nity webgl中获得java的数据,有接口地址,请求方式为POST,请求参数为{ "metroid": 279 },返回结果为{ "returnCode": 0, "returnMessage": "调用成功", "data": [ { "doorfaultcount": 7, "doorsubhealthcount": 0, "carriageid": 1738, "carriageno": "01011", "carriagename": "HHHT01011", "doorinfolist": [ { "sort": 0, "doorid": 17414, "doorno": "222222222222222", "doorbusno": "01011", "side": "左", "pairid": null, "iskeydoor": false, "statuscode": "FAULT", "isfaultandsubhealth": null, "repaircode": "NOMAL", "exceptioncode": "NOMAL", "statusname": "故障", "faultcode": null, "faultname": null, "time": null, "updown": null, "paramvalueid1": null, "paramvalueid2": null, "paramvalueid3": null, "paramvalueid4": null, "paramvalueid5": null, "dataid": null, "doorstatus": 1 },获得返回结果中的 "carriageno"数据,将获得没每一 "carriageno"数据中的一条分配给一个按钮,数据呈现在按钮的文本框中,总共6个按钮,unity webgl中操作步骤和全部完整代码怎么写
时间: 2023-07-09 16:54:06 浏览: 83
火电厂锅炉过热汽温控制系统设计.doc
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以下是完整的Unity WebGL代码,可以在Unity中创建一个空的GameObject,将该代码挂载到该GameObject上,即可实现功能:
```csharp
using System.Collections;
using System.Text;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;
using Newtonsoft.Json.Linq;
public class GetJavaData : MonoBehaviour
{
public Button[] buttons;
IEnumerator Start()
{
string url = "接口地址";
string json = "{ \"metroid\": 279 }";
var request = new UnityWebRequest(url, "POST");
byte[] bodyRaw = Encoding.UTF8.GetBytes(json);
request.uploadHandler = (UploadHandler)new UploadHandlerRaw(bodyRaw);
request.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
request.SetRequestHeader("Content-Type", "application/json");
yield return request.SendWebRequest();
if (request.result == UnityWebRequest.Result.ConnectionError || request.result == UnityWebRequest.Result.ProtocolError)
{
Debug.LogError(request.error);
}
else
{
string responseJson = request.downloadHandler.text;
Debug.Log(responseJson);
//解析JSON数据,获取carriageno
JObject jObject = JObject.Parse(responseJson);
JArray dataArray = (JArray)jObject["data"];
for (int i = 0; i < dataArray.Count && i < buttons.Length; i++)
{
string carriageno = (string)dataArray[i]["carriageno"];
Debug.Log(carriageno);
//将carriageno分配给6个按钮
Button button = buttons[i];
button.GetComponentInChildren<Text>().text = carriageno;
}
}
}
}
```
在以上代码中,我们首先定义了一个Button数组用于存储6个按钮,然后在Start方法中发送POST请求,并解析返回的JSON数据,将carriageno分配给6个按钮的文本框中。需要将按钮对象拖入Buttons数组中。
注意,在发送POST请求时,需要将请求参数序列化为JSON格式,并设置请求头的Content-Type为application/json。在解析JSON数据时,我们使用了Newtonsoft.Json库中的JObject和JArray类来解析。
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