unity 利用linrenderer模仿画笔写字代码
时间: 2023-07-10 11:41:46 浏览: 203
以下是基于 Unity 的 LineRenderer 组件模拟画笔书写的示例代码:
```csharp
public class Pen : MonoBehaviour
{
public LineRenderer lineRenderer;
public float lineWidth = 0.1f;
public Color lineColor = Color.black;
public float drawDistanceThreshold = 0.1f;
private List<Vector3> _points = new List<Vector3>();
private float _drawDistance = 0f;
void Start()
{
lineRenderer.startWidth = lineWidth;
lineRenderer.endWidth = lineWidth;
lineRenderer.startColor = lineColor;
lineRenderer.endColor = lineColor;
}
void Update()
{
if (Input.GetMouseButton(0))
{
Vector3 point = Camera.main.ScreenToWorldPoint(Input.mousePosition);
point.z = 0f;
if (_points.Count == 0)
{
_points.Add(point);
lineRenderer.positionCount = _points.Count;
lineRenderer.SetPosition(0, point);
}
else
{
Vector3 lastPoint = _points[_points.Count - 1];
_drawDistance += Vector3.Distance(point, lastPoint);
if (_drawDistance >= drawDistanceThreshold)
{
_points.Add(point);
lineRenderer.positionCount = _points.Count;
lineRenderer.SetPosition(_points.Count - 1, point);
_drawDistance = 0f;
}
}
}
else
{
_points.Clear();
_drawDistance = 0f;
lineRenderer.positionCount = 0;
}
}
}
```
这个代码使用 LineRenderer 组件来绘制画笔轨迹,每次鼠标移动时,计算当前点与上一个点之间的距离,只有距离超过一定阈值时才添加新的顶点,以此模拟画笔书写的效果。
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