java扫雷jframe
时间: 2024-06-20 07:01:28 浏览: 15
Java扫雷是一款经典的桌面游戏,通常使用Java Swing或JavaFX库在JFrame(Java Frame)中实现。JFrame是Java AWT(Abstract Window Toolkit)中的一个组件,它提供了一个窗口框架,开发者可以在其中构建用户界面。在制作Java扫雷游戏时,你会创建一个JFrame作为主窗口,然后添加各种控件如面板(Panel)来显示游戏棋盘,按钮来标记方块等。
下面是简单概述Java扫雷JFrame的实现步骤:
1. 导入必要的库:包括Swing或FX库,以及JFrame、JPanel、 JButton 等组件。
2. 创建JFrame:初始化JFrame,并设置其大小、标题和其他属性。
3. 设置游戏面板:创建一个JPanel,用GridBagLayout或其他布局管理器组织游戏区域的方块。
4. 实现点击事件监听:为每个可点击的方块按钮添加监听器,当点击时检查其是否为雷,或者触发相邻方块的计数。
5. 雷区生成:随机放置雷并标记出雷的位置。
6. 游戏规则:实现规则,如玩家触雷失败游戏结束,清除周围方块等。
7. 用户交互:显示游戏状态信息(步数、剩余雷数),可能还包括暂停/继续、重新开始等操作。
8. 结束游戏:处理游戏胜利或失败的情况,并在适当的时候关闭窗口。
相关问题
Java扫雷简易小游戏
以下是Java实现的简易扫雷小游戏的步骤:
1. 创建一个窗口,包含一个菜单栏和一个游戏区域。
2. 菜单栏包含难度选择和重新开始游戏的选项。
3. 游戏区域包含一个二维*********```java
import javax.swing.*;
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
public class Minesweeper extends JFrame {
private static final int ROWS = 10;
private static final int COLS = 10;
private static final int MINES = 10;
private static final int CELL_SIZE = 30;
private static final int FRAME_WIDTH = COLS * CELL_SIZE;
private static final int FRAME_HEIGHT = ROWS * CELL_SIZE + 22;
private Cell[][] cells = new Cell[ROWS][COLS];
private int minesLeft = MINES;
private JLabel statusbar;
public Minesweeper() {
initUI();
}
private void initUI() {
JPanel panel = new JPanel(); panel.setLayout(new GridLayout(ROWS, COLS));
for (int row = 0; row < ROWS; row++) {
for (int col = 0; col < COLS; col++) {
cells[row][col] = new Cell(row, col);
panel.add(cells[row][col]);
}
}
statusbar = new JLabel("Mines left: " + minesLeft);
add(panel, BorderLayout.CENTER);
add(statusbar, BorderLayout.SOUTH);
setResizable(false);
pack();
setTitle("Minesweeper");
setLocationRelativeTo(null);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
private void newGame() {
for (int row = 0; row < ROWS; row++) {
for (int col = 0; col < COLS; col++) {
cells[row][col].reset();
}
}
minesLeft = MINES;
statusbar.setText("Mines left: " + minesLeft);
}
private void gameOver() {
for (int row = 0; row < ROWS; row++) {
for (int col = 0; col < COLS; col++) {
cells[row][col].reveal();
}
}
JOptionPane.showMessageDialog(this, "Game over", "Minesweeper", JOptionPane.INFORMATION_MESSAGE);
newGame();
}
private void checkWin() {
boolean win = true;
for (int row = 0; row < ROWS; row++) {
for (int col = 0; col < COLS; col++) {
if (!cells[row][col].isMine() && !cells[row][col].isRevealed()) {
win = false;
}
}
}
if (win) {
JOptionPane.showMessageDialog(this, "You win!", "Minesweeper", JOptionPane.INFORMATION_MESSAGE);
newGame();
}
}
private class Cell extends JPanel {
private int row;
private int col;
private boolean mine;
private boolean revealed;
private boolean marked;
public Cell(int row, int col) {
this.row = row;
this.col = col;
this.mine = Math.random() < (double) MINES / (ROWS * COLS);
this.revealed = false;
this.marked = false;
setPreferredSize(new Dimension(CELL_SIZE, CELL_SIZE));
setBackground(Color.LIGHT_GRAY);
setBorder(BorderFactory.createLineBorder(Color.GRAY));
addMouseListener(new MouseAdapter() {
@Override
public void mousePressed(MouseEvent e) {
if (SwingUtilities.isLeftMouseButton(e)) {
if (mine) {
setBackground(Color.RED);
gameOver();
} else {
reveal();
checkWin();
}
} else if (SwingUtilities.isRightMouseButton(e)) {
mark();
}
}
});
}
public void reset() {
this.mine = Math.random() < (double) MINES / (ROWS * COLS);
this.revealed = false;
this.marked = false;
setBackground(Color.LIGHT_GRAY);
}
public boolean isMine() {
return mine;
}
public boolean isRevealed() {
return revealed;
}
public void reveal() {
if (revealed || marked) {
return;
}
revealed = true;
if (mine) {
setBackground(Color.RED);
return;
}
int count = 0;
for (int r = Math.max(0, row - 1); r <= Math.min(ROWS - 1, row + 1); r++) {
for (int c = Math.max(0, col - 1); c <= Math.min(COLS - 1, col + 1); c++) {
if (cells[r][c].isMine()) {
count++;
}
}
}
if (count > 0) {
setText(Integer.toString(count));
} else {
setBackground(Color.WHITE);
for (int r = Math.max(0, row - 1); r <= Math.min(ROWS - 1, row + 1); r++) {
for (int c = Math.max(0, col - 1); c <= Math.min(COLS - 1, col + 1); c++) {
cells[r][c].reveal();
}
}
}
}
public void mark() {
if (revealed) {
return;
}
marked = !marked;
if (marked) {
setBackground(Color.YELLOW);
minesLeft--;
} else {
setBackground(Color.LIGHT_GRAY);
minesLeft++;
}
statusbar.setText("Mines left: " + minesLeft);
}
}
public static void main(String[] args) {
EventQueue.invokeLater(() -> {
Minesweeper game = new Minesweeper();
game.setVisible(true);
});
}
}
```
Java扫雷游戏程序代码
以下是一个简单的Java扫雷游戏程序代码,供参考:
```java
import java.awt.*;
import java.awt.event.*;
import java.util.Random;
import javax.swing.*;
public class Minesweeper extends JFrame implements ActionListener, MouseListener {
private final int WIDTH = 300;
private final int HEIGHT = 400;
private final int ROWS = 10;
private final int COLS = 10;
private final int MINES = 15;
private JButton[][] buttons;
private JLabel[][] labels;
private int[][] grid;
private boolean[][] revealed;
private boolean[][] flagged;
private boolean gameOver;
private int remaining;
private int seconds;
private Timer timer;
public Minesweeper() {
setTitle("Minesweeper");
setSize(WIDTH, HEIGHT);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setLocationRelativeTo(null);
setResizable(false);
JPanel panel = new JPanel(new BorderLayout());
JPanel buttonPanel = new JPanel(new GridLayout(ROWS, COLS));
buttons = new JButton[ROWS][COLS];
for (int i = 0; i < ROWS; i++) {
for (int j = 0; j < COLS; j++) {
buttons[i][j] = new JButton();
buttons[i][j].addActionListener(this);
buttons[i][j].addMouseListener(this);
buttonPanel.add(buttons[i][j]);
}
}
JPanel labelPanel = new JPanel(new GridLayout(ROWS, COLS));
labels = new JLabel[ROWS][COLS];
for (int i = 0; i < ROWS; i++) {
for (int j = 0; j < COLS; j++) {
labels[i][j] = new JLabel();
labelPanel.add(labels[i][j]);
}
}
panel.add(buttonPanel, BorderLayout.CENTER);
panel.add(labelPanel, BorderLayout.SOUTH);
remaining = ROWS * COLS - MINES;
seconds = 0;
timer = new Timer(1000, new ActionListener() {
public void actionPerformed(ActionEvent e) {
seconds++;
setTitle("Minesweeper - " + seconds + " seconds");
}
});
timer.start();
initGrid();
add(panel);
setVisible(true);
}
private void initGrid() {
grid = new int[ROWS][COLS];
revealed = new boolean[ROWS][COLS];
flagged = new boolean[ROWS][COLS];
gameOver = false;
remaining = ROWS * COLS - MINES;
seconds = 0;
timer.restart();
Random rand = new Random();
for (int i = 0; i < MINES; i++) {
int row, col;
do {
row = rand.nextInt(ROWS);
col = rand.nextInt(COLS);
} while (grid[row][col] == -1);
grid[row][col] = -1;
}
for (int i = 0; i < ROWS; i++) {
for (int j = 0; j < COLS; j++) {
if (grid[i][j] == -1) {
continue;
}
int count = 0;
for (int k = Math.max(0, i - 1); k <= Math.min(ROWS - 1, i + 1); k++) {
for (int l = Math.max(0, j - 1); l <= Math.min(COLS - 1, j + 1); l++) {
if (grid[k][l] == -1) {
count++;
}
}
}
grid[i][j] = count;
}
}
for (int i = 0; i < ROWS; i++) {
for (int j = 0; j < COLS; j++) {
labels[i][j].setText("");
revealed[i][j] = false;
flagged[i][j] = false;
buttons[i][j].setEnabled(true);
buttons[i][j].setBackground(null);
}
}
}
private void reveal(int row, int col) {
if (row < 0 || row >= ROWS || col < 0 || col >= COLS || revealed[row][col] || flagged[row][col] || gameOver) {
return;
}
revealed[row][col] = true;
remaining--;
if (grid[row][col] == -1) {
gameOver = true;
timer.stop();
JOptionPane.showMessageDialog(this, "Game over!", "Minesweeper", JOptionPane.INFORMATION_MESSAGE);
for (int i = 0; i < ROWS; i++) {
for (int j = 0; j < COLS; j++) {
if (grid[i][j] == -1) {
buttons[i][j].setText("*");
buttons[i][j].setEnabled(false);
}
}
}
} else if (remaining == 0) {
gameOver = true;
timer.stop();
JOptionPane.showMessageDialog(this, "You win!", "Minesweeper", JOptionPane.INFORMATION_MESSAGE);
} else {
buttons[row][col].setEnabled(false);
buttons[row][col].setBackground(Color.lightGray);
if (grid[row][col] > 0) {
labels[row][col].setText(Integer.toString(grid[row][col]));
} else {
reveal(row - 1, col - 1);
reveal(row - 1, col);
reveal(row - 1, col + 1);
reveal(row, col - 1);
reveal(row, col + 1);
reveal(row + 1, col - 1);
reveal(row + 1, col);
reveal(row + 1, col + 1);
}
}
}
private void flag(int row, int col) {
if (row < 0 || row >= ROWS || col < 0 || col >= COLS || revealed[row][col] || gameOver) {
return;
}
flagged[row][col] = !flagged[row][col];
if (flagged[row][col]) {
buttons[row][col].setText("F");
} else {
buttons[row][col].setText("");
}
}
public void actionPerformed(ActionEvent e) {
if (gameOver) {
return;
}
for (int i = 0; i < ROWS; i++) {
for (int j = 0; j < COLS; j++) {
if (e.getSource() == buttons[i][j]) {
reveal(i, j);
return;
}
}
}
}
public void mousePressed(MouseEvent e) {
if (gameOver) {
return;
}
for (int i = 0; i < ROWS; i++) {
for (int j = 0; j < COLS; j++) {
if (e.getSource() == buttons[i][j] && e.getButton() == MouseEvent.BUTTON3) {
flag(i, j);
return;
}
}
}
}
public void mouseClicked(MouseEvent e) {}
public void mouseEntered(MouseEvent e) {}
public void mouseExited(MouseEvent e) {}
public void mouseReleased(MouseEvent e) {}
public static void main(String[] args) {
new Minesweeper();
}
}
```
这个程序使用了Java Swing库来创建界面和组件,实现了一个简单的扫雷游戏。在这个程序中,我们定义了一个JFrame作为游戏窗口,并且使用了JPanel、JButton、JLabel等组件来实现游戏界面。我们还使用了Java的事件处理机制,来处理按钮的点击事件和鼠标的按键事件。在游戏的实现中,我们使用了二维数组来表示雷区,以及一个计时器来记录游戏用时。我们还使用了递归算法来实现自动揭示周围的方格。
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