message_entry = tk.Entry(window) message_entry.pack(side=tk.BOTTOM, fill=tk.X)

时间: 2024-04-27 16:23:42 浏览: 12
这段代码是使用Tkinter库中的Entry()方法创建了一个文本输入框对象message_entry,并使用pack()方法将其打包在窗口的底部,并填充水平方向(X轴)。Entry()方法是Tkinter库中的一个构造函数,用于创建文本输入框,它可以接受一些可选参数,例如宽度、字体等等。pack()方法是一种布局管理器,用于将窗口部件按照指定的方向和顺序排列,以适应其父容器的大小。在这个例子中,message_entry被放置在窗口底部,水平方向填充。
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请修正下列代码:import socket import time import requests import re import tkinter as tk # 英文输入端 host = "192.168.185.60" # 服务器端可以写"localhost",可以为空字符串"",也为本机IP地址 port = 8888 # 端口号 s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) s.bind((host, port)) s.listen(1) conn, addr = s.accept() print('connected with', addr) def send_message(): trigger = input_text.get() input_text.delete(0, tk.END) chat_text.configure(state='normal') chat_text.insert(tk.END, 'You: ' + trigger + '\n') chat_text.configure(state='disable') s.sendall(trigger.encode()) data = s.recv(1024) data = data.decode() data2 = {'doctype': 'json', 'type': 'auto', 'i': ''} data2['i'] = data r = requests.get("http://fanyi.youdao.com/translate", params=data2) # 访问翻译网站 result = r.json() # 获取翻译内容 t1 = result.setdefault('translateResult') t2 = t1[0] t3 = t2[0] # 解层翻译内容 localTime = time.asctime(time.localtime(time.time())) chat_text.configure(state='normal') chat_text.insert(tk.END, 'Server: ' + t3.setdefault('tgt') + '\n') chat_text.insert(tk.END, '\n') chat_text.configure(state='disable') if trigger.lower() == 'Mint': # 发送Mint结束连接 s.close() conn.close() s.close() root = tk.Tk() root.title('Chat Window') chat_frame = tk.Frame(root) scrollbar = tk.Scrollbar(chat_frame) scrollbar.pack(side=tk.RIGHT, fill=tk.Y) chat_text = tk.Text(chat_frame, wrap=tk.WORD, yscrollcommand=scrollbar.set, state='disable') chat_text.pack(expand=True, fill=tk.BOTH) scrollbar.config(command=chat_text.yview) input_frame = tk.Frame(root) input_text = tk.Entry(input_frame) input_text.pack(side=tk.LEFT, expand=True, fill=tk.BOTH) send_button = tk.Button(input_frame, text='Send', command=send_message) send_button.pack(side=tk.RIGHT) chat_frame.pack(expand=True, fill=tk.BOTH) input_frame.pack(expand=True, fill=tk.BOTH) root.mainloop()

import socket import time import requests import re import tkinter as tk # 英文输入端 host = "192.168.185.60" # 服务器端可以写"localhost",可以为空字符串"",也为本机IP地址 port = 8888 # 端口号 s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) s.bind((host, port)) s.listen(1) conn, addr = s.accept() print('connected with', addr) def send_message(): trigger = input_text.get() input_text.delete(0, tk.END) chat_text.configure(state='normal') chat_text.insert(tk.END, 'You: ' + trigger + '\n') chat_text.configure(state='disable') s.sendall(trigger.encode()) data = s.recv(1024) data = data.decode() data2 = {'doctype': 'json', 'type': 'auto', 'i': ''} data2['i'] = data r = requests.get("http://fanyi.youdao.com/translate", params=data2) # 访问翻译网站 result = r.json() # 获取翻译内容 t1 = result.get('translateResult') t2 = t1[0] t3 = t2[0]['tgt'] # 解析翻译内容 localTime = time.asctime(time.localtime(time.time())) chat_text.configure(state='normal') chat_text.insert(tk.END, 'Server: ' + t3 + '\n') chat_text.insert(tk.END, '\n') chat_text.configure(state='disable') if trigger.lower() == 'mint': # 发送Mint结束连接 s.close() conn.close() s.close() root = tk.Tk() root.title('Chat Window') chat_frame = tk.Frame(root) scrollbar = tk.Scrollbar(chat_frame) scrollbar.pack(side=tk.RIGHT, fill=tk.Y) chat_text = tk.Text(chat_frame, wrap=tk.WORD, yscrollcommand=scrollbar.set, state='disable') chat_text.pack(expand=True, fill=tk.BOTH) scrollbar.config(command=chat_text.yview) input_frame = tk.Frame(root) input_text = tk.Entry(input_frame) input_text.pack(side=tk.LEFT, expand=True, fill=tk.BOTH) send_button = tk.Button(input_frame, text='Send', command=send_message) send_button.pack(side=tk.RIGHT) chat_frame.pack(expand=True, fill=tk.BOTH) input_frame.pack(expand=True, fill=tk.BOTH) root.mainloop() 修正如下: 1. 将t3 = t2[0]改为t3 = t2[0]['tgt'],以正确解析翻译内容。 2. 将result.setdefault('translateResult')改为result.get('translateResult'),以简化代码。 3. 将if trigger.lower() == 'Mint'改为if trigger.lower() == 'mint',以匹配发送Mint结束连接的条件。

class ExcelApp: def init(self, master): # 创建登录窗口 login_window = tk.Toplevel(master) login_window.title("登录") login_window.geometry("300x150") login_window.resizable(0, 0) # 创建用户名和密码的 Label 和 Entry tk.Label(login_window, text="用户名:").place(x=50, y=30) username_entry = tk.Entry(login_window) username_entry.place(x=110, y=30) tk.Label(login_window, text="密码:").place(x=50, y=70) password_entry = tk.Entry(login_window, show="*") password_entry.place(x=110, y=70) # 创建登录按钮 def login(): username = username_entry.get() password = password_entry.get() if username == "Q21000002" and password == "Q21000002": login_window.destroy() else: tk.messagebox.showwarning(title="登录失败", message="用户名或密码错误!") tk.Button(login_window, text="登录", command=login).place(x=130, y=110) # 创建 Excel App 窗口 if login_window.wait_window() == 0: master.destroy() else: self.master = master master.title("Excel App") # 获取屏幕的宽度和高度 screen_width = master.winfo_screenwidth() screen_height = master.winfo_screenheight() # 将窗口的大小设置为屏幕的大小 master.geometry("%dx%d" % (screen_width, screen_height))修改這個代碼儅運行時不要跳出兩個窗口,沒輸入賬號密碼前只保留一個窗口,儅賬號密碼正確輸入后再將窗口跳出來

您可以尝试将创建 ExcelApp 窗口的代码移动到登录按钮的函数中,并在登录成功后再创建窗口。同时,将登录窗口的销毁放在登录成功的条件语句中,以确保登录窗口仅在登录成功后关闭。 可以参考下面的代码: ``` class ExcelApp: def __init__(self, master): self.master = master self.create_login_window() def create_login_window(self): # 创建登录窗口 self.login_window = tk.Toplevel(self.master) self.login_window.title("登录") self.login_window.geometry("300x150") self.login_window.resizable(0, 0) # 创建用户名和密码的 Label 和 Entry tk.Label(self.login_window, text="用户名:").place(x=50, y=30) self.username_entry = tk.Entry(self.login_window) self.username_entry.place(x=110, y=30) tk.Label(self.login_window, text="密码:").place(x=50, y=70) self.password_entry = tk.Entry(self.login_window, show="*") self.password_entry.place(x=110, y=70) # 创建登录按钮 tk.Button(self.login_window, text="登录", command=self.login).place(x=130, y=110) def login(self): username = self.username_entry.get() password = self.password_entry.get() if username == "Q21000002" and password == "Q21000002": self.login_window.destroy() self.create_excel_app_window() else: tk.messagebox.showwarning(title="登录失败", message="用户名或密码错误!") def create_excel_app_window(self): # 创建 Excel App 窗口 self.master.title("Excel App") # 获取屏幕的宽度和高度 screen_width = self.master.winfo_screenwidth() screen_height = self.master.winfo_screenheight() # 将窗口的大小设置为屏幕的大小 self.master.geometry("%dx%d" % (screen_width, screen_height)) ``` 这样,登录窗口和 Excel App 窗口就可以在同一个窗口中切换了,且只有在登录成功后才会创建 Excel App 窗口。

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代码注释import tkinter as tk from tkinter import * import tkinter.messagebox # 弹窗库 import numpy as np class Game1: def __init__(self, master): self.master = master self.frame = tk.Frame(self.master) self.frame.pack() self.label = tk.Label(self.frame, text="Game 1") self.label.pack() class Game2: def __init__(self, master): self.master = master self.frame = tk.Frame(self.master) self.frame.pack() self.label = tk.Label(self.frame, text="Game 2") self.label.pack() class Game3: def __init__(self, master): self.master = master self.frame = tk.Frame(self.master) self.frame.pack() self.label = tk.Label(self.frame, text="Game 3") self.label.pack() class Login: def __init__(self, master): self.master = master self.frame = tk.Frame(self.master) self.frame.pack() self.username_label = tk.Label(self.frame, text="Username:") self.username_label.pack() self.username_entry = tk.Entry(self.frame) self.username_entry.pack() self.password_label = tk.Label(self.frame, text="Password:") self.password_label.pack() self.password_entry = tk.Entry(self.frame, show="*") self.password_entry.pack() self.game_label = tk.Label(self.frame, text="Select a game:") self.game_label.pack() self.game1_button = tk.Button(self.frame, text="Game 1", command=self.game1) self.game1_button.pack() self.game2_button = tk.Button(self.frame, text="Game 2", command=self.game2) self.game2_button.pack() self.game3_button = tk.Button(self.frame, text="Game 3", command=self.game3) self.game3_button.pack() def game1(self): username = self.username_entry.get() password = self.password_entry.get() # Check if username and password are valid if username == "1" and password == "1": self.frame.destroy() import A #game1 = Game1(self.master) else: # Display error message error_label = tk.Label(self.frame, text="Invalid username or password") error_label.pack() def game2(self): username = self.username_entry.get() password = self.password_entry.get() # Check if username and password are valid if username == "1" and password == "1": self.frame.destroy() import B #game2 = Game2(self.master) else: # Display error message error_label = tk.Label(self.frame, text="Invalid username or password") error_label.pack() def game3(self): username = self.username_entry.get() password = self.password_entry.get() # Check if username and password are valid if username == "1" and password == "1": self.frame.destroy() import C #game3 = Game3(self.master) else: # Display error message error_label = tk.Label(self.frame, text="Invalid username or password") error_label.pack() if __name__ == "__main__": root = tk.Tk() login = Login(root) root.mainloop()

import time import socket import tkinter as tk class ChatGUI: def __init__(self, master): self.master = master master.title("Chat") self.label_ip = tk.Label(master, text="IP:") self.label_ip.grid(row=0, column=0, padx=5, pady=5) self.entry_ip = tk.Entry(master) self.entry_ip.grid(row=0, column=1, padx=5, pady=5) self.label_port = tk.Label(master, text="Port:") self.label_port.grid(row=1, column=0, padx=5, pady=5) self.entry_port = tk.Entry(master) self.entry_port.grid(row=1, column=1, padx=5, pady=5) self.label_send = tk.Label(master, text="Send:") self.label_send.grid(row=2, column=0, padx=5, pady=5) self.entry_send = tk.Entry(master) self.entry_send.grid(row=2, column=1, padx=5, pady=5) self.button_send = tk.Button(master, text="Send", command=self.send_message) self.button_send.grid(row=3, column=0, padx=5, pady=5) self.button_quit = tk.Button(master, text="Quit", command=self.quit) self.button_quit.grid(row=3, column=1, padx=5, pady=5) self.textbox = tk.Text(master) self.textbox.grid(row=4, column=0, columnspan=2, padx=5, pady=5) self.ip = "" self.port = 0 self.other_addr = None self.byte = 1024 self.udp_socket = None def send_message(self): if not self.udp_socket: self.ip = self.entry_ip.get() self.port = int(self.entry_port.get()) self.other_addr = (self.ip, self.port) self.udp_socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) send_data = self.entry_send.get().encode("utf-8") self.udp_socket.sendto(send_data, self.other_addr) self.textbox.insert(tk.END, "Sent to %s: %s\n" % (self.other_addr, send_data.decode("utf-8"))) rev_data, other_addr = self.udp_socket.recvfrom(self.byte) localTime = time.asctime(time.localtime(time.time())) self.textbox.insert(tk.END, "%s Received from %s: %s\n" % (localTime, other_addr, rev_data.decode("utf-8"))) def quit(self): if self.udp_socket: self.udp_socket.close() self.master.quit() if __name__ == "__main__": root = tk.Tk() gui = ChatGUI(root) root.mainloop() ;;GUI界面只用实现类似聊天框的内容,ip地址和端口在代码中直接连接。

import tkinter as tk import test2 import test3 oid_list=[] def get(a, b, c): text = a.get() v_page = int(b.get()) p = int(c.get()) p1 = test2.pa_qu(text=text, vedio_page=v_page, message_page=p) global oid_list oid_list=p1.do_network() p1.thread_work(oid_list=oid_list) def draw(b): v_page=int(b.get()) global oid_list test3.main(vedio_page=v_page, oid_list=oid_list) def tk_creat(): root = tk.Tk() # label控件 lb1 = tk.Label(root, text='关键字 :') lb1.place(x=50, y=50, relwidth=0.2, relheight=0.1) lb2 = tk.Label(root, text='视频页数 :') lb2.place(x=50, y=100, relwidth=0.2, relheight=0.1) lb3 = tk.Label(root, text='评论页数 :') lb3.place(x=50, y=150, relwidth=0.2, relheight=0.1) # text m_str_var1 = tk.StringVar() m_entry1 = tk.Entry(root, textvariable=m_str_var1) m_str_var1.set('输入关键字') m_entry1.place(x=120, y=55) m_str_var2 = tk.StringVar() m_entry2 = tk.Entry(root, textvariable=m_str_var2) m_str_var2.set('视频页') m_entry2.place(x=120, y=105) m_str_var3 = tk.StringVar() m_entry3 = tk.Entry(root, textvariable=m_str_var3) m_str_var3.set('页数') m_entry3.place(x=120, y=155) but1 = tk.Button(root, text="爬取", command=lambda: get(m_entry1, m_entry2, m_entry3)) but1.place(x=50, y=200, relwidth=0.2, relheight=0.1) but2 = tk.Button(root, text='分析', command=lambda: draw(m_entry2)) but2.place(x=250, y=200, relheight=0.1, relwidth=0.2) root.title('演示窗口') root.geometry("400x300+1000+300") root.mainloop() if __name__ == '__main__': tk_creat() def title(): table = Table() table.add(headers=["基于Pyecharts的微博评论数据大屏"], rows=[], attributes={ "align": "center", "padding": "2px", "style": "background:#2B3541; width:1350px; height:50px; font-size:25px; color:#C0C0C0;" }) table.render('大标题.html') print('生成完毕:大标题.html') return table

import socket import time import requests import tkinter as tk HOST = "192.168.185.60" # 服务器端可以写"localhost",可以为空字符串"",也为本机IP地址 PORT = 8888 # 端口号 class ChatWindow: def __init__(self, master): self.master = master self.master.geometry('500x500') self.master.title('英文翻译聊天室') self.master.protocol('WM_DELETE_WINDOW', self.close_window) self.create_widgets() self.connect_to_server() def create_widgets(self): self.chat_label = tk.Label(self.master, text='聊天记录') self.chat_label.pack() self.chat_text = tk.Text(self.master, height=20) self.chat_text.pack() self.input_label = tk.Label(self.master, text='输入框') self.input_label.pack() self.input_text = tk.Text(self.master, height=5) self.input_text.pack() self.send_button = tk.Button(self.master, text='发送', command=self.send_message) self.send_button.pack() def connect_to_server(self): self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) self.sock.connect((HOST, PORT)) self.chat_text.insert(tk.END, '已连接到服务器\n') def send_message(self): message = self.input_text.get('1.0', tk.END).strip() self.input_text.delete('1.0', tk.END) if not message: return self.sock.sendall(message.encode()) self.chat_text.insert(tk.END, f'发送:{message}\n') self.receive_message() def receive_message(self): data = self.sock.recv(1024) data = data.decode() if data: self.chat_text.insert(tk.END, f'接收:{data}\n') def close_window(self): self.sock.close() self.master.destroy() def translate(text): data1 = {'doctype': 'json', 'type': 'zh_TW', 'i': text} r = requests.get("http://fanyi.youdao.com/translate", params=data1) result = r.json() t1 = result.setdefault('translateResult') t2 = t1[0] t3 = t2[0] return t3.setdefault('tgt') if __name__ == '__main__': root = tk.Tk() chat_window = ChatWindow(root) while True: root.update() try: chat_window.receive_message() except socket.error: break time.sleep(0.05)这串代码有什么问题吗

SQL优化以下语句(select f.file_name,a.content_id,c.fd_objectid level_id,c.level level_val,e.fd_objectid manage_id, ifnull((select count(fd_objectid) from message_receiver where MESSAGE_ID = e.fd_objectid), 0) SEND_PEOPLE_NUM, ifnull((select sum(case when reply_content is not null and reply_content != '' then 1 else 0 end) from message_receiver where MESSAGE_ID = e.fd_objectid), 0) reply_num, ifnull((select count(fd_objectid) from (select * from (select *,row_number() over(partition by seq,sendee_tel order by call_stat desc) flag from GROUPCALL_DETAILS) where flag = '1') where busi_id like concat('%', a.content_id) and busi_id like concat(a.event_id, '%')), 0) call_all, ifnull((select sum(case when call_stat like '%0%' then 1 else 0 end) from (select * from (select *,row_number() over(partition by seq,sendee_tel order by call_stat desc) flag from GROUPCALL_DETAILS) where flag = '1') where busi_id like concat('%', a.content_id) and busi_id like concat(a.event_id, '%')), 0) call_jt from NWYJ_SERVICE.ECM_EMYA_ORDER a left join MAP_EMEC_PLAN_CONTENT b on b.FD_OBJECTID = a.CONTENT_ID left join MAP_EMEC_PLAN c on c.FD_OBJECTID = b.RELATION_ID left join MAP_EMEC_ORG_RELATION d on d.FD_OBJECTID = b.ORG_RELATION_ID left join MESSAGE_MANAGE e on e.BUSI_ID = a.FD_OBJECTID left join MAP_EMEC_PLAN_ORG_TREE f on f.fd_objectid = d.org_id where a.event_id = #{eventId} and a.is_del = '0' and b.is_del = '0' and c.is_del = '0' and d.is_del = '0' and f.is_del = '0' and c.fd_objectid = #{levelId} and e.fd_objectid is not null)

import tkinter as tk from tkinter import messagebox, filedialog import pymysql from PIL import Image, ImageTk def clear(): en1.delete(0, 'end') en2.delete(0, 'end') def create_new_window(): new_window = tk.Toplevel(top) new_window.title('登录成功') new_window.geometry('200x150') label = tk.Label(new_window, text='恭喜您,登录成功!') label.pack() # 添加一个标签来显示图片 img_path = filedialog.askopenfilename(title='选择图片', filetypes=(('/3ec76bb35b3b32b2aaf27e8e343c1c88.jpg', '*.jpg'), ('/3ec76bb35b3b32b2aaf27e8e343c1c88.png', '*.png'))) if img_path: img = Image.open(img_path).resize((150, 150)) photo = ImageTk.PhotoImage(img) label_img = tk.Label(new_window, image=photo) label_img.photo = photo label_img.pack() def login(): username = en1.get() password = en2.get() db = pymysql.connect(host='localhost', user='root', passwd='123456', charset='utf8') cursor = db.cursor() cursor.execute("USE dl") sql = "SELECT * FROM users WHERE username='%s'" % username cursor.execute(sql) result = cursor.fetchone() if result is None: messagebox.showerror(title='登录失败', message='用户名错误,登录失败') else: if result[2] != password: messagebox.showerror(title='登录失败', message='密码错误,登录失败') else: create_new_window() db.close() top = tk.Tk() top.title('登录') top.geometry('300x180') # 添加一个菜单栏 menubar = tk.Menu(top) filemenu = tk.Menu(menubar, tearoff=0) filemenu.add_command(label="打开", command=create_new_window) menubar.add_cascade(label="文件", menu=filemenu) top.config(menu=menubar) label1 = tk.Label(top, text='用户名:', width=6) label1.place(x=50, y=30) en1 = tk.Entry(top, width=20) en1.place(x=100, y=30) label2 = tk.Label(top, text='密码:', width=6) label2.place(x=50, y=60) en2 = tk.Entry(top, width=20, show='*') en2.place(x=100, y=60) bt1 = tk.Button(top, width=10, text='登录', command=login) bt1.place(x=50, y=100) bt2 = tk.Button(top, width=10, text='清除', command=clear) bt2.place(x=170, y=100) top.mainloop()当单击“打开”按钮时,在顶层窗口中显示图片“zsy.jpg

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