Ogre3D初学者指南:中英对照PDF

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"Ogre+3d+1.7+beginner+Guide 中英对照.pdf" 本书《Ogre 3D 1.7 初学者指南》是一本针对Ogre 3D框架的入门教程,提供了中英双语对照的高清PDF版本,适合初学者学习。Ogre 3D是一个强大的开源3D图形库,广泛应用于游戏开发、虚拟现实以及可视化应用等领域。该书由Felix Kerger编写,他是达姆施塔特科技大学计算机科学专业的学生,拥有超过五年的Ogre 3D开发经验。 Felix Kerger不仅在学术上有所成就,还在软件开发和3D实时应用领域有着丰富的实践经验。他在各种会议上分享过相关主题的演讲,并在弗劳恩霍夫计算机制图学研究所担任研究助理,这使他在理论与实践结合方面具有深厚的基础。此外,他还是自由撰稿人,对游戏开发者大会欧洲分部有深入的报道和理解。 书中,作者感谢了对这本书的创作起到关键作用的人,包括Steve Streeting,他为Ogre 3D投入大量时间并创建了优秀的软件;还有他的前教师Oppeland女士和Michel女士,他们的指导帮助他完成了本书想法的基础报告;以及始终给予支持的父母。 通过本书,读者可以系统地学习如何使用Ogre 3D进行3D应用开发,包括但不限于场景管理、渲染技术、纹理处理、光照和阴影、动画系统、粒子系统、物理模拟等方面。此外,书中可能还会涵盖如何设置开发环境、理解Ogre 3D的基本架构以及如何解决常见问题等内容。对于想要踏入3D图形编程领域的初学者来说,这本书将提供一个全面且易懂的起点。
2017-12-21 上传
Want to make your own 3D applications, simulations, and games?, OGRE 3D, an open source Object-Oriented 3D Graphics Rendering Engine written in C++, which can be utilized to create a variety of 3D applications and is commonly used in game creation, can help you to do so!, OGRE 3D 1.7 Beginner's Guide, based on the latest version 1.7, makes it super easy for you to make your own monsters, spaceship shooters, weapons, enemies, and more!, OGRE 3D 1.7 Beginner's Guide will teach you to develop 3D applications that are exciting and interesting and if used correctly can result in stunning games and simulations. You will start from the very beginning and then work your way up to complex scenes and stunning effects., In this book you will start with how to download and configure OGRE 3D, then create your first example scene. With the help of this sample scene, you will be introduced to several related topics each of which will be explained through several other examples and by do-it-yourself tasks., After each example there is a section that explains the theory behind the technique used for deeper understanding. You will also use what you learned in one example in another example and repeat each technique several times while learning new ones at the same time to strengthen the topics learned. Within no time you will master the art of game creation. Imagine how great you will feel when all your friends are playing the great-looking games you've created with OGRE 3D and this book., A step-by-step guide for beginners, filled with examples and simple do-it-yourself exercises, What you will learn from this book :, Learn the basics of OGRE 3D, Understand the scene graph, Develop 3D scenes with OGRE 3D, Create complex scenes, Write your own shaders and add them to scenes, Add lights and shadows, Add compositors to 3D scene for post-processing effects, Learn more about user control and animation, Extend OGRE 3D with plugins, Approach, This book is an example-driven introduction to OGRE 3D. Each example shows some new features and you learn step-by-step to create complex scenes with different effects using OGRE 3D. After several examples discussing one topic there is a do-it-yourself part where you will be challenged to solve problems on your own., Who this book is written for, If you have ever wanted to develop 3D applications with OGRE 3D, this example-driven book will enable you to do so. Understanding of C++ is needed to follow the examples in the book.