ros moveit中订阅点云话题将多个点云转环境scene的Python函数
时间: 2024-03-05 09:50:21 浏览: 258
moveit_python:纯Python绑定到ROS MoveIt!
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你可以使用以下Python函数来实现将多个点云转换为MoveIt场景中的环境:
```python
import rospy
from moveit_msgs.msg import PlanningScene, PlanningSceneWorld
from shape_msgs.msg import SolidPrimitive
from geometry_msgs.msg import Pose, Point
from sensor_msgs.msg import PointCloud2
from tf2_sensor_msgs.tf2_sensor_msgs import do_transform_cloud
import tf2_ros
import tf2_geometry_msgs
def point_cloud_to_planning_scene(cloud_topic, frame_id):
# Initialize ROS node
rospy.init_node('point_cloud_to_planning_scene')
# Initialize TF2 buffer and listener
tf_buffer = tf2_ros.Buffer()
tf_listener = tf2_ros.TransformListener(tf_buffer)
# Create PlanningScene publisher
planning_scene_pub = rospy.Publisher('/move_group/monitored_planning_scene', PlanningScene, queue_size=10)
# Create PlanningScene message
planning_scene = PlanningScene()
planning_scene.world = PlanningSceneWorld()
planning_scene.is_diff = True
def point_cloud_callback(cloud):
# Transform point cloud to frame_id
try:
transform = tf_buffer.lookup_transform(frame_id, cloud.header.frame_id, rospy.Time())
cloud_transformed = do_transform_cloud(cloud, transform)
except (tf2_ros.LookupException, tf2_ros.ConnectivityException, tf2_ros.ExtrapolationException):
rospy.logerr('Failed to transform point cloud')
return
# Create CollisionObject from point cloud
solid_primitives = []
poses = []
for point in cloud_transformed.points:
# Create SolidPrimitive for each point
solid_primitive = SolidPrimitive()
solid_primitive.type = SolidPrimitive.SPHERE
solid_primitive.dimensions = [0.05] # Diameter of the sphere
solid_primitives.append(solid_primitive)
# Create Pose for each point
pose = Pose()
pose.position = Point(point.x, point.y, point.z)
poses.append(pose)
# Create CollisionObject for all SolidPrimitives and their poses
collision_object = CollisionObject()
collision_object.id = cloud.header.frame_id
collision_object.operation = CollisionObject.ADD
collision_object.primitives = solid_primitives
collision_object.primitive_poses = poses
# Add CollisionObject to PlanningSceneWorld
planning_scene.world.collision_objects.append(collision_object)
# Publish updated PlanningScene
planning_scene_pub.publish(planning_scene)
# Subscribe to point cloud topic
rospy.Subscriber(cloud_topic, PointCloud2, point_cloud_callback)
# Spin ROS node
rospy.spin()
```
这个函数的参数是点云话题的名称和期望的帧ID。在函数内部,我们初始化了ROS节点、TF2缓存和监听器,并创建了PlanningScene发布者和PlanningScene消息。然后我们定义了一个回调函数,该回调函数将点云转换为CollisionObject并将其添加到PlanningSceneWorld中。
回调函数中的第一步是将点云转换为期望的帧ID。我们使用`tf2_ros`库来执行这个转换。然后我们遍历点云中的每个点,并为每个点创建一个SolidPrimitive和它的姿态。最后,我们将所有的SolidPrimitive和姿态组合成一个CollisionObject,并将其添加到PlanningSceneWorld中。
最后,我们订阅指定的点云话题,并在回调函数中处理每个点云消息。
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