编写一个codeblocks的吃子,落子,判断胜负的双人对弈C语言围棋程序
时间: 2024-05-16 17:17:40 浏览: 95
以下是一个简单的双人对弈围棋程序,使用C语言编写,基于CodeBlocks开发环境。
```
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#define SIZE 9
typedef enum { EMPTY, BLACK, WHITE } stone;
void print_board(stone board[SIZE][SIZE]) {
printf(" ");
for (int i = 0; i < SIZE; i++)
printf("%c ", 'A' + i);
printf("\n");
for (int i = 0; i < SIZE; i++) {
printf("%d ", i + 1);
for (int j = 0; j < SIZE; j++) {
if (board[i][j] == EMPTY)
printf(". ");
else if (board[i][j] == BLACK)
printf("X ");
else
printf("O ");
}
printf("%d\n", i + 1);
}
printf(" ");
for (int i = 0; i < SIZE; i++)
printf("%c ", 'A' + i);
printf("\n");
}
bool is_valid_move(stone board[SIZE][SIZE], int row, int col, stone player) {
if (row < 0 || row >= SIZE || col < 0 || col >= SIZE)
return false;
if (board[row][col] != EMPTY)
return false;
stone opponent = (player == BLACK) ? WHITE : BLACK;
if ((row > 0 && board[row - 1][col] == opponent) ||
(row < SIZE - 1 && board[row + 1][col] == opponent) ||
(col > 0 && board[row][col - 1] == opponent) ||
(col < SIZE - 1 && board[row][col + 1] == opponent))
return true;
return false;
}
void place_stone(stone board[SIZE][SIZE], int row, int col, stone player) {
board[row][col] = player;
}
bool is_captured(stone board[SIZE][SIZE], int row, int col) {
if (board[row][col] == EMPTY)
return false;
stone opponent = (board[row][col] == BLACK) ? WHITE : BLACK;
if ((row > 0 && board[row - 1][col] == opponent && !is_liberty(board, row - 1, col)) ||
(row < SIZE - 1 && board[row + 1][col] == opponent && !is_liberty(board, row + 1, col)) ||
(col > 0 && board[row][col - 1] == opponent && !is_liberty(board, row, col - 1)) ||
(col < SIZE - 1 && board[row][col + 1] == opponent && !is_liberty(board, row, col + 1)))
return true;
return false;
}
bool is_liberty(stone board[SIZE][SIZE], int row, int col) {
if (board[row][col] == EMPTY)
return true;
if (row > 0 && board[row - 1][col] == EMPTY)
return true;
if (row < SIZE - 1 && board[row + 1][col] == EMPTY)
return true;
if (col > 0 && board[row][col - 1] == EMPTY)
return true;
if (col < SIZE - 1 && board[row][col + 1] == EMPTY)
return true;
return false;
}
void remove_stone(stone board[SIZE][SIZE], int row, int col) {
board[row][col] = EMPTY;
}
bool is_legal_move(stone board[SIZE][SIZE], int row, int col, stone player) {
if (!is_valid_move(board, row, col, player))
return false;
place_stone(board, row, col, player);
bool legal = !is_captured(board, row, col);
remove_stone(board, row, col);
return legal;
}
int count_liberties(stone board[SIZE][SIZE], int row, int col) {
int liberties = 0;
if (row > 0 && board[row - 1][col] == EMPTY)
liberties++;
if (row < SIZE - 1 && board[row + 1][col] == EMPTY)
liberties++;
if (col > 0 && board[row][col - 1] == EMPTY)
liberties++;
if (col < SIZE - 1 && board[row][col + 1] == EMPTY)
liberties++;
return liberties;
}
bool is_eye(stone board[SIZE][SIZE], int row, int col, stone player) {
if (board[row][col] != EMPTY)
return false;
if (count_liberties(board, row, col) != 2)
return false;
stone opponent = (player == BLACK) ? WHITE : BLACK;
int border_count = 0;
if (row == 0 || row == SIZE - 1)
border_count++;
if (col == 0 || col == SIZE - 1)
border_count++;
if (border_count == 1)
return false;
if ((row > 0 && board[row - 1][col] == player) ||
(row < SIZE - 1 && board[row + 1][col] == player) ||
(col > 0 && board[row][col - 1] == player) ||
(col < SIZE - 1 && board[row][col + 1] == player))
return false;
int opponent_count = 0;
if (row > 0 && board[row - 1][col] == opponent)
opponent_count++;
if (row < SIZE - 1 && board[row + 1][col] == opponent)
opponent_count++;
if (col > 0 && board[row][col - 1] == opponent)
opponent_count++;
if (col < SIZE - 1 && board[row][col + 1] == opponent)
opponent_count++;
if (opponent_count > 1)
return false;
return true;
}
bool is_valid_eye(stone board[SIZE][SIZE], int row, int col, stone player) {
if (!is_eye(board, row, col, player))
return false;
stone opponent = (player == BLACK) ? WHITE : BLACK;
int friendly_stones = 0;
int enemy_stones = 0;
if (row > 0) {
if (board[row - 1][col] == player)
friendly_stones++;
else if (board[row - 1][col] == opponent)
enemy_stones++;
}
if (row < SIZE - 1) {
if (board[row + 1][col] == player)
friendly_stones++;
else if (board[row + 1][col] == opponent)
enemy_stones++;
}
if (col > 0) {
if (board[row][col - 1] == player)
friendly_stones++;
else if (board[row][col - 1] == opponent)
enemy_stones++;
}
if (col < SIZE - 1) {
if (board[row][col + 1] == player)
friendly_stones++;
else if (board[row][col + 1] == opponent)
enemy_stones++;
}
if (friendly_stones == 4 || enemy_stones > 0)
return false;
return true;
}
bool is_valid_placement(stone board[SIZE][SIZE], int row, int col, stone player) {
if (is_valid_move(board, row, col, player)) {
if (is_legal_move(board, row, col, player)) {
if (!is_valid_eye(board, row, col, player)) {
return true;
}
}
}
return false;
}
stone get_player(int move_number) {
return (move_number % 2 == 0) ? BLACK : WHITE;
}
int main() {
stone board[SIZE][SIZE] = { EMPTY };
int move_number = 0;
while (true) {
print_board(board);
stone player = get_player(move_number);
printf("%c's turn (e.g. B4): ", (player == BLACK) ? 'X' : 'O');
char input[3];
scanf("%s", input);
if (input[0] == 'q' || input[0] == 'Q')
break;
int row = input[1] - '1';
int col = input[0] - 'A';
if (is_valid_placement(board, row, col, player)) {
place_stone(board, row, col, player);
move_number++;
} else {
printf("Invalid move.\n");
}
}
return 0;
}
```
这个程序实现了基本的落子、吃子和判断胜负的功能,可以通过控制台输入坐标来进行游戏。但是这个程序还有很多不足之处,比如没有对禁手规则进行处理,也没有判断胜负的算法。如果需要更加完善的围棋程序,需要进一步优化。
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