String startPath = "D:\\psc\\start.bat"; Runtime.getRuntime().exec("cmd.exe /c start " + startPath); Java修改为执行run_psc_monitor.vbs脚本
时间: 2024-10-08 22:22:47 浏览: 50
在Java中,如果你想通过`Runtime.getRuntime().exec()`方法执行一个名为`run_psc_monitor.vbs`的VBScript脚本,你需要将命令调整为匹配VBScript的启动语法。VBS文件通常用于Windows批处理,可以这样修改:
```java
String vbsStartPath = "D:\\psc\\run_psc_monitor.vbs";
Runtime.getRuntime().exec("cscript //nologo " + vbsStartPath);
```
这里使用`cscript`命令来执行VBScript脚本,并加上`//nologo`选项来隐藏命令行窗口(如果不希望看到命令行)。如果`run_psc_monitor.vbs`依赖于特定的参数,你可以将其传递到`vbsStartPath`变量之前,例如:
```java
String scriptArgs = "arg1 arg2"; // 根据实际需要替换参数
String vbsCommand = "cscript //nologo " + vbsStartPath + " " + scriptArgs;
Runtime.getRuntime().exec(vbsCommand);
```
相关问题
There are no graphs in the scene UnityEngine.Debug:LogError (object) AstarPath:StartPath (Pathfinding.Path,bool) (at Assets/AstarPathfindingProject/Core/AstarPath.cs:1952) Pathfinding.Seeker:StartPathInternal (Pathfinding.Path,Pathfinding.OnPathDelegate) (at Assets/AstarPathfindingProject/Core/AI/Seeker.cs:469) Pathfinding.Seeker:StartPath (Pathfinding.Path,Pathfinding.OnPathDelegate) (at Assets/AstarPathfindingProject/Core/AI/Seeker.cs:419) Pathfinding.Seeker:StartPath (UnityEngine.Vector3,UnityEngine.Vector3,Pathfinding.OnPathDelegate) (at Assets/AstarPathfindingProject/Core/AI/Seeker.cs:382) Pathfinding.Seeker:StartPath (UnityEngine.Vector3,UnityEngine.Vector3) (at Assets/AstarPathfindingProject/Core/AI/Seeker.cs:369) PathGetter:BeginFindPath (UnityEngine.Vector3) (at Assets/Scripts/PathGetter.cs:54) PathGetter:OnButton2Clicked () (at Assets/Scripts/PathGetter.cs:43) UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:514)
It looks like there is an error in the Unity engine related to pathfinding. The error message suggests that there are no graphs in the scene, which might be causing the issue. It seems to be a problem with the A* Pathfinding Project plugin. You can try checking if the necessary graphs are properly set up in your scene, and make sure that the A* Pathfinding component is attached to the correct GameObject. Additionally, you can check the A* Pathfinding Project documentation or seek help from the plugin's support community for further assistance in resolving this error.
ZipFile.createZipFile
ZipFile.createZipFile方法是一个无效的方法名称。在引用的代码示例中,并没有包含这样一个名为createZipFile的方法。根据我所了解的信息,ZipFile类提供了一些其他的方法来创建和提取zip存档。其中包括CreateFromDirectory方法和ExtractToDirectory方法。CreateFromDirectory方法可以用来将一个文件夹的内容压缩为zip存档,而ExtractToDirectory方法可以用来将zip存档中的内容提取到指定的文件夹中。
在引用中的示例代码中,通过使用ZipArchive的CreateEntryFromFile方法,可以向已打开的zip存档中添加一个新的条目。该方法需要传入要添加到zip存档中的文件的路径以及在zip存档中的新名称。例如,通过调用archive.CreateEntryFromFile(newFile, "NewEntry.txt"),可以将newFile指定的文件添加到zip存档中,并将其命名为"NewEntry.txt"。
在引用中的示例代码中,通过调用ZipFile的CreateFromDirectory方法,可以将指定文件夹的内容压缩为zip存档。该方法需要传入要压缩的文件夹的路径以及要创建的zip存档的路径。例如,通过调用ZipFile.CreateFromDirectory(startPath, zipPath),可以将startPath指定的文件夹的内容压缩为zip存档,并将其保存为zipPath指定的路径。
综上所述,ZipFile类提供了多种方法来创建和提取zip存档,但没有名为createZipFile的方法。您可以根据您的需求选择适当的方法来处理zip存档的创建和提取操作。
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