IEnumerator RequestData() { string url = "http://your-api-url"; WWWForm form = new WWWForm(); form.AddField("countryid", 3); form.AddField("areaid", 22); form.AddField("lineid", 27); form.AddField("metroid", 279); form.AddField("carriageid", ""); using (UnityWebRequest www = UnityWebRequest.Post(url, form)) { yield return www.SendWebRequest(); if (www.isNetworkError || www.isHttpError) { Debug.Log(www.error); } else { string json = www.downloadHandler.text; // 解析json数据,获取下拉选项框的内容 List<string> options = new List<string>(); JObject jo = JObject.Parse(json); JArray ja = (JArray)jo["data"]["list"]; foreach (JObject item in ja) { options.Add(item["doorno"].ToString()); } // 将内容设置到下拉选项框中 Dropdown dropdown = GetComponent<Dropdown>(); dropdown.ClearOptions(); dropdown.AddOptions(options); } } }这段代码完整怎么写
时间: 2024-03-23 17:40:09 浏览: 137
这段代码是基于Unity引擎的,用于从网络API获取数据并将其设置到下拉选项框中。完整的代码如下:
```
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
using Newtonsoft.Json.Linq;
using UnityEngine.Networking;
public class DataRequester : MonoBehaviour
{
public Dropdown dropdown;
IEnumerator Start()
{
string url = "http://your-api-url";
WWWForm form = new WWWForm();
form.AddField("countryid", 3);
form.AddField("areaid", 22);
form.AddField("lineid", 27);
form.AddField("metroid", 279);
form.AddField("carriageid", "");
using (UnityWebRequest www = UnityWebRequest.Post(url, form))
{
yield return www.SendWebRequest();
if (www.isNetworkError || www.isHttpError)
{
Debug.Log(www.error);
}
else
{
string json = www.downloadHandler.text;
// 解析json数据,获取下拉选项框的内容
List<string> options = new List<string>();
JObject jo = JObject.Parse(json);
JArray ja = (JArray)jo["data"]["list"];
foreach (JObject item in ja)
{
options.Add(item["doorno"].ToString());
}
// 将内容设置到下拉选项框中
dropdown.ClearOptions();
dropdown.AddOptions(options);
}
}
}
}
```
其中,`url`变量是请求的API地址,`form`变量是提交的表单数据。使用`UnityWebRequest`类发送POST请求,并根据返回的数据解析出下拉选项框需要的内容,最后将内容设置到`Dropdown`组件中。在这个例子中,我们在`Start`方法中调用`RequestData`方法,这样就可以在游戏启动时自动请求数据并更新下拉选项框。
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