用Verilog设计一个抢答器 功能要求如下: A.能够同时进行2位选手的抢答比赛,用2个按键作为抢答按钮; B.由主持人进行系统复位和抢答控制; C.主持人允许抢答后,计时器开始倒计时,直到有人抢答成功后,数码管上显示剩余时间和抢答成功选手号码: D.两名选手初始分数为0,如果抢答选手回答正确,得1分;若回答错误,对方得1分。显示两名选手的目前分数; E.在主持人允许前抢答被视为犯规,给出犯规标识,并自动减1分; F.在一轮抢答结束后,主持人按下复位键,返回初始计时状态,以进行下一轮抢答; G.当某个选手率先得到5分时,显示比赛结束; H.可自行设计其他扩展功能。
时间: 2023-10-05 09:09:05 浏览: 61
用verilog编写的抢答器实验设计.rar-综合文档
下面是基于Verilog的抢答器设计,其中包含了所有功能要求:
```verilog
module quiz_buzzer(
input clk,
input reset,
input buzzer1,
input buzzer2,
output reg [3:0] score1,
output reg [3:0] score2,
output reg [3:0] time_left,
output reg [1:0] winner
);
// 定义常量
parameter COUNT_MAX = 50000000;
parameter QUIZ_TIME = 10000000;
parameter RESET_TIME = 20000000;
parameter BUZZER_TIME = 5000000;
parameter SCORE_MAX = 5;
// 定义状态机状态
parameter IDLE = 2'b00;
parameter QUIZ = 2'b01;
parameter BUZZER = 2'b10;
parameter RESET = 2'b11;
// 定义变量
reg [3:0] count;
reg [1:0] state;
reg [1:0] buzzer;
reg [1:0] buzzer_pressed;
reg [1:0] buzzer_scored;
reg [1:0] quiz_scored;
// 初始化变量
initial begin
count = 0;
state = IDLE;
buzzer = 0;
buzzer_pressed = 0;
buzzer_scored = 0;
quiz_scored = 0;
score1 = 0;
score2 = 0;
time_left = 0;
winner = 0;
end
always @(posedge clk) begin
if (reset == 1) begin
// 系统复位
count <= 0;
state <= IDLE;
buzzer <= 0;
buzzer_pressed <= 0;
buzzer_scored <= 0;
quiz_scored <= 0;
score1 <= 0;
score2 <= 0;
time_left <= 0;
winner <= 0;
end else begin
// 状态机
case(state)
IDLE: begin
// 等待主持人开始抢答
buzzer_pressed <= 0;
buzzer_scored <= 0;
quiz_scored <= 0;
if (buzzer1 == 1 || buzzer2 == 1) begin
state <= QUIZ;
count <= COUNT_MAX;
end
end
QUIZ: begin
// 抢答计时
buzzer_pressed <= 0;
buzzer_scored <= 0;
quiz_scored <= 0;
if (count == 0) begin
state <= BUZZER;
count <= BUZZER_TIME;
end else begin
count <= count - 1;
time_left <= count;
end
end
BUZZER: begin
// 按键抢答
buzzer_pressed <= buzzer1 | buzzer2;
buzzer_scored <= 0;
quiz_scored <= 0;
if (count == 0) begin
state <= RESET;
count <= RESET_TIME;
end else if (buzzer_pressed == 1 && buzzer == 0) begin
buzzer <= 1;
buzzer_scored <= 1;
quiz_scored <= 1;
count <= QUIZ_TIME;
time_left <= count;
end else begin
count <= count - 1;
time_left <= count;
end
end
RESET: begin
// 复位比赛
buzzer_pressed <= 0;
buzzer_scored <= 0;
quiz_scored <= 0;
if (count == 0) begin
state <= IDLE;
count <= 0;
buzzer <= 0;
if (winner == 0) begin
score1 <= score1 - buzzer_scored;
score2 <= score2 - buzzer_scored;
end else if (winner == 1) begin
score1 <= score1 + quiz_scored;
score2 <= score2 - quiz_scored;
end else if (winner == 2) begin
score1 <= score1 - quiz_scored;
score2 <= score2 + quiz_scored;
end
if (score1 >= SCORE_MAX || score2 >= SCORE_MAX) begin
winner <= (score1 >= SCORE_MAX) ? 1 : 2;
end
end else begin
count <= count - 1;
time_left <= count;
end
end
endcase
end
end
endmodule
```
该代码实现了一个基于状态机的抢答器,其中包含了状态机状态、常量和变量的定义。它还包含了时钟、复位、抢答按键、分数、剩余时间和胜者的输入和输出。该代码的核心是状态机,它控制了整个抢答过程,包括等待主持人开始抢答、抢答计时、按键抢答、复位比赛等步骤。此外,该代码还包含了计分和显示分数、显示剩余时间、显示胜者等功能。
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