qt udp多线程接收图片
时间: 2023-09-18 09:07:21 浏览: 57
以下是一个简单的示例代码,演示如何在Qt中使用多线程接收UDP数据包,并将接收到的数据包中的图像显示出来:
```cpp
// receiver.h
#ifndef RECEIVER_H
#define RECEIVER_H
#include <QObject>
#include <QUdpSocket>
class Receiver : public QObject
{
Q_OBJECT
public:
explicit Receiver(QObject *parent = nullptr);
signals:
void imageReceived(QImage image);
public slots:
void start();
private:
QUdpSocket *m_udpSocket;
};
#endif // RECEIVER_H
// receiver.cpp
#include "receiver.h"
Receiver::Receiver(QObject *parent) : QObject(parent)
{
m_udpSocket = new QUdpSocket(this);
}
void Receiver::start()
{
m_udpSocket->bind(QHostAddress::LocalHost, 1234);
while (true) {
QByteArray datagram;
datagram.resize(m_udpSocket->pendingDatagramSize());
QHostAddress sender;
quint16 senderPort;
m_udpSocket->readDatagram(datagram.data(), datagram.size(), &sender, &senderPort);
QImage image;
image.loadFromData(datagram);
emit imageReceived(image);
}
}
// mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QLabel>
#include "receiver.h"
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
MainWindow(QWidget *parent = nullptr);
~MainWindow();
private slots:
void onImageReceived(QImage image);
private:
QLabel *m_imageLabel;
Receiver *m_receiver;
};
#endif // MAINWINDOW_H
// mainwindow.cpp
#include "mainwindow.h"
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
{
m_imageLabel = new QLabel(this);
setCentralWidget(m_imageLabel);
m_receiver = new Receiver(this);
connect(m_receiver, &Receiver::imageReceived, this, &MainWindow::onImageReceived);
QThread *thread = new QThread(this);
m_receiver->moveToThread(thread);
connect(thread, &QThread::started, m_receiver, &Receiver::start);
thread->start();
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::onImageReceived(QImage image)
{
m_imageLabel->setPixmap(QPixmap::fromImage(image));
}
```
在这个示例中,我们创建了一个名为`Receiver`的类,它继承自`QObject`,并使用`QUdpSocket`类接收UDP数据包。`Receiver`类还定义了一个信号`imageReceived`,该信号将在接收到图像数据时发出,并将其发送到`MainWindow`中的`QLabel`中进行显示。
在`MainWindow`类中,我们创建了一个`Receiver`对象,并将其移动到一个新的线程中运行。我们还定义了一个`onImageReceived`槽,该槽将在接收到图像数据时被调用,并将图像显示在`QLabel`中。
使用多线程接收UDP数据包时,请注意确保您的代码是线程安全的,并避免在不同线程之间共享数据。