import re key = input('请输入检测密码:') score = 0 t = [] # 一、密码长度: if len(key) <= 4: score += 5 elif 4 < len(key) <= 7: score += 10 else: score += 25 # print(score) # 二、字母: if len(re.findall("[a-zA-Z]", key)) == 0: score += 0 elif len(re.findall("[a-z]", key)) != 0 and len(re.findall("[A-Z]", key)) != 0: score += 20 t.append(5) else: score += 10 t.append(2) t.append(3) # print(score) # 三、数字: if len(re.findall("[0-9]", key)) == 0: score += 0 elif len(re.findall("[0-9]", key)) == 1: score += 10 t.append(2) t.append(3) t.append(5) else: score += 20 t.append(2) t.append(3) t.append(5) # print(score) # 四、符号: if len(re.findall("[^0-9a-zA-Z]", key)) == 0: score += 0 elif len(re.findall("[^0-9a-zA-Z]", key)) == 1: score += 10 t.append(3) t.append(5) else: score += 25 t.append(3) t.append(5) # print(score) # 五、奖励(只能选符合最多的那一种奖励): # print(t) if t.count(5) == 3: score += 5 elif t.count(3) == 3: score += 3 elif t.count(2) == 2: score += 2 else: score += 0 # print(score) # 最后的评分标准: if score >= 90: print("VERY_SECURE") elif score >= 80: print("SECURE") elif score >= 70: print("VERY_STRONG") elif score >= 60: print("STRONG") elif score >= 50: print("AVERAGE") elif score >= 25: print("WEAK") else: print("VERY_WEAK") 的流程图画法
时间: 2024-04-16 09:25:22 浏览: 90
抱歉,作为一个文本AI模型,我无法直接绘制流程图。但我可以帮你解释代码的执行流程。
这段代码主要是用于检测输入密码的强度,并根据一定的规则给予评分。评分的规则如下:
1. 密码长度:
- 如果密码长度小于等于4,得分加5;
- 如果密码长度大于4且小于等于7,得分加10;
- 如果密码长度大于7,得分加25;
2. 字母:
- 如果密码中没有字母,得分不加;
- 如果密码中既有小写字母又有大写字母,得分加20,并将5添加到列表t中;
- 如果密码中只有小写字母或只有大写字母,得分加10,并将2和3添加到列表t中;
3. 数字:
- 如果密码中没有数字,得分不加;
- 如果密码中只有一个数字,得分加10,并将2、3和5添加到列表t中;
- 如果密码中有多个数字,得分加20,并将2、3和5添加到列表t中;
4. 符号:
- 如果密码中没有符号,得分不加;
- 如果密码中只有一个符号,得分加10,并将3和5添加到列表t中;
- 如果密码中有多个符号,得分加25,并将3和5添加到列表t中;
5. 奖励(只能选符合最多的那一种奖励):
- 如果列表t中有3个5,得分加5;
- 如果列表t中有3个3,得分加3;
- 如果列表t中有2个2,得分加2;
- 如果列表t中没有满足条件的情况,得分不加;
根据最后的得分标准,输出密码的强度等级。
请注意,这只是代码的执行流程,具体的流程图绘制需要根据代码逻辑进一步细化。
相关问题
from pypinyin import pinyin, Style import json # 加载数据集 with open('data.json', 'r', encoding='utf-8') as f: data = json.load(f) # 获取用户输入 input_pinyin = input('请输入拼音串:') input_pinyin_list = input_pinyin.split() # 计算概率 scores = {} for word, pinyin_list in data.items(): score = 0 for pinyin in pinyin_list: if pinyin in input_pinyin_list: score += 1 scores[word] = score / len(pinyin_list) # 按概率值排序 result = max(scores, key=scores.get) print(result) 请更改以下代码输入的拼音对应输出的字
可以使用以下代码实现将输入的拼音转换为汉字:
```
from pypinyin import pinyin, Style
import json
# 加载数据集
with open('data.json', 'r', encoding='utf-8') as f:
data = json.load(f)
# 获取用户输入
input_pinyin = input('请输入拼音串:')
input_pinyin_list = input_pinyin.split()
# 计算概率
scores = {}
for word, pinyin_list in data.items():
score = 0
for pinyin in pinyin_list:
if pinyin in input_pinyin_list:
score += 1
scores[word] = score / len(pinyin_list)
# 按概率值排序
result = sorted(scores.items(), key=lambda x: x[1], reverse=True)
# 输出结果
for r in result:
print(r[0])
```
这段代码会输出所有可能的汉字结果,并按照概率值排序。
import random def init_board(): board = [] for i in range(4): row = [] for j in range(4): row.append(0) board.append(row) return board def add_new(board): empty_cells = [] for i in range(4): for j in range(4): if board[i][j] == 0: empty_cells.append((i, j)) if empty_cells: i, j = random.choice(empty_cells) board[i][j] = 2\ if random.random() < 0.9else 4 def is_game_over(board): for i in range(4): for j in range(4): if board[i][j] == 0: return False if i < 3 and board[i][j] == board[i+1][j]: return False if j < 3 and board[i][j] == board[i][j+1]: return False return True def move_left(board): for i in range(4): row = board[i] new_row = [] last_merged = False for j in range(4): if row[j] == 0: continue if len(new_row) == 0 or last_merged or new_row[-1] != row[j]: new_row.append(row[j]) last_merged = False else: new_row[-1] *= 2 last_merged = True while len(new_row) < 4: new_row.append(0) board[i] = new_row def move_right(board): for i in range(4): row = board[i] new_row = [] last_merged = False for j in range(3, -1, -1): if row[j] == 0: continue if len(new_row) == 0 or last_merged or new_row[-1] != row[j]: new_row.append(row[j]) last_merged = False else: new_row[-1] *= 2 last_merged = True while len(new_row) < 4: new_row.insert(0, 0) board[i] = new_row def move_up(board): for j in range(4): column = [board[i][j] for i in range(4)] new_column = [] last_merged = False for i in range(4): if column[i] == 0: continue if len(new_column) == 0 or last_merged or new_column[-1] != column[i]: new_column.append(column[i]) last_merged = False else: new_column[-1] *= 2 last_merged = True while len(new_column) < 4: new_column.append(0) for i in range(4): board[i][j] = new_column[i] def move_down(board): for j in range(4): column = [board[i][j] for i in range(3, -1, -1)] new_column = [] last_merged = False for i in range(3, -1, -1): if column[i] == 0: continue if len(new_column) == 0 or last_merged or new_column[-1] != column[i]: new_column.append(column[i]) last_merged = False else: new_column[-1] *= 2 last_merged = True while len(new_column) < 4: new_column.insert(0, 0) for i in range(3, -1, -1): board[i][j] = new_column[3-i] def print_board(board): for row in board: for cell in row: print("{:<6}".format(cell), end="") print() def main(): board = init_board() add_new(board) add_new(board) while not is_game_over(board): print_board(board) direction = input("输入方向(w/a/s/d):") if direction == "a": move_left(board) elif direction == "d": move_right(board) elif direction == "w": move_up(board) elif direction == "s": move_down(board) else: print("无效的方向,请重新输入!") continue add_new(board) print_board(board) print("游戏结束!") if name == "main": main()帮我为上述代码添加图形设计界面,以及计分系统
好的,为了添加图形设计界面和计分系统,我们需要使用Python中的GUI库。这里我们选择使用Pygame库来实现游戏界面和计分系统。
首先,我们需要安装Pygame库。在命令行中输入以下命令:
```
pip install pygame
```
安装完成后,我们可以开始编写代码了。
首先,我们需要导入Pygame库并初始化它:
```python
import pygame
pygame.init()
```
然后,我们需要定义一些常量来表示游戏界面的大小和颜色:
```python
SCREEN_WIDTH = 640
SCREEN_HEIGHT = 480
CELL_SIZE = 80
CELL_PADDING = 20
BACKGROUND_COLOR = (250, 248, 239)
CELL_COLORS = {
0: (205, 193, 180),
2: (238, 228, 218),
4: (237, 224, 200),
8: (242, 177, 121),
16: (245, 149, 99),
32: (246, 124, 95),
64: (246, 94, 59),
128: (237, 207, 114),
256: (237, 204, 97),
512: (237, 200, 80),
1024: (237, 197, 63),
2048: (237, 194, 46)
}
```
其中,SCREEN_WIDTH和SCREEN_HEIGHT分别表示游戏界面的宽度和高度,CELL_SIZE和CELL_PADDING分别表示每个方格的大小和间距,BACKGROUND_COLOR表示游戏界面的背景色,CELL_COLORS是一个字典,用于表示不同数字的方格的颜色。
接下来,我们需要定义一些函数来绘制游戏界面和方格:
```python
def draw_board(board, screen):
screen.fill(BACKGROUND_COLOR)
for i in range(4):
for j in range(4):
cell_color = CELL_COLORS[board[i][j]]
cell_rect = pygame.Rect(j * (CELL_SIZE + CELL_PADDING) + CELL_PADDING, i * (CELL_SIZE + CELL_PADDING) + CELL_PADDING, CELL_SIZE, CELL_SIZE)
pygame.draw.rect(screen, cell_color, cell_rect)
if board[i][j] != 0:
font = pygame.font.SysFont(None, int(CELL_SIZE * 0.4))
text = font.render(str(board[i][j]), True, (255, 255, 255))
text_rect = text.get_rect(center=cell_rect.center)
screen.blit(text, text_rect)
def draw_score(score, screen):
font = pygame.font.SysFont(None, 50)
text = font.render("Score: {}".format(score), True, (0, 0, 0))
text_rect = text.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT - 50))
screen.blit(text, text_rect)
```
其中,draw_board函数用于绘制游戏界面,draw_score函数用于绘制得分。
然后,我们需要修改一下add_new函数,让它返回新生成的数字的位置:
```python
def add_new(board):
empty_cells = []
for i in range(4):
for j in range(4):
if board[i][j] == 0:
empty_cells.append((i, j))
if empty_cells:
i, j = random.choice(empty_cells)
board[i][j] = 2 if random.random() < 0.9 else 4
return (i, j)
else:
return None
```
接着,我们需要修改main函数,让它使用Pygame库来显示游戏界面和得分:
```python
def main():
board = init_board()
add_new(board)
add_new(board)
score = 0
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("2048")
while not is_game_over(board):
draw_board(board, screen)
draw_score(score, screen)
pygame.display.flip()
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_a:
move_left(board)
add_new_pos = add_new(board)
elif event.key == pygame.K_d:
move_right(board)
add_new_pos = add_new(board)
elif event.key == pygame.K_w:
move_up(board)
add_new_pos = add_new(board)
elif event.key == pygame.K_s:
move_down(board)
add_new_pos = add_new(board)
else:
add_new_pos = None
if add_new_pos:
score += board[add_new_pos[0]][add_new_pos[1]]
pygame.display.flip()
draw_board(board, screen)
draw_score(score, screen)
font = pygame.font.SysFont(None, 50)
text = font.render("Game Over!", True, (255, 0, 0))
text_rect = text.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2))
screen.blit(text, text_rect)
pygame.display.flip()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
```
最后,我们需要在代码开头添加以下代码来保证程序正确运行:
```python
if __name__ == "__main__":
main()
```
这样,我们就完成了2048游戏的图形界面和计分系统的添加。完整代码如下:
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