Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs<br>Create strange lands filled with mysterious objects (cows frozen in <br><br>blocks of ice, chirping penguins, golden globes with wavering eyes) <br><br>and throw away your keyboard and mouse, to go exploring armed only <br><br>with a gamepad, power glove, or just your bare hands…<br><br>Java gaming expert Andrew Davison will show you how to develop and <br><br>program 3D games in Java technology on a PC, with an emphasis on the <br><br>construction of 3D landscapes. It\'s assumed you have a reasonable <br><br>knowledge of Java - the sort of thing picked up in a first Java course <br><br>at school.<br><br>Topics are split into three sections: Java 3D API, non-standard input <br><br>devices for game playing, and JOGL. Java 3D is a high-level 3D <br><br>graphics API, and JOGL is a lower-level Java wrapper around the <br><br>popular OpenGL graphics API.<br><br>Youll look at three non-standard input devices: the webcam, the game <br><br>pad, and the P5 data glove. <br><br>Along the way, youll utilize several other games-related libraries <br><br>including: JInput, JOAL, JMF, and Odejava.<br><br>Learn all the latest Java SE 6 features relevant to gaming, including: <br><br>splash screens, JavaScript scripting as well as the desktop and system <br><br>tray interfaces.<br><br>Unique coverage of Java game development using both the Java 3D API <br><br>and Java for OpenGL, as well as invaluable experience from a <br><br>recognized Java gaming guru, will provide you with a distinct <br><br>advantage after reading this book.<br><br>
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