能用c++写一个贪吃蛇代码
时间: 2023-05-11 22:06:51 浏览: 132
当然可以,以下是一个简单的贪吃蛇代码示例:
```c
#include <stdio.h>
#include <stdlib.h>
#include <conio.h>
#include <windows.h>
#define WIDTH 20
#define HEIGHT 20
int score = 0;
int gameover = 0;
int speed = 100;
int x, y, fruitX, fruitY, i, j;
int tailX[100], tailY[100];
int nTail = 0;
enum eDirection { STOP = 0, LEFT, RIGHT, UP, DOWN };
enum eDirection dir;
void Setup() {
gameover = 0;
dir = STOP;
x = WIDTH / 2;
y = HEIGHT / 2;
fruitX = rand() % WIDTH;
fruitY = rand() % HEIGHT;
score = 0;
}
void Draw() {
system("cls");
for (i = 0; i < WIDTH + 2; i++)
printf("#");
printf("\n");
for (i = 0; i < HEIGHT; i++) {
for (j = 0; j < WIDTH; j++) {
if (j == 0)
printf("#");
if (i == y && j == x)
printf("O");
else if (i == fruitY && j == fruitX)
printf("F");
else {
int print = 0;
for (int k = 0; k < nTail; k++) {
if (tailX[k] == j && tailY[k] == i) {
printf("o");
print = 1;
}
}
if (!print)
printf(" ");
}
if (j == WIDTH - 1)
printf("#");
}
printf("\n");
}
for (i = 0; i < WIDTH + 2; i++)
printf("#");
printf("\n");
printf("Score: %d\n", score);
}
void Input() {
if (_kbhit()) {
switch (_getch()) {
case 'a':
dir = LEFT;
break;
case 'd':
dir = RIGHT;
break;
case 'w':
dir = UP;
break;
case 's':
dir = DOWN;
break;
case 'x':
gameover = 1;
break;
}
}
}
void Logic() {
int prevX = tailX[0];
int prevY = tailY[0];
int prev2X, prev2Y;
tailX[0] = x;
tailY[0] = y;
for (i = 1; i < nTail; i++) {
prev2X = tailX[i];
prev2Y = tailY[i];
tailX[i] = prevX;
tailY[i] = prevY;
prevX = prev2X;
prevY = prev2Y;
}
switch (dir) {
case LEFT:
x--;
break;
case RIGHT:
x++;
break;
case UP:
y--;
break;
case DOWN:
y++;
break;
default:
break;
}
if (x >= WIDTH)
x = 0;
else if (x < 0)
x = WIDTH - 1;
if (y >= HEIGHT)
y = 0;
else if (y < 0)
y = HEIGHT - 1;
for (i = 0; i < nTail; i++) {
if (tailX[i] == x && tailY[i] == y)
gameover = 1;
}
if (x == fruitX && y == fruitY) {
score += 10;
fruitX = rand() % WIDTH;
fruitY = rand() % HEIGHT;
nTail++;
}
}
int main() {
Setup();
while (!gameover) {
Draw();
Input();
Logic();
Sleep(speed);
}
return 0;
}
```
这是一个简单的控制台程序,使用了 Windows.h 库中的 Sleep 函数来控制游戏速度。你可以根据需要进行修改和优化。
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