编写一个codeblocks的能落子,吃子,禁手规则,判断胜负的C语言围棋双人对战程序
时间: 2024-05-15 20:12:50 浏览: 15
以下是一个简单的C语言围棋双人对战程序,包含落子,吃子,禁手规则和判断胜负功能。代码注释中有详细的解释。
```
#include <stdio.h>
#include <stdlib.h>
#define BOARD_SIZE 15 // 棋盘大小
#define BLACK 'X' // 黑子
#define WHITE 'O' // 白子
#define EMPTY '+' // 空白
// 棋盘
char board[BOARD_SIZE][BOARD_SIZE];
// 落子函数
void drop_piece(int x, int y, char piece) {
board[x][y] = piece;
}
// 判断是否超出棋盘边界
int out_of_bounds(int x, int y) {
return x < 0 || x >= BOARD_SIZE || y < 0 || y >= BOARD_SIZE;
}
// 判断是否有气
int has_liberties(int x, int y, char piece) {
if (out_of_bounds(x, y) || board[x][y] != piece) {
return 0;
}
if (board[x][y] == EMPTY) {
return 1;
}
board[x][y] = EMPTY;
int has_liberties = has_liberties(x - 1, y, piece) ||
has_liberties(x + 1, y, piece) ||
has_liberties(x, y - 1, piece) ||
has_liberties(x, y + 1, piece);
board[x][y] = piece;
return has_liberties;
}
// 判断是否可以落子,如果可以则返回1,否则返回0
int can_drop_piece(int x, int y, char piece) {
if (out_of_bounds(x, y) || board[x][y] != EMPTY) {
return 0;
}
drop_piece(x, y, piece);
int has_liberties = has_liberties(x - 1, y, piece) ||
has_liberties(x + 1, y, piece) ||
has_liberties(x, y - 1, piece) ||
has_liberties(x, y + 1, piece);
board[x][y] = EMPTY;
return has_liberties;
}
// 检查是否为禁手
int is_ko(int x, int y, char piece) {
if (!can_drop_piece(x, y, piece)) {
return 0;
}
drop_piece(x, y, piece);
int is_ko = 0;
if (has_liberties(x - 1, y, WHITE) && has_liberties(x + 1, y, WHITE) &&
has_liberties(x, y - 1, WHITE) && !has_liberties(x, y + 1, WHITE)) {
is_ko = 1;
}
if (has_liberties(x - 1, y, BLACK) && has_liberties(x + 1, y, BLACK) &&
has_liberties(x, y - 1, BLACK) && !has_liberties(x, y + 1, BLACK)) {
is_ko = 1;
}
board[x][y] = EMPTY;
return is_ko;
}
// 判断是否可以吃子,如果可以则返回1,否则返回0
int can_capture_piece(int x, int y, char piece) {
if (out_of_bounds(x, y) || board[x][y] != piece) {
return 0;
}
if (has_liberties(x - 1, y, piece) ||
has_liberties(x + 1, y, piece) ||
has_liberties(x, y - 1, piece) ||
has_liberties(x, y + 1, piece)) {
return 0;
}
return 1;
}
// 落子并检查是否为禁手
int drop_and_check(int x, int y, char piece) {
if (!can_drop_piece(x, y, piece)) {
return 0;
}
if (is_ko(x, y, piece)) {
return 0;
}
drop_piece(x, y, piece);
return 1;
}
// 吃子并检查是否为禁手
int capture_and_check(int x, int y, char piece) {
if (!can_capture_piece(x, y, piece)) {
return 0;
}
if (is_ko(x, y, piece)) {
return 0;
}
board[x][y] = EMPTY;
return 1;
}
// 判断胜负
char check_winner() {
int black_count = 0;
int white_count = 0;
for (int i = 0; i < BOARD_SIZE; i++) {
for (int j = 0; j < BOARD_SIZE; j++) {
if (board[i][j] == BLACK) {
black_count++;
} else if (board[i][j] == WHITE) {
white_count++;
}
}
}
if (black_count > white_count) {
return BLACK;
} else if (white_count > black_count) {
return WHITE;
} else {
return EMPTY;
}
}
// 打印棋盘
void print_board() {
printf(" ");
for (int i = 0; i < BOARD_SIZE; i++) {
printf("%c ", 'A' + i);
}
printf("\n");
for (int i = 0; i < BOARD_SIZE; i++) {
printf("%2d ", i + 1);
for (int j = 0; j < BOARD_SIZE; j++) {
printf("%c ", board[i][j]);
}
printf("\n");
}
}
int main() {
// 初始化棋盘
for (int i = 0; i < BOARD_SIZE; i++) {
for (int j = 0; j < BOARD_SIZE; j++) {
board[i][j] = EMPTY;
}
}
// 双方轮流落子
char current_player = BLACK;
while (1) {
printf("Current player: %c\n", current_player);
print_board();
// 输入落子位置
int x, y;
printf("Enter move (e.g. A1): ");
scanf("%c%d", &x, &y);
x = x - 'A';
y = y - 1;
// 落子或吃子
if (!drop_and_check(x, y, current_player) && !capture_and_check(x, y, current_player)) {
printf("Invalid move!\n");
continue;
}
// 判断胜负
char winner = check_winner();
if (winner != EMPTY) {
printf("Winner: %c\n", winner);
break;
}
// 切换玩家
current_player = current_player == BLACK ? WHITE : BLACK;
}
return 0;
}
```