用python写一个扫雷小游戏
时间: 2023-06-03 12:02:29 浏览: 70
好的,我可以为您提供一些指导和建议。您可以使用 Python 的 tkinter 模块来开发基于图形界面的扫雷小游戏。您需要使用随机数生成算法来生成雷区,并使用各种条件语句来确保用户在游戏中的操作是安全的。同时,您还需要考虑如何显示游戏的状态,例如显示每个方格是否已被揭示,以及它们周围有多少个地雷等等。我希望这些提示对您有帮助!
相关问题
用Python写一个扫雷小游戏程序
当然,下面是一个使用Python编写的简单扫雷小游戏程序的示例:
```python
import random
# 创建游戏板
def create_board(rows, cols, bombs):
board = [[' ' for _ in range(cols)] for _ in range(rows)]
bombs_planted = 0
while bombs_planted < bombs:
row = random.randint(0, rows - 1)
col = random.randint(0, cols - 1)
if board[row][col] != 'B':
board[row][col] = 'B'
bombs_planted += 1
return board
# 显示游戏板
def display_board(board):
rows = len(board)
cols = len(board[0])
print(' ', end='')
for col in range(cols):
print(f'{col} ', end='')
print()
print(' ┌' + '───┬' * (cols - 1) + '───┐')
for row in range(rows):
print(f'{row} │ ', end='')
for col in range(cols):
print(f'{board[row][col]} │ ', end='')
print()
if row != rows - 1:
print(' ├───' + '┼───' * (cols - 1) + '┤')
print(' └' + '───┴' * (cols - 1) + '───┘')
# 检查相邻位置的雷数
def check_adjacent(board, row, col):
rows = len(board)
cols = len(board[0])
count = 0
for i in range(max(0, row - 1), min(row + 2, rows)):
for j in range(max(0, col - 1), min(col + 2, cols)):
if board[i][j] == 'B':
count += 1
return count
# 打开方块
def open_cell(board, revealed, row, col):
rows = len(board)
cols = len(board[0])
if revealed[row][col]:
return
revealed[row][col] = True
if board[row][col] == 'B':
return
if board[row][col] == ' ':
for i in range(max(0, row - 1), min(row + 2, rows)):
for j in range(max(0, col - 1), min(col + 2, cols)):
open_cell(board, revealed, i, j)
else:
return
# 主游戏循环
def play_game(rows, cols, bombs):
board = create_board(rows, cols, bombs)
revealed = [[False for _ in range(cols)] for _ in range(rows)]
game_over = False
while not game_over:
display_board(revealed)
row = int(input('请输入行号:'))
col = int(input('请输入列号:'))
if board[row][col] == 'B':
print('很遗憾,***
用python写一个扫雷小游戏的代码
以下是一个简单的扫雷游戏的 Python 代码,可以帮助您入门:
```python
import random
# 游戏板类
class Board:
def __init__(self, rows, cols, bombs):
self.rows = rows
self.cols = cols
self.bombs = bombs
self.board = [[" " for i in range(cols)] for j in range(rows)]
self.revealed_board = [[False for i in range(cols)] for j in range(rows)]
self.generate_board()
# 生成游戏板
def generate_board(self):
bombs_placed = 0
while bombs_placed < self.bombs:
row = random.randint(0, self.rows-1)
col = random.randint(0, self.cols-1)
if self.board[row][col] != "B":
self.board[row][col] = "B"
bombs_placed += 1
for row in range(self.rows):
for col in range(self.cols):
if self.board[row][col] != "B":
self.board[row][col] = str(self.get_adjacent_bombs(row, col))
# 获取相邻炸弹的数目
def get_adjacent_bombs(self, row, col):
count = 0
for i in range(-1, 2):
for j in range(-1, 2):
if i == 0 and j == 0:
continue
if row+i < 0 or row+i >= self.rows or col+j < 0 or col+j >= self.cols:
continue
if self.board[row+i][col+j] == "B":
count += 1
return count
# 打印游戏板
def print_board(self):
print(" ", end="")
for i in range(self.cols):
print(i, end=" ")
print()
for i in range(self.cols*2+2):
print("-", end="")
print()
for i in range(self.rows):
print(i, "|", end="")
for j in range(self.cols):
if self.revealed_board[i][j]:
print(self.board[i][j], end=" ")
else:
print(" ", end=" ")
print("|", end="")
print()
for j in range(self.cols*2+2):
print("-", end="")
print()
# 揭示游戏板
def reveal_board(self):
for i in range(self.rows):
for j in range(self.cols):
self.revealed_board[i][j] = True
# 检查是否获胜
def check_win(self):
for i in range(self.rows):
for j in range(self.cols):
if not self.revealed_board[i][j] and self.board[i][j] != "B":
return False
return True
# 游戏类
class Game:
def __init__(self, rows, cols, bombs):
self.board = Board(rows, cols, bombs)
self.game_over = False
# 运行游戏
def run(self):
while not self.game_over:
self.board.print_board()
self.get_move()
self.check_game_over()
self.board.reveal_board()
self.board.print_board()
if self.board.check_win():
print("你赢了!")
else:
print("你输了!")
# 获取玩家移动
def get_move(self):
valid_move = False
while not valid_move:
move = input("请输入行和列数(例如: 1 2): ").split()
if len(move) != 2:
print("输入无效!")
continue
row, col = move
if not row.isdigit() or not col.isdigit():
print("输入无效!")
continue
row, col = int(row), int(col)
if row < 0 or row >= self.board.rows or col < 0 or col >= self.board.cols:
print("输入无效!")
continue
if self.board.revealed_board[row][col]:
print("这个点已经被揭示了!")
continue
valid_move = True
self.make_move(row, col)
# 作出玩家移动
def make_move(self, row, col):
self.board.revealed_board[row][col] = True
if self.board.board[row][col] == "B":
self.game_over = True
# 检查游戏是否结束
def check_game_over(self):
if self.game_over:
return
for i in range(self.board.rows):
for j in range(self.board.cols):
if not self.board.revealed_board[i][j] and self.board.board[i][j] != "B":
return
self.game_over = True
# 运行游戏
game = Game(10, 10, 10)
game.run()
```
这是一个基本的扫雷游戏,您可以根据自己的需求进行修改和扩展。