OnLButtonDown怎么条用
时间: 2024-09-26 07:08:03 浏览: 44
`OnLButtonDown` 是Windows应用程序框架(如MFC或WinAPI)中用于处理鼠标左键单击事件的回调函数。当你在编程中需要捕获并且响应鼠标左键按下时,这个消息函数就非常有用。它通常在窗口类(CWnd-derived class)的`afx_msg`宏定义中声明,并且可以在`.cpp`文件中进行重载以提供具体的处理逻辑。
以下是使用MFC的一般步骤:
1. **声明函数**:
```cpp
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
```
这里的 `nFlags` 参数包含了关于按键状态的信息,`point` 参数表示鼠标的点击位置。
2. **重载函数**:
```cpp
void CYourClass::OnLButtonDown(UINT nFlags, CPoint point) {
if (IsChild(m_yourButtonControl)) { // 检查鼠标点击的是不是你的按钮控件
// 在这里处理按钮左键单击的具体动作
DoSomething();
}
CDialog::OnLButtonDown(nFlags, point); // 调用基类处理,防止默认行为丢失
}
```
3. **连接消息**:
在资源编辑器中或者代码中,你需要将`WM_LBUTTONDOWN`消息映射到你的窗口类,并将其关联到`OnLButtonDown`函数。
相关问题
vc实现b样条曲线鼠标交互的代码
这里提供一个简单的B样条曲线鼠标交互的VC++代码,仅供参考:
```
#include <afxwin.h>
#include <afxext.h>
#include <math.h>
#define MAX_DEGREE 20
#define MAX_KNOTS 200
#define MAX_POINTS 200
// 定义控制点结构体
struct ControlPoint
{
double x, y;
};
// 定义B样条曲线类
class BSplineCurve
{
public:
BSplineCurve(int k, int n, int m, double* knots, ControlPoint* control_points);
// 插值函数
double Interpolate(double u);
// 绘制函数
void Draw(CDC& dc, CRect rect);
// 鼠标事件处理函数
void OnMouseMove(CPoint point);
void OnLButtonDown(CPoint point);
void OnLButtonUp(CPoint point);
private:
int k; // B样条曲线次数
int n; // 控制点个数
int m; // 节点个数
double* knots; // 节点数组
ControlPoint* control_points; // 控制点数组
double* coef; // 系数数组
// 计算系数
void CalcCoef();
};
BSplineCurve::BSplineCurve(int k, int n, int m, double* knots, ControlPoint* control_points)
{
this->k = k;
this->n = n;
this->m = m;
// 分配存储空间
this->knots = new double[m];
this->control_points = new ControlPoint[n];
this->coef = new double[n];
// 复制数组
memcpy(this->knots, knots, m * sizeof(double));
memcpy(this->control_points, control_points, n * sizeof(ControlPoint));
// 计算系数
CalcCoef();
}
double BSplineCurve::Interpolate(double u)
{
// 查找u所在的区间
int i;
for (i = k - 1; i < m - k; i++)
{
if (u >= knots[i] && u < knots[i + 1])
break;
}
// 计算基函数值
double* N = new double[n];
for (int j = 0; j < n; j++)
N[j] = 0;
N[i] = 1;
for (int d = 1; d <= k; d++)
{
for (int j = i - d + 1; j <= i; j++)
{
double alpha = (u - knots[j]) / (knots[j + d] - knots[j]);
double beta = 1 - alpha;
double N1 = N[j];
double N2 = (j + 1 <= i + k - d) ? N[j + 1] : 0;
N[j] = beta * N1 + alpha * N2;
}
}
// 计算插值结果
double result = 0;
for (int j = 0; j < n; j++)
result += coef[j] * N[j];
delete[] N;
return result;
}
void BSplineCurve::Draw(CDC& dc, CRect rect)
{
CPen pen(PS_SOLID, 1, RGB(0, 0, 0));
dc.SelectObject(&pen);
double step = (knots[m - 1] - knots[k - 1]) / rect.Width();
double u = knots[k - 1];
while (u <= knots[m - k])
{
double x = u;
double y = Interpolate(u);
int ix = (int)((x - knots[k - 1]) / step);
int iy = (int)((y - knots[k - 1]) / step);
dc.SetPixel(ix, iy, RGB(255, 0, 0));
u += step;
}
for (int i = 0; i < n; i++)
{
int ix = (int)((control_points[i].x - knots[k - 1]) / step);
int iy = (int)((control_points[i].y - knots[k - 1]) / step);
dc.SetPixel(ix, iy, RGB(0, 0, 255));
}
}
void BSplineCurve::OnMouseMove(CPoint point)
{
control_points[n - 1].x = (double)point.x;
control_points[n - 1].y = (double)point.y;
CalcCoef();
}
void BSplineCurve::OnLButtonDown(CPoint point)
{
if (n < MAX_POINTS)
{
control_points[n].x = (double)point.x;
control_points[n].y = (double)point.y;
n++;
CalcCoef();
}
}
void BSplineCurve::OnLButtonUp(CPoint point)
{
}
void BSplineCurve::CalcCoef()
{
// 初始化系数数组
for (int i = 0; i < n; i++)
coef[i] = 0;
// 计算系数
for (int i = 0; i < n; i++)
{
double* N = new double[m];
for (int j = 0; j < m; j++)
N[j] = 0;
N[knots[i] <= knots[m - k] ? m - 1 : k - 1] = 1;
for (int d = 1; d <= k; d++)
{
for (int j = m - k + d - 1; j >= k - d; j--)
{
double alpha = (knots[j + k - d] - knots[i]) / (knots[j + k - d] - knots[j]);
double beta = 1 - alpha;
double N1 = N[j + 1];
double N2 = (j + k <= m - 1) ? N[j] : 0;
N[j] = alpha * N1 + beta * N2;
}
}
// 累加系数
for (int j = 0; j < n; j++)
{
coef[j] += N[j] * control_points[i].y;
}
delete[] N;
}
}
// 定义主窗口类
class CMainFrame : public CFrameWnd
{
public:
CMainFrame();
protected:
afx_msg void OnPaint();
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
DECLARE_MESSAGE_MAP()
private:
BSplineCurve* curve;
};
CMainFrame::CMainFrame()
{
Create(NULL, _T("B-Spline Curve"), WS_OVERLAPPEDWINDOW, CRect(0, 0, 640, 480));
// 初始化控制点数组
ControlPoint* control_points = new ControlPoint[MAX_POINTS];
control_points[0].x = 100;
control_points[0].y = 200;
control_points[1].x = 200;
control_points[1].y = 300;
control_points[2].x = 300;
control_points[2].y = 200;
// 初始化节点数组
int k = 3;
int n = 3;
int m = n + k;
double* knots = new double[m];
knots[0] = knots[1] = knots[2] = 0;
knots[3] = knots[4] = knots[5] = 1;
curve = new BSplineCurve(k, n, m, knots, control_points);
}
void CMainFrame::OnPaint()
{
CPaintDC dc(this);
CRect rect;
GetClientRect(&rect);
curve->Draw(dc, rect);
}
void CMainFrame::OnMouseMove(UINT nFlags, CPoint point)
{
curve->OnMouseMove(point);
Invalidate();
}
void CMainFrame::OnLButtonDown(UINT nFlags, CPoint point)
{
curve->OnLButtonDown(point);
Invalidate();
}
void CMainFrame::OnLButtonUp(UINT nFlags, CPoint point)
{
curve->OnLButtonUp(point);
Invalidate();
}
BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
ON_WM_PAINT()
ON_WM_MOUSEMOVE()
ON_WM_LBUTTONDOWN()
ON_WM_LBUTTONUP()
END_MESSAGE_MAP()
// 定义应用程序类
class CMyApp : public CWinApp
{
public:
virtual BOOL InitInstance();
};
BOOL CMyApp::InitInstance()
{
CMainFrame* frame = new CMainFrame();
m_pMainWnd = frame;
frame->ShowWindow(SW_SHOW);
frame->UpdateWindow();
return TRUE;
}
CMyApp myApp;
```
在这个例子中,我们使用了MFC框架,自定义了一个B-Spline Curve类,实现了插值和鼠标交互功能,并在主窗口类中调用该类的方法进行绘制和事件处理。
使用VC++6.0用鼠标左键确定四个控制点,画出控制线,然后鼠标右键分别绘制三次Bezier曲线和三次B样条曲线。
以下是使用MFC和VC++6.0实现的代码:
```
#include "stdafx.h"
#include "BezierBsplines.h"
#include "math.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#define MAX_CONTROL_POINTS 4
#define MAX_CURVE_POINTS 200
#define BEZIER_CURVE 0
#define BSPLINE_CURVE 1
/////////////////////////////////////////////////////////////////////////////
// CBezierBsplinesApp
BEGIN_MESSAGE_MAP(CBezierBsplinesApp, CWinApp)
//{{AFX_MSG_MAP(CBezierBsplinesApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code !
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
ON_WM_LBUTTONDOWN()
ON_WM_RBUTTONDOWN()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CBezierBsplinesApp construction
CBezierBsplinesApp::CBezierBsplinesApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CBezierBsplinesApp object
CBezierBsplinesApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CBezierBsplinesApp initialization
BOOL CBezierBsplinesApp::InitInstance()
{
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CBezierBsplinesDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
void CBezierBsplinesApp::OnLButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
static int curPoint = 0;
if (curPoint < MAX_CONTROL_POINTS)
{
m_controlPoints[curPoint++] = point;
DrawControlPoints();
}
CWinApp::OnLButtonDown(nFlags, point);
}
void CBezierBsplinesApp::DrawControlPoints()
{
// Draw all control points
CClientDC dc(m_pMainWnd);
CBrush brush;
brush.CreateSolidBrush(RGB(0, 0, 255));
CBrush* pOldBrush = dc.SelectObject(&brush);
for (int i = 0; i < MAX_CONTROL_POINTS; i++)
{
dc.Ellipse(m_controlPoints[i].x - 2, m_controlPoints[i].y - 2, m_controlPoints[i].x + 2, m_controlPoints[i].y + 2);
}
dc.SelectObject(pOldBrush);
// Draw control lines
CPen pen;
pen.CreatePen(PS_SOLID, 1, RGB(0, 255, 0));
CPen* pOldPen = dc.SelectObject(&pen);
dc.MoveTo(m_controlPoints[0]);
for (int i = 1; i < MAX_CONTROL_POINTS; i++)
{
dc.LineTo(m_controlPoints[i]);
}
dc.SelectObject(pOldPen);
}
void CBezierBsplinesApp::OnRButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
static int curveType = BEZIER_CURVE;
if (curveType == BEZIER_CURVE)
{
DrawBezierCurve();
}
else if (curveType == BSPLINE_CURVE)
{
DrawBSplineCurve();
}
curveType = (curveType + 1) % 2;
CWinApp::OnRButtonDown(nFlags, point);
}
void CBezierBsplinesApp::DrawBezierCurve()
{
// Draw Bezier curve
CClientDC dc(m_pMainWnd);
CPen pen;
pen.CreatePen(PS_SOLID, 1, RGB(255, 0, 0));
CPen* pOldPen = dc.SelectObject(&pen);
for (int i = 0; i < MAX_CURVE_POINTS; i++)
{
double t = (double)i / (MAX_CURVE_POINTS - 1);
CPoint pt = CalculateBezierPoint(t);
if (i == 0)
{
dc.MoveTo(pt);
}
else
{
dc.LineTo(pt);
}
}
dc.SelectObject(pOldPen);
}
void CBezierBsplinesApp::DrawBSplineCurve()
{
// Draw B-spline curve
CClientDC dc(m_pMainWnd);
CPen pen;
pen.CreatePen(PS_SOLID, 1, RGB(255, 0, 0));
CPen* pOldPen = dc.SelectObject(&pen);
for (int i = 0; i < MAX_CURVE_POINTS; i++)
{
double t = (double)i / (MAX_CURVE_POINTS - 1);
CPoint pt = CalculateBSplinePoint(t);
if (i == 0)
{
dc.MoveTo(pt);
}
else
{
dc.LineTo(pt);
}
}
dc.SelectObject(pOldPen);
}
CPoint CBezierBsplinesApp::CalculateBezierPoint(double t)
{
// Calculate Bezier point
CPoint pt;
pt.x = (int)(pow(1 - t, 3) * m_controlPoints[0].x +
3 * t * pow(1 - t, 2) * m_controlPoints[1].x +
3 * pow(t, 2) * (1 - t) * m_controlPoints[2].x +
pow(t, 3) * m_controlPoints[3].x);
pt.y = (int)(pow(1 - t, 3) * m_controlPoints[0].y +
3 * t * pow(1 - t, 2) * m_controlPoints[1].y +
3 * pow(t, 2) * (1 - t) * m_controlPoints[2].y +
pow(t, 3) * m_controlPoints[3].y);
return pt;
}
CPoint CBezierBsplinesApp::CalculateBSplinePoint(double t)
{
// Calculate B-spline point
CPoint pt;
double b0 = pow(1 - t, 3) / 6;
double b1 = (3 * pow(t, 3) - 6 * pow(t, 2) + 4) / 6;
double b2 = (-3 * pow(t, 3) + 3 * pow(t, 2) + 3 * t + 1) / 6;
double b3 = pow(t, 3) / 6;
pt.x = (int)(b0 * m_controlPoints[0].x +
b1 * m_controlPoints[1].x +
b2 * m_controlPoints[2].x +
b3 * m_controlPoints[3].x);
pt.y = (int)(b0 * m_controlPoints[0].y +
b1 * m_controlPoints[1].y +
b2 * m_controlPoints[2].y +
b3 * m_controlPoints[3].y);
return pt;
}
```
这里的`CBezierBsplinesDlg`是使用MFC的对话框类,可以使用Visual Studio创建。
在对话框类的`OnInitDialog()`函数中,我们可以添加以下代码:
```
// Initialize control points
m_controlPoints[0] = CPoint(100, 100);
m_controlPoints[1] = CPoint(150, 200);
m_controlPoints[2] = CPoint(250, 200);
m_controlPoints[3] = CPoint(300, 100);
// Draw control points
DrawControlPoints();
```
这里我们初始化了四个控制点,并且调用`DrawControlPoints()`函数绘制控制点和控制线。
在`OnLButtonDown()`函数中,我们处理鼠标左键按下事件,如果当前控制点数量小于4,则将当前鼠标位置作为一个新的控制点,并调用`DrawControlPoints()`函数重新绘制控制点和控制线。
在`OnRButtonDown()`函数中,我们处理鼠标右键按下事件,根据当前曲线类型(Bezier曲线或B样条曲线),调用对应的函数`DrawBezierCurve()`或`DrawBSplineCurve()`绘制曲线,并将曲线类型切换为下一个类型。
在`DrawBezierCurve()`和`DrawBSplineCurve()`函数中,我们分别使用`CalculateBezierPoint()`和`CalculateBSplinePoint()`函数计算曲线上的点,并使用`CClientDC`和`CPen`绘制曲线。
在`CalculateBezierPoint()`函数中,我们使用Bezier曲线的公式计算曲线上的点。
在`CalculateBSplinePoint()`函数中,我们使用B样条曲线的公式计算曲线上的点。
最后,我们在`CBezierBsplinesApp`类中定义了`m_controlPoints`数组存储四个控制点,在`DrawControlPoints()`函数中绘制控制点和控制线,在`CalculateBezierPoint()`函数和`CalculateBSplinePoint()`函数中计算曲线上的点。
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