打小飞机python
时间: 2023-12-12 14:35:42 浏览: 29
以下是一个简单的Python打小飞机游戏的例子:
```python
import pygame
import random
# 初始化pygame
pygame.init()
# 设置游戏窗口大小
screen = pygame.display.set_mode((480, 700))
# 设置游戏标题
pygame.display.set_caption("打小飞机")
# 加载背景图片
bg = pygame.image.load("background.png")
# 加载飞机图片
plane = pygame.image.load("plane.png")
# 加载子弹图片
bullet = pygame.image.load("bullet.png")
# 加载敌机图片
enemy = pygame.image.load("enemy.png")
# 设置字体
font = pygame.font.Font(None, 36)
# 初始化分数
score = 0
# 定义子弹类
class Bullet(pygame.sprite.Sprite):
def __init__(self, x, y):
super().__init__()
self.image = bullet
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
def update(self):
self.rect.y -= 10
if self.rect.bottom < 0:
self.kill()
# 定义敌机类
class Enemy(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = enemy
self.rect = self.image.get_rect()
self.rect.x = random.randint(0, 480 - self.rect.width)
self.rect.y = -self.rect.height
self.speed = random.randint(1, 3)
def update(self):
self.rect.y += self.speed
if self.rect.top > 700:
self.kill()
# 创建精灵组
bullets = pygame.sprite.Group()
enemies = pygame.sprite.Group()
# 创建时钟对象
clock = pygame.time.Clock()
# 游戏循环
while True:
# 设置帧率
clock.tick(60)
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
# 创建子弹对象
bullet = Bullet(plane_rect.centerx, plane_rect.top)
bullets.add(bullet)
# 绘制背景
screen.blit(bg, (0, 0))
# 获取鼠标位置
mouse_pos = pygame.mouse.get_pos()
# 绘制飞机
plane_rect = plane.get_rect()
plane_rect.centerx = mouse_pos[0]
plane_rect.centery = mouse_pos[1]
screen.blit(plane, plane_rect)
# 绘制子弹
bullets.update()
bullets.draw(screen)
# 绘制敌机
enemies.update()
enemies.draw(screen)
# 检测子弹和敌机的碰撞
for bullet in bullets:
for enemy in enemies:
if pygame.sprite.collide_rect(bullet, enemy):
bullet.kill()
enemy.kill()
score += 10
# 显示分数
score_text = font.render("Score: {}".format(score), True, (255, 255, 255))
screen.blit(score_text, (10, 10))
# 创建敌机
if random.randint(1, 60) == 1:
enemy = Enemy()
enemies.add(enemy)
# 更新屏幕
pygame.display.update()
# 退出pygame
pygame.quit()
```