编写一个C语言小游戏程序
时间: 2023-04-06 11:01:47 浏览: 149
好的,我可以回答这个问题。编写一个C语言小游戏程序需要先确定游戏类型和规则,然后设计游戏界面和操作方式,最后编写代码实现游戏逻辑。常见的C语言小游戏包括猜数字、扫雷、贪吃蛇等。具体实现方法可以参考相关教程和代码示例。
相关问题
编写一个c语言小游戏程序
好的,以下是一个简单的猜数字游戏的C语言程序:
```c
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
int main() {
int guess, number, attempts = 0;
srand(time(NULL)); // 初始化随机数种子,以当前时间作为随机数生成的依据
number = rand() % 100 + 1; // 生成1~100之间的随机数
printf("欢迎来到猜数字游戏!\n");
printf("请猜一个1~100之间的整数:\n");
do {
scanf("%d", &guess);
attempts++;
if (guess > number) {
printf("猜大了,请再猜一次:\n");
} else if (guess < number) {
printf("猜小了,请再猜一次:\n");
} else {
printf("恭喜你,猜对了!你一共猜了%d次。\n", attempts);
}
} while (guess != number);
return 0;
}
```
这个程序会随机生成一个1~100之间的整数,然后让用户进行猜测,直到猜对为止。每次猜测后,程序会告诉用户猜测结果是大了、小了还是正确,并记录猜测次数。当用户猜对时,程序会输出恭喜信息和猜测次数。
编写一个C语言2048小游戏程序,带欢迎界面
好的,以下是一个简单的 C 语言 2048 小游戏程序,包括欢迎界面。
```c
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define SIZE 4
#define WIN_SCORE 2048
#define MAX_SCORE 1000000
void print_board(int board[SIZE][SIZE]) {
printf("\033[2J"); // 清屏
printf("\033[1;1H"); // 光标移动到左上角
printf("2048 Game\n\n");
for (int i = 0; i < SIZE; i++) {
for (int j = 0; j < SIZE; j++) {
printf("%6d", board[i][j]);
}
printf("\n\n");
}
}
void add_random_number(int board[SIZE][SIZE]) {
int empty_count = 0;
int empty_pos[SIZE * SIZE][2];
for (int i = 0; i < SIZE; i++) {
for (int j = 0; j < SIZE; j++) {
if (board[i][j] == 0) {
empty_pos[empty_count][0] = i;
empty_pos[empty_count][1] = j;
empty_count++;
}
}
}
if (empty_count == 0) {
return;
}
int index = rand() % empty_count;
int i = empty_pos[index][0];
int j = empty_pos[index][1];
board[i][j] = (rand() % 2 + 1) * 2;
}
int move_left(int board[SIZE][SIZE]) {
int score = 0;
for (int i = 0; i < SIZE; i++) {
int last_merged = -1;
for (int j = 0; j < SIZE; j++) {
if (board[i][j] == 0) {
continue;
}
int k;
for (k = j + 1; k < SIZE && board[i][k] == 0; k++);
if (k == SIZE) {
k--;
}
if (k != j + 1 && board[i][j] == board[i][k] && last_merged != k) {
board[i][j] *= 2;
board[i][k] = 0;
score += board[i][j];
last_merged = j;
} else {
int temp = board[i][j];
board[i][j] = 0;
board[i][k - 1] = temp;
}
}
}
return score;
}
int move_right(int board[SIZE][SIZE]) {
int score = 0;
for (int i = 0; i < SIZE; i++) {
int last_merged = SIZE;
for (int j = SIZE - 1; j >= 0; j--) {
if (board[i][j] == 0) {
continue;
}
int k;
for (k = j - 1; k >= 0 && board[i][k] == 0; k--);
if (k == -1) {
k++;
}
if (k != j - 1 && board[i][j] == board[i][k] && last_merged != k) {
board[i][j] *= 2;
board[i][k] = 0;
score += board[i][j];
last_merged = j;
} else {
int temp = board[i][j];
board[i][j] = 0;
board[i][k + 1] = temp;
}
}
}
return score;
}
int move_up(int board[SIZE][SIZE]) {
int score = 0;
for (int j = 0; j < SIZE; j++) {
int last_merged = -1;
for (int i = 0; i < SIZE; i++) {
if (board[i][j] == 0) {
continue;
}
int k;
for (k = i + 1; k < SIZE && board[k][j] == 0; k++);
if (k == SIZE) {
k--;
}
if (k != i + 1 && board[i][j] == board[k][j] && last_merged != k) {
board[i][j] *= 2;
board[k][j] = 0;
score += board[i][j];
last_merged = i;
} else {
int temp = board[i][j];
board[i][j] = 0;
board[k - 1][j] = temp;
}
}
}
return score;
}
int move_down(int board[SIZE][SIZE]) {
int score = 0;
for (int j = 0; j < SIZE; j++) {
int last_merged = SIZE;
for (int i = SIZE - 1; i >= 0; i--) {
if (board[i][j] == 0) {
continue;
}
int k;
for (k = i - 1; k >= 0 && board[k][j] == 0; k--);
if (k == -1) {
k++;
}
if (k != i - 1 && board[i][j] == board[k][j] && last_merged != k) {
board[i][j] *= 2;
board[k][j] = 0;
score += board[i][j];
last_merged = i;
} else {
int temp = board[i][j];
board[i][j] = 0;
board[k + 1][j] = temp;
}
}
}
return score;
}
int get_score(int board[SIZE][SIZE]) {
int score = 0;
for (int i = 0; i < SIZE; i++) {
for (int j = 0; j < SIZE; j++) {
score += board[i][j];
}
}
return score;
}
int check_gameover(int board[SIZE][SIZE]) {
for (int i = 0; i < SIZE; i++) {
for (int j = 0; j < SIZE; j++) {
if (board[i][j] == 0) {
return 0;
}
if (i < SIZE - 1 && board[i][j] == board[i + 1][j]) {
return 0;
}
if (j < SIZE - 1 && board[i][j] == board[i][j + 1]) {
return 0;
}
}
}
return 1;
}
int main() {
srand(time(NULL));
int board[SIZE][SIZE] = { 0 };
int score = 0;
int max_score = 0;
int is_win = 0;
// 欢迎界面
printf("Welcome to 2048 Game!\n");
printf("Press any key to start.\n");
getchar();
while (1) {
add_random_number(board);
print_board(board);
if (check_gameover(board)) {
printf("Game Over!\n");
printf("Your score: %d\n", score);
printf("Max score: %d\n", max_score);
break;
}
int direction;
printf("Score: %d\n", score);
printf("Max score: %d\n", max_score);
printf("Input direction (1: left, 2: right, 3: up, 4: down): ");
scanf("%d", &direction);
int move_score = 0;
switch (direction) {
case 1:
move_score = move_left(board);
break;
case 2:
move_score = move_right(board);
break;
case 3:
move_score = move_up(board);
break;
case 4:
move_score = move_down(board);
break;
default:
printf("Invalid direction!\n");
continue;
}
score += move_score;
if (score > max_score) {
max_score = score;
}
if (!is_win && get_score(board) >= WIN_SCORE) {
printf("Congratulations! You win!\n");
is_win = 1;
}
}
return 0;
}
```
这个程序使用了 ANSI 转义序列来控制控制台输出,因此在 Windows 系统上可能无法正常工作。如果你使用的是 Windows 系统,可以将 `print_board` 函数中的 `"\033[2J"` 和 `"\033[1;1H"` 替换为 `system("cls")`。