弹球游戏的完整python 代码
时间: 2023-07-10 07:23:17 浏览: 112
以下是一个基本的弹球游戏的Python代码,使用Pygame库实现:
```python
import pygame
import random
pygame.init()
# 设置游戏窗口大小
WIDTH = 800
HEIGHT = 600
WINDOW = pygame.display.set_mode((WIDTH, HEIGHT))
# 设置游戏标题
pygame.display.set_caption("弹球游戏")
# 设置颜色
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
# 定义球类
class Ball(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((20, 20))
self.image.fill(RED)
self.rect = self.image.get_rect()
self.rect.center = (WIDTH / 2, HEIGHT / 2)
self.speed_x = random.randint(5, 10)
self.speed_y = random.randint(-10, 10)
def update(self):
self.rect.x += self.speed_x
self.rect.y += self.speed_y
if self.rect.right >= WIDTH or self.rect.left <= 0:
self.speed_x = -self.speed_x
if self.rect.top <= 0 or self.rect.bottom >= HEIGHT:
self.speed_y = -self.speed_y
# 定义板子类
class Paddle(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((100, 10))
self.image.fill(GREEN)
self.rect = self.image.get_rect()
self.rect.center = (WIDTH / 2, HEIGHT - 50)
self.speed_x = 0
def update(self):
self.rect.x += self.speed_x
if self.rect.left < 0:
self.rect.left = 0
elif self.rect.right > WIDTH:
self.rect.right = WIDTH
# 创建游戏精灵组
all_sprites = pygame.sprite.Group()
# 创建球和板子对象
ball = Ball()
paddle = Paddle()
# 将球和板子添加到游戏精灵组
all_sprites.add(ball)
all_sprites.add(paddle)
# 设置游戏循环
clock = pygame.time.Clock()
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
paddle.speed_x = -5
elif event.key == pygame.K_RIGHT:
paddle.speed_x = 5
elif event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT and paddle.speed_x < 0:
paddle.speed_x = 0
elif event.key == pygame.K_RIGHT and paddle.speed_x > 0:
paddle.speed_x = 0
# 更新游戏精灵组
all_sprites.update()
# 判断球和板子是否相撞
if pygame.sprite.collide_rect(ball, paddle):
ball.speed_y = -ball.speed_y
# 将游戏背景填充为白色
WINDOW.fill(WHITE)
# 在游戏窗口中绘制游戏精灵组的所有对象
all_sprites.draw(WINDOW)
# 更新游戏窗口
pygame.display.update()
# 控制游戏帧率
clock.tick(60)
# 退出游戏
pygame.quit()
```
该代码实现了一个基本的弹球游戏,包含一个球对象和一个板子对象,通过键盘控制板子的移动来保持球不掉落,球碰到板子时会反弹。可以根据需要进行修改和扩展。
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