C语言吃豆子游戏代码
时间: 2023-08-18 21:16:22 浏览: 48
好的,以下是一个简单的 C 语言吃豆子游戏的代码示例:
```c
#include <stdio.h>
#include <stdlib.h>
#include <conio.h>
#include <windows.h>
#define width 30
#define height 20
int x, y; // 玩家位置
int fruitX, fruitY; // 水果位置
int score; // 得分
int tailX[100], tailY[100]; // 蛇的长度
int nTail = 0; // 蛇的长度计数器
enum eDirection { STOP = 0, LEFT, RIGHT, UP, DOWN };
enum eDirection dir; // 蛇的方向
void Setup()
{
dir = STOP;
x = width / 2;
y = height / 2;
fruitX = rand() % width;
fruitY = rand() % height;
score = 0;
}
void Draw()
{
system("cls"); // 清屏
for (int i = 0; i < width + 2; i++)
printf("#");
printf("\n");
for (int i = 0; i < height; i++)
{
for (int j = 0; j < width; j++)
{
if (j == 0)
printf("#");
if (i == y && j == x)
printf("O");
else if (i == fruitY && j == fruitX)
printf("F");
else
{
int bPrint = 0;
for (int k = 0; k < nTail; k++)
{
if (tailX[k] == j && tailY[k] == i)
{
printf("o");
bPrint = 1;
}
}
if (!bPrint)
printf(" ");
}
if (j == width - 1)
printf("#");
}
printf("\n");
}
for (int i = 0; i < width + 2; i++)
printf("#");
printf("\n");
printf("Score: %d\n", score);
}
void Input()
{
if (_kbhit())
{
switch (_getch())
{
case 'a':
dir = LEFT;
break;
case 'd':
dir = RIGHT;
break;
case 'w':
dir = UP;
break;
case 's':
dir = DOWN;
break;
case 'x':
exit(0);
break;
}
}
}
void Logic()
{
int prevX = tailX[0];
int prevY = tailY[0];
int prev2X, prev2Y;
tailX[0] = x;
tailY[0] = y;
for (int i = 1; i < nTail; i++)
{
prev2X = tailX[i];
prev2Y = tailY[i];
tailX[i] = prevX;
tailY[i] = prevY;
prevX = prev2X;
prevY = prev2Y;
}
switch (dir)
{
case LEFT:
x--;
break;
case RIGHT:
x++;
break;
case UP:
y--;
break;
case DOWN:
y++;
break;
default:
break;
}
if (x > width || x < 0 || y > height || y < 0)
exit(0);
for (int i = 0; i < nTail; i++)
if (tailX[i] == x && tailY[i] == y)
exit(0);
if (x == fruitX && y == fruitY)
{
score += 10;
fruitX = rand() % width;
fruitY = rand() % height;
nTail++;
}
}
int main()
{
Setup();
while (1)
{
Draw();
Input();
Logic();
Sleep(10);
}
return 0;
}
```
请注意:以上示例只是一个简单的吃豆子游戏代码,仅供参考。实际开发中还需要考虑更多的细节问题,例如:蛇的长度、速度、游戏难度等等。