qemu sdl开发 demo
时间: 2023-08-03 13:03:40 浏览: 178
How-to-develop-embedded-software-using-the-QEMU-machine-emulator.pdf
以下是一个简单的QEMU SDL界面的示例代码,可以用来启动x86架构的虚拟机:
```
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <SDL2/SDL.h>
#include "qemu-common.h"
#include "qemu-option.h"
#include "qemu-options.h"
#include "qemu-config.h"
#include "sysemu/sysemu.h"
#include "ui/console.h"
#include "ui/sdl.h"
#define DEFAULT_WIDTH 800
#define DEFAULT_HEIGHT 600
static SDL_Window *sdl_window = NULL;
static SDL_Renderer *sdl_renderer = NULL;
static SDL_Texture *sdl_texture = NULL;
static int sdl_width = DEFAULT_WIDTH;
static int sdl_height = DEFAULT_HEIGHT;
static int sdl_stride = DEFAULT_WIDTH * 4;
static bool sdl_init()
{
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
fprintf(stderr, "SDL_Init failed: %s\n", SDL_GetError());
return false;
}
sdl_window = SDL_CreateWindow("QEMU SDL Demo",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
sdl_width, sdl_height,
SDL_WINDOW_SHOWN);
if (!sdl_window) {
fprintf(stderr, "SDL_CreateWindow failed: %s\n", SDL_GetError());
return false;
}
sdl_renderer = SDL_CreateRenderer(sdl_window, -1, SDL_RENDERER_ACCELERATED);
if (!sdl_renderer) {
fprintf(stderr, "SDL_CreateRenderer failed: %s\n", SDL_GetError());
return false;
}
sdl_texture = SDL_CreateTexture(sdl_renderer,
SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STREAMING,
sdl_width, sdl_height);
if (!sdl_texture) {
fprintf(stderr, "SDL_CreateTexture failed: %s\n", SDL_GetError());
return false;
}
return true;
}
static void sdl_render(uint8_t *pixels)
{
SDL_UpdateTexture(sdl_texture, NULL, pixels, sdl_stride);
SDL_RenderClear(sdl_renderer);
SDL_RenderCopy(sdl_renderer, sdl_texture, NULL, NULL);
SDL_RenderPresent(sdl_renderer);
}
static void qemu_exit(int ret)
{
SDL_DestroyTexture(sdl_texture);
SDL_DestroyRenderer(sdl_renderer);
SDL_DestroyWindow(sdl_window);
SDL_Quit();
exit(ret);
}
int main(int argc, char **argv)
{
int ret;
QemuOpts *opts;
const char *machine_type, *kernel_path, *initrd_path, *cmdline;
const char *device_opts;
qemu_init_main_loop(&argc, &argv);
if (!sdl_init()) {
fprintf(stderr, "SDL init failed\n");
qemu_exit(1);
}
opts = qemu_opts_parse(qemu_find_opts("qemu"), argc, argv, 0);
machine_type = qemu_opt_get(opts, "machine", "pc-i440fx-2.9");
kernel_path = qemu_opt_get(opts, "kernel", NULL);
initrd_path = qemu_opt_get(opts, "initrd", NULL);
cmdline = qemu_opt_get(opts, "append", NULL);
device_opts = qemu_opt_get(opts, "device", NULL);
ret = qemu_run_machine(machine_type, kernel_path, initrd_path,
cmdline, device_opts, sdl_render);
qemu_opts_del(opts);
qemu_exit(ret);
}
```
该示例代码使用SDL库实现了一个简单的窗口,用于显示虚拟机的图像输出。在main()函数中,首先调用sdl_init()函数初始化SDL库,并创建一个窗口、渲染器和纹理对象。然后使用qemu_opts_parse()函数解析命令行参数,获取虚拟机的配置信息。最后调用qemu_run_machine()函数启动虚拟机,并在sdl_render()函数中更新纹理内容,实现图像的显示。
需要注意的是,这只是一个简单的示例代码,实际开发中需要考虑更多的细节和功能实现。同时,由于QEMU的内部实现比较复杂,需要一定的QEMU开发经验才能够理解和修改代码。
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