给出一个python实现的MCTS算法代码
时间: 2023-08-31 09:28:50 浏览: 158
### 回答1:
MCTS算法(蒙特卡洛树搜索)是一种用于游戏树搜索的算法。下面是一个简单的python实现:
```python
class Node:
def __init__(self, state, parent=None):
self.state = state
self.parent = parent
self.children = []
self.wins = 0
self.visits = 0
def add_child(self, child_state):
child = Node(child_state, self)
self.children.append(child)
return child
def update(self, result):
self.visits += 1
self.wins += result
def select_best_child(node):
best_score = -1
best_children = []
for child in node.children:
exploit = child.wins / child.visits
explore = math.sqrt(2 * math.log(node.visits) / child.visits)
score = exploit + explore
if score == best_score:
best_children.append(child)
if score > best_score:
best_children = [child]
best_score = score
return random.choice(best_children)
def expand_node(node, state):
possible_states = get_possible_states(state)
for state in possible_states:
child = node.add_child(state)
return random.choice(node.children)
def simulate(state):
while not is_terminal(state):
state = random_play(state)
return state.get_result()
def backpropagate(node, result):
while node != None:
node.update(result)
node = node.parent
def mcts(state, itermax):
root = Node(state)
for i in range(itermax):
node = root
state = node.state
while node.children != []:
node = select_best_child(node)
state = node.state
if is_terminal(state):
result = state.get_result()
else:
child = expand_node(node, state)
state = child.state
result = simulate(state)
backpropagate(child, result)
return select_best_child(root)
```
注意:
- 上述代码中需要使用的函数: `get_possible_states`, `is_terminal`, `random_play`, `state.get_result` 需要根据具体游戏进行实现.
- 其中 `itermax` 为迭代次数
- `select_best_child` 为选择子节点的策略, 可以根据
### 回答2:
以下是一个简单的Python实现的MCTS(Monte Carlo Tree Search)算法代码:
```python
import math
import random
class Node:
def __init__(self, state, parent=None):
self.state = state
self.parent = parent
self.children = []
self.wins = 0
self.visits = 0
def is_fully_expanded(self):
return len(self.children) == self.state.get_possible_actions_count()
def expand(self):
action = self.state.get_untried_action()
new_state = self.state.apply_action(action)
child = Node(new_state, parent=self)
self.children.append(child)
return child
def select(self, exploration_param):
return max(self.children,
key=lambda c: c.wins / c.visits + exploration_param * math.sqrt(2 * math.log(self.visits) / c.visits))
def update(self, result):
self.visits += 1
self.wins += result
class MCTS:
def __init__(self, state, exploration_param=1.4, iterations=1000):
self.root = Node(state)
self.exploration_param = exploration_param
self.iterations = iterations
def search(self):
for _ in range(self.iterations):
node = self.select_node()
reward = self.simulate(node.state)
self.backpropagate(node, reward)
best_child = self.root.select(0)
return best_child
def select_node(self):
node = self.root
while not node.state.is_terminal():
if not node.is_fully_expanded():
return node.expand()
else:
node = node.select(self.exploration_param)
return node
def simulate(self, state):
while not state.is_terminal():
action = random.choice(state.get_possible_actions())
state = state.apply_action(action)
return state.get_reward()
def backpropagate(self, node, reward):
while node is not None:
node.update(reward)
node = node.parent
# 示例使用:一个简单的状态类
class State:
def __init__(self, value, possible_actions):
self.value = value
self.possible_actions = possible_actions
def get_possible_actions_count(self):
return len(self.possible_actions)
def get_untried_action(self):
return random.choice(self.possible_actions)
def apply_action(self, action):
# 在示例中简化处理,直接返回新状态
return State(action, [])
def is_terminal(self):
# 在示例中简化处理,总是返回False
return False
def get_reward(self):
# 在示例中简化处理,总是返回1作为奖励
return 1
# 使用示例
initial_state = State(0, [1, 2, 3, 4, 5]) # 初始状态为0,可选动作为[1, 2, 3, 4, 5]
mcts = MCTS(initial_state, exploration_param=0.5, iterations=10000) # 创建MCTS对象
best_child = mcts.search() # 执行搜索,得到最佳子节点
print(best_child.state.value) # 输出最佳子节点的值
```
这是一个简单的MCTS算法的实现,其中定义了Node类表示MCTS中的节点,MCTS类表示整个搜索过程。示例中使用了一个简单的状态类State,其中包含了状态的值以及可选动作。在示例中,状态被简化为一个数字,可选动作为一个数字列表。你可以根据具体问题来实现自己的状态类。
这段代码实现了一个基本的MCTS算法,可以通过调整迭代次数、探索参数等参数来改进搜索效果。具体使用时,可以根据具体问题来定义自己的状态类,然后创建MCTS对象进行搜索,并通过返回的最佳子节点来获取最优解。
### 回答3:
以下是一个简单的Python实现的MCTS(蒙特卡洛树搜索)算法代码:
```python
import numpy as np
class Node:
def __init__(self, state):
self.state = state
self.parent = None
self.children = []
self.visits = 0
self.wins = 0
def expand(self):
actions = self.state.get_legal_actions()
for action in actions:
next_state = self.state.get_next_state(action)
child_node = Node(next_state)
child_node.parent = self
self.children.append(child_node)
def select(self):
best_child = None
best_ucb = float('-inf')
for child in self.children:
exploration_term = np.sqrt(np.log(self.visits) / (child.visits + 1))
exploitation_term = child.wins / (child.visits + 1)
ucb = exploitation_term + exploration_term
if ucb > best_ucb:
best_ucb = ucb
best_child = child
return best_child
def update(self, result):
self.visits += 1
self.wins += result
if self.parent:
self.parent.update(result)
class MonteCarloTreeSearch:
def __init__(self, state):
self.root = Node(state)
def search(self, num_iterations):
for _ in range(num_iterations):
node = self.selection()
result = self.simulation(node)
self.backpropagation(node, result)
best_child = self.root.select()
return best_child.state
def selection(self):
node = self.root
while node.children:
if all(child.visits for child in node.children):
node = node.select()
else:
return self.expand(node)
return node
def expand(self, node):
node.expand()
return node.children[0]
def simulation(self, node):
state = node.state
while not state.is_terminal():
action = state.random_action()
state = state.get_next_state(action)
return state.get_result()
def backpropagation(self, node, result):
node.update(result)
```
这个代码实现了一个简单的MCTS算法。它包含了一个Node类来表示树中的节点,以及一个MonteCarloTreeSearch类来执行搜索操作。
在Node类中,expand()方法用于扩展节点,select()方法用于选择一个最优的子节点,update()方法用于更新节点的访问次数和胜利次数。
在MonteCarloTreeSearch类中,search()方法用于执行搜索操作,selection()方法用于选择一个待扩展或者最优的节点,expand()方法用于扩展节点,simulation()方法用于模拟从扩展节点开始的一整个游戏过程,backpropagation()方法用于更新节点的访问次数和胜利次数。
使用这个MCTS算法,你可以在你的项目中进行游戏状态搜索,通过不断进行搜索和模拟操作来提升搜索效果和选择最佳的下一步动作。
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