unity 在已生成的扇形面添加检测,由顶点向弧线检测遮挡,可检测到部分显示绿色,遮挡部分显示红色,具体脚本
时间: 2024-03-27 15:35:48 浏览: 128
以下是一个示例脚本,可以向扇形面添加检测,检测遮挡情况并将遮挡部分的颜色标记为红色:
```c#
using UnityEngine;
public class SectorDetector : MonoBehaviour
{
public float radius;
public float angle;
public LayerMask layerMask;
private MeshFilter meshFilter;
private MeshCollider meshCollider;
private MeshRenderer meshRenderer;
private Mesh mesh;
private void Awake()
{
meshFilter = GetComponent<MeshFilter>();
meshCollider = GetComponent<MeshCollider>();
meshRenderer = GetComponent<MeshRenderer>();
GenerateMesh();
}
private void GenerateMesh()
{
mesh = new Mesh();
int segments = 16;
Vector3[] vertices = new Vector3[segments + 2];
int[] triangles = new int[segments * 3];
float angleRad = angle * Mathf.Deg2Rad;
float angleStep = angleRad / segments;
vertices[0] = Vector3.zero;
for (int i = 1; i <= segments + 1; i++)
{
float x = radius * Mathf.Cos(angleRad / 2 - i * angleStep);
float z = radius * Mathf.Sin(angleRad / 2 - i * angleStep);
vertices[i] = new Vector3(x, 0f, z);
}
for (int i = 0; i < segments; i++)
{
triangles[i * 3] = 0;
triangles[i * 3 + 1] = i + 1;
triangles[i * 3 + 2] = i + 2;
}
mesh.vertices = vertices;
mesh.triangles = triangles;
mesh.RecalculateNormals();
mesh.RecalculateBounds();
meshFilter.mesh = mesh;
meshCollider.sharedMesh = mesh;
}
private void Update()
{
Vector3[] vertices = mesh.vertices;
int[] triangles = mesh.triangles;
for (int i = 0; i < triangles.Length; i += 3)
{
Vector3 v1 = transform.TransformPoint(vertices[triangles[i]]);
Vector3 v2 = transform.TransformPoint(vertices[triangles[i + 1]]);
Vector3 v3 = transform.TransformPoint(vertices[triangles[i + 2]]);
Vector3 center = (v1 + v2 + v3) / 3f;
Vector3 direction = center - transform.position;
RaycastHit hit;
if (Physics.Raycast(transform.position, direction, out hit, radius, layerMask))
{
meshRenderer.material.color = Color.red;
return;
}
}
meshRenderer.material.color = Color.green;
}
}
```
在这个脚本中,我们使用 `Mesh` 类生成一个由多个三角形组成的扇形面,然后遍历每个三角形的中心点向扇形面中心发射一条射线,检测到遮挡时将扇形面的颜色标记为红色,否则为绿色。可以通过调整 `radius` 和 `angle` 参数来控制扇形面的大小和张角。同时,可以通过将需要检测的物体的 `Layer` 设置为 `layerMask` 中的一个或多个层来控制检测的目标物体。
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