在Unity中如何使用代码获取服务器上标准的背景时间
时间: 2024-02-25 18:53:02 浏览: 20
要获取服务器上的标准时间,您需要使用网络时间协议(NTP)与时间服务器进行通信。在Unity中,您可以使用NTPClient类从时间服务器获取时间。
以下是一个示例代码片段,演示如何使用NTPClient类获取时间:
```
using System;
using System.Net;
using System.Net.Sockets;
public class TimeManager : MonoBehaviour
{
public static DateTime GetNetworkTime()
{
// Time server address
const string ntpServer = "pool.ntp.org";
// NTP message size - 16 bytes of the digest (RFC 2030)
var ntpData = new byte[48];
// Setting the Leap Indicator, Version Number and Mode values
ntpData[0] = 0x1B;
// Connect to the time server
var addresses = Dns.GetHostEntry(ntpServer).AddressList;
var ipEndPoint = new IPEndPoint(addresses[0], 123);
var socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
socket.Connect(ipEndPoint);
// Send the NTP request
socket.Send(ntpData);
// Receive the NTP response
socket.Receive(ntpData);
// Closing the socket
socket.Close();
// Offset to get to the "Transmit Timestamp" field (time at which the reply
// departed the server for the client, in 64-bit timestamp format."
const byte serverReplyTime = 40;
// Get the seconds part
ulong intPart = BitConverter.ToUInt32(ntpData, serverReplyTime);
// Get the seconds fraction
ulong fractPart = BitConverter.ToUInt32(ntpData, serverReplyTime + 4);
// Convert From big-endian to little-endian
intPart = SwapEndianness(intPart);
fractPart = SwapEndianness(fractPart);
var milliseconds = (intPart * 1000) + ((fractPart * 1000) / 0x100000000L);
// Convert the NTP time to DateTime (1900 -> 1970)
var networkDateTime = new DateTime(1900, 1, 1, 0, 0, 0, DateTimeKind.Utc).AddMilliseconds((long)milliseconds).ToLocalTime();
return networkDateTime;
}
private static uint SwapEndianness(ulong x)
{
return (uint)(((x & 0x000000ff) << 24) +
((x & 0x0000ff00) << 8) +
((x & 0x00ff0000) >> 8) +
((x & 0xff000000) >> 24));
}
}
```
您可以在需要获取服务器时间的脚本中调用GetNetworkTime()函数,它将返回当前时间的DateTime对象。请注意,此函数需要Internet连接才能与时间服务器通信。