update()
# 更新游戏状态
if game_over:
continue
for block in current_group.blocks:
if block.y == screen_height // block_size:
# 当前方块组已到底部,检查是否Game Over
game_over = True
break
# 控制帧率
fps_clock.tick(3)
pygame.quit()
```
上面的代码主要实现了以下功能:
1. 初始化游戏界面和游戏变量
2. 定义方块类和方块组类,并实现方块组的移动、生成和旋转功能
3. 处理游戏事件,如方向键控制方块组的移动、旋转等
4. 更新当前方块组的位置,并生成下一组方块
5. 绘制游戏界面,包括当前方块组和下一组方块
6. 检查游戏状态,如检查是否Game Over
7. 控制帧率,使游戏看起来更流畅
当然,这个代码只是实现了俄罗斯方块游戏的一部分功能,还有很多东西可以优化和完善,比如消除整行方块、计数得分、显示游戏状态等。如果想要更加完整的实现俄罗斯方块游戏,还需要更进一步的代码编写。
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