while True: screen.fill(255,255,255) pygame.draw.rect(screen, (195, 195, 195), (30,20,740,550)) pygame.display.update()
时间: 2024-04-08 21:33:26 浏览: 132
您的代码看起来几乎正确,但在`screen.fill()`函数中填充颜色时,需要将RGB值作为一个元组传递给函数。修改代码如下:
```python
while True:
screen.fill((255, 255, 255))
pygame.draw.rect(screen, (195, 195, 195), (30, 20, 740, 550))
pygame.display.update()
```
这样,窗口的背景将被填充为白色 `(255, 255, 255)`,并且将绘制一个颜色为 `(195, 195, 195)` 的矩形 `(30, 20, 740, 550)`。
请确保在代码中包含了初始化Pygame和创建窗口的相关代码。并且在适当的位置添加退出游戏的逻辑,如按下关闭窗口按钮时调用`pygame.quit()`和`sys.exit()`。
希望这能帮到您!如果您有任何其他问题,请随时提问。
相关问题
import pygame from pygame.mixer import music import random class Ball(pygame.sprite.Sprite): def __init__(self,image_file,location,speed): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load(image_file) self.rect = self.image.get_rect() self.rect.left,self.rect.top = location self.speed = speed def move(self): self.rect = self.rect.move(self.speed) if self.rect.left < 0 or self.rect.right > width: self.speed[0] = -self.speed[0] if self.rect.top < 0 and (self.rect.left < 240 or self.rect.right > 400) : self.speed[1] = -self.speed[1] pygame.init() pygame.mixer.init() # 初始化混音器 clock = pygame.time.Clock() pygame.key.set_repeat(500,50) size = width,height = 640,480 screen = pygame.display.set_mode(size) screen.fill([255,255,255]) ball = Ball("desk_ball.png",[320,240],[10,8]) def new_func(Ball): bat = Ball("bat.png",[320,460],[0,0]) return bat bat = new_func(Ball) goal = Ball("goal.png",[240,0],[0,0]) screen.blit(ball.image,ball.rect) pygame.display.set_caption('乒乓球小游戏') #游戏标题 pygame.display.update() score = 0 lives = 5#总共有5个球 music.load("bg.mp3") # 加载背景音乐 music.play(-1) # 循环播放背景音乐,直到程序退出 done = False running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False if event.type == pygame.MOUSEMOTION: bat.rect.centerx = event.pos[0] if event.type == pygame.KEYDOWN: if event.key == pygame.K_y and lives == 0: lives = 5 done = False elif event.key == pygame.K_n and lives == 0: running = False if not done: ball.move() if pygame.sprite.collide_rect(ball,bat): ball.speed[1] = -10 if pygame.sprite.collide_rect(ball,goal): score += 1 ball.speed[1] = 10 screen.blit(ball.image,ball.rect) screen.blit(bat.image,bat.rect) for num in range(lives-1): screen.blit(ball.image,[600-num*40,0]) if ball.rect.bottom > height: lives -= 1 ball.rect.left,ball.rect.top = 320,240 if lives == 0: done = True else: over_font = pygame.font.Font(None,50) over_surf = over_font.render("Game over",1,[255,0,0]) screen.blit(over_surf,[240,240]) yn_font = pygame.font.Font(None,40) yn_surf = yn_font.render("Y:continue N:quit",1,[255,0,0]) screen.blit(yn_surf,[210,280]) score_font = pygame.font.Font(None,40) score_surf = score_font.render("score:"+str(score),1,[255,0,0]) screen.blit(score_surf,[0,0]) screen.blit(goal.image,goal.rect) pygame.display.update() clock.tick(20) screen.fill([255,255,255]) pygame.quit()基于这些代码补充在游戏界面加一条分割线
在代码中添加以下代码可以在游戏界面上添加一条分割线:
```python
# 画一条分割线
pygame.draw.line(screen, [0, 0, 0], [0, 240], [640, 240], 5)
```
将其添加在`screen.fill([255,255,255])`之后,完整代码如下:
```python
import pygame
from pygame.mixer import music
import random
class Ball(pygame.sprite.Sprite):
def __init__(self,image_file,location,speed):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load(image_file)
self.rect = self.image.get_rect()
self.rect.left,self.rect.top = location
self.speed = speed
def move(self):
self.rect = self.rect.move(self.speed)
if self.rect.left < 0 or self.rect.right > width:
self.speed[0] = -self.speed[0]
if self.rect.top < 0 and (self.rect.left < 240 or self.rect.right > 400) :
self.speed[1] = -self.speed[1]
pygame.init()
pygame.mixer.init() # 初始化混音器
clock = pygame.time.Clock()
pygame.key.set_repeat(500,50)
size = width,height = 640,480
screen = pygame.display.set_mode(size)
screen.fill([255,255,255])
ball = Ball("desk_ball.png",[320,240],[10,8])
def new_func(Ball):
bat = Ball("bat.png",[320,460],[0,0])
return bat
bat = new_func(Ball)
goal = Ball("goal.png",[240,0],[0,0])
screen.blit(ball.image,ball.rect)
pygame.display.set_caption('乒乓球小游戏') #游戏标题
pygame.display.update()
score = 0
lives = 5#总共有5个球
music.load("bg.mp3") # 加载背景音乐
music.play(-1) # 循环播放背景音乐,直到程序退出
done = False
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.MOUSEMOTION:
bat.rect.centerx = event.pos[0]
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_y and lives == 0:
lives = 5
done = False
elif event.key == pygame.K_n and lives == 0:
running = False
if not done:
ball.move()
if pygame.sprite.collide_rect(ball,bat):
ball.speed[1] = -10
if pygame.sprite.collide_rect(ball,goal):
score += 1
ball.speed[1] = 10
screen.blit(ball.image,ball.rect)
screen.blit(bat.image,bat.rect)
for num in range(lives-1):
screen.blit(ball.image,[600-num*40,0])
if ball.rect.bottom > height:
lives -= 1
ball.rect.left,ball.rect.top = 320,240
if lives == 0:
done = True
else:
over_font = pygame.font.Font(None,50)
over_surf = over_font.render("Game over",1,[255,0,0])
screen.blit(over_surf,[240,240])
yn_font = pygame.font.Font(None,40)
yn_surf = yn_font.render("Y:continue N:quit",1,[255,0,0])
screen.blit(yn_surf,[210,280])
score_font = pygame.font.Font(None,40)
score_surf = score_font.render("score:"+str(score),1,[255,0,0])
screen.blit(score_surf,[0,0])
# 画一条分割线
pygame.draw.line(screen, [0, 0, 0], [0, 240], [640, 240], 5)
screen.blit(goal.image,goal.rect)
pygame.display.update()
clock.tick(20)
screen.fill([255,255,255])
pygame.quit()
```
import pygame import sys class Card(pygame.sprite.Sprite): def __init__(self, image1, image2, pos): super().__init__() self.image1 = image1 self.image2 = image2 self.image = self.image1 self.rect = self.image.get_rect() self.rect.center = pos self.is_flipped = False def flip(self): self.is_flipped = not self.is_flipped if self.is_flipped: self.image = self.image2 else: self.image = self.image1 def update(self): pass pygame.init() screen = pygame.display.set_mode((800, 600)) pygame.display.set_caption("Card Game") images = [] for i in range(1, 11): image1 = pygame.image.load(f"card{i}.png") image2 = pygame.image.load(f"card{i}_back.png") images.append((image1, image2)) cards = pygame.sprite.Group() for i in range(10): card = Card(images[i][0], images[i][1], ((i % 5) * 150 + 75, (i // 5) * 150 + 75)) cards.add(card) clock = pygame.time.Clock() while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() elif event.type == pygame.MOUSEBUTTONDOWN: for card in cards: if card.rect.collidepoint(event.pos): card.flip() screen.fill((255, 255, 255)) cards.update() cards.draw(screen) pygame.display.update() clock.tick(60)
这是一个使用 Pygame 库制作的简单的翻牌游戏示例代码。程序首先导入 Pygame 和 sys 模块,然后定义了一个 Card 类,表示一张卡牌,其中包括两个图片和位置信息等属性。Card 类还定义了 flip() 方法用于翻牌,并在 update() 方法中保留了空实现。
接下来程序初始化 Pygame,创建一个窗口,加载 10 张卡牌图片,并将它们添加到一个 Pygame 精灵组中。程序进入主循环,监听 Pygame 事件,如果点击了鼠标,则检查是否点击了卡牌,如果点击了,则进行翻牌操作。程序在循环中更新精灵组并在屏幕上绘制,最后使用 Pygame.display.update() 更新屏幕显示,并使用 Pygame.time.Clock() 控制帧率。
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